I've run into another problem with MSTS. Along with the actual simulator, MSTS also provide a set of stand alone tools and editor for creating your own activities and routes. You can clearly see the Editors & Tools being available in this window:
But when I double-click on Train Simulator Editors & Tools Crossover just gives me the standard startup-screen for the simulator itself ( ) There is no mention of the editors and when I click Play Train Simulator, the sim itself starts...
...the next thing to checkout is whether they are stand alone executables.
If they are that, you can use the 'Run' command to launch one of the stand
alone tools and see if they work like that...if they do, you can create
shortcuts with the same 'Run' dialog....
In the meantime, I also mentionned this on the trainsim.com board. There someone just told me that these editors are indeed part of one and the same .exe file as the simulator itself. (train.exe) I guess that's why CXG gives me the exact same menu isn't it?
Hmm...okay....if they're all combined into the one exe, then there must be
some way to invoke the other functionality....ie; some commandline switch.
If this is the case, then it's possible CX didn't get things right...the
next trick will be to find out exactly what windows is doing to access the
embedded tools etc in the main exe....if you can nail that down, we may be
able to configure/create menus to the same ends...keep me posted...
You know....this info you post here, plus the other info about tsunpack.exe
should really be rolled into a nice little tip&trick for this app....however
you would need to become an advocate for this app to do that - perhaps you
might consider this?
Hi, sorry to bring up an old thread, but I too am having problems with MSTS. When I click Play Train Simulator, it looks like it's starting up but then it goes to a black screen and I have to force shutdown the game. It doesn't give me any error messages or anything. Sometimes it will show the MSTS load up page but then will go straight to a black screen. Anyone know what causes this?
For the first time, Train Sim World allows players to walk around the game world in a first-person mode. This mode is utilised in tutorials, scenarios and services where the first-person mode is required to complete tasks such as refuelling, navigating, doing different types of train driving services or changing switches.[2]
Players who originally owned Train Sim World were automatically updated to Train Sim World 2020, with the existing game being renamed and the new DLC being added to that version. Despite this version adding the year to the tile, it was the only release to do so, with Dovetail later abandoning the existing release model used by Train Simulator.
The Preserved Collection allows players to import their previously owned Train Sim World and Train Sim World 2020 bundled routes and DLC into the new game. This means players can continue using them without the need to pay for them again. Dovetail Games announced the game would be delayed on 16 July, with a rescheduled release date of 20 August, back from the original 6 August.[8] This was to allow them to make Preserved Collection add-ons compatible with their new Scenario Designer. They confirmed that content from this category will not be compatible with their new Livery Designer, due to a change in the way they develop trains, although such compatibility might be provided in a future upgrade (this has since been confirmed; Livery Designer compatibility for East Coastway was included in a February 2021 patch, with more routes to follow).[9] They also announced within one of their Community questions-and-answers livestreams that their Northeast Corridor route add-on, as well as their Amtrak SW1000R and CSX GP40-2 loco add-ons were not going to be part of the Preserved Collection due to technical issues.
Boston Sprinter released on 19 August 2021. It covers 47 miles (76 km) between Boston and Providence; includes the Amtrak ACS-64 and the MBTA (Massachusetts Bay Transport Authority) F40PH-3C. The CTC-3 Coaches and Cab Car are also included. The CSX GP38-2 from Sand Patch Grade is also layered onto Boston Sprinter; however, there are no extra services.
London Commuter released on 7 October 2021. It represents the 50-mile (80 km) Brighton Main Line between London Victoria and Brighton, along with the 7-mile (11 km) Quarry Branch and 1 mile (1.6 km) of the North Downs Line (with Reigate being the end). The route includes the Class 377 and Class 387. The Class 375 and Class 465 layer on from the Southeastern High Speed DLC, providing Southeastern AI services out of London Victoria and diverted services between East Croydon and Redhill (Class 375). The Class 166 and Class 43 are also layered on from Great Western Express, including Great Western Railway services to Redhill and Gatwick Airport from Reigate (Class 166). The Class 43 runs diverted AI-only services past Clapham Junction.
DLC available as of July 2023 currently for Train Sim World 3 includes Amtrak's Acela as a loco DLC for Boston Sprinter with Northeast Corridor from New York to Trenton including the NJ Transit ALP-46 and Amtrak ACS-64 including the return of the Metroliner Cab Car, with both released on 21 February 2023.
Train Sim World 4 is the seventh installment in the Train Sim World series, announced on 22 August 2023,[12] and officially released on 26 September 2023. This version of the game includes three routes: the Antelope Valley Line, the East Coast Main Line from Peterborough to Doncaster and S-Bahn Vorarlberg.
The Deluxe Edition includes the Flying Scotsman in a preserved state as part of its centenary. It also includes the Railpool BR 193 Vectron for an upgraded version of the Nahverkehr Dresden route add-on.
Train Sim World 2 features a livery editor and a scenario editor, with further plans on adding features to the current toolset.[13] Train Sim World 4 adds an editor for routes, locomotives and gameplay.[14]
Originally, there were plans to bring Unreal Engine 4-based editing tools to Train Sim World. In a September 2018 studio update, it was revealed that the tools would be the same as that used by Dovetail Games to create content, allowing users to create routes, locomotives, wagons, coaches, scenarios and services.[15] However, it would not have been possible to edit existing routes released by Dovetail Games at launch.[16] It was planned for an open beta of the editing tools to be released. Dovetail Games also planned on creating a series of video tutorials for the editing tools.[15]
However, during a Train Sim World 2 Q&A livestream held on 11 June 2020, the developers announced that tools related to Unreal Engine 4 would not be released to the general public. Community managers further confirmed this on Dovetail Games' forums, arguing that "additional considerations make a public release impossible". However, the tools are available to third-party developers.[17]
As part of the release of Train Sim World 4, an beta version of the Unreal Engine 4-based editor was introduced for PC players via the Epic Games Store.[18] The editor allows users to create custom routes, trains, and other assets. However, due to limitations, Custom content is not available for console players.
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