Hmm, I can't see very clearly from the screenshot. One thing to note
about Pre3d or any canvas approach is that you can't do proper
perspective correct texturing, basically what happens for a quad is
the image is split in two triangles and a 2d transformation skews the
image...
I think it would help if you applied a checkerboard texture and can
then tell if it's just the fact it's a 2d warp or something else
happening.
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