Then, I stitch all the alembic files like it's said in the tutorials I saw, but when I try to import in in Maya, I have a group that appear with Particles inside, but nothing appear. I searched pretty everywhere, but I found nothing (I have a plugin Realflow in Maya too, but I've seen nothing helpful in it...)
I want to do a water animation in c4d with realflow plugin and i want to traspost it to unreal engine.
In unreal engine i want add a water material and render it.
Can you tell me how to do this???
this actually a feature as the prt source tries to mimic the scale your Realflow Scene was simulated in to work properly in conjunction with Cinem4D.
the scaling parameter in the RealFlow plugin needs to be set to 0.01 to match in this case;)
To test, I created a simple scene in C4D with some geo. using default settings (project scale 1cm)
Exported SD to RF (scene scale 1).
Created a particle sim (all realflow scale prefs at 1.000)
Imported the particles into the original scene using RF Importer (scale set to 1).
The RF particles match the geometry perfectly.
So I assume the prt loader works properly by scaling the the particles you created honoring the internal meta data. I always set the scale in the RealFlow particle loader to 0.01 to match the geometry I worked with in Cinema 4D. Actually the scaling option in the plugin was my request;)
hi Tim,
"Created a particle sim (all realflow scale prefs at 1.000) " is wrong, i can second that what TylerFx says.
RFC4D workflow has ever since been affected by a scaling factor of 100, which means in RF you have set your Global Scene Scale in the Prefs to 0.01.
Then it should work fine.
hth
fuat