Elsword Play

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Leto Corrales

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Aug 4, 2024, 3:32:51 PM8/4/24
to pragertothe
Gossen, this is so obvious." Yes it's, but if you followed/saw my guides, you know that I come from Elsword NA/INT Server, which is different even tho it's still the same game. At first glance, Elsword EU is different because how prices are on the Item Mall and the Board. IB's like 7W right now, which is powerful, is so cheap both on the board and on the Item Mall if you decided to buy El Coins. To other stuff on the Item Mall, it's kinda basically the same but somehow I feel like it's more cheap, which is we are gonna talk about El Coins.

El Coins / Premium Currency in EU are more in my perspective and depends where your location are, is more cheaper, and exchange rate from selling/buying EC using ED is low enough to the point I think this is Heaven.(Well to my understanding, it's cheap)


If you guys can't stick to very few and simple rules, it will eventually lead to either me not forwarding any suggestions here or ask for this channel to be gone, so please, let's be nice and follow the rules. This is reaching a really silly point so let's behave and follow the rules.


Team Manager, Senakhtenre, and all other team are doing their best to make connection between us, the players, and the developers. And I know most of the suggestion are not getting fowarded to developers, there must be a reason why it's not fowarded even tho there are many thumbs up to it. The Team are not gonna tell to every single suggestion why it's not getting forwarded.


My point is that there no point to complaining, complaining, and complaining about updates being delayed/seperated, that's probably the cons having multiple publisher for a game, for different part of world we living on. (Imagine if it's onlyKOG is the only one who published Elsword and it's available for all countries)


I don't really see the point of your post? 3/4 of it is just a backstory of who you are(and it doesn't concern the matters of the post) and the usual ES/connection/#WeWantFasterUpdates arguments that we've been reading for the past 2 years.


Yes, I see why you said there's no point to make this thread. And yes I agreed that most of them is like backstory of me and others is the same rambling/talk about certain point that I'm write in this thread.

Again, this my thoughts and opinions about EU Server, yes in someway like there no point to making this because now days people using discord instead of forums so the suggestion for Discord is pointless, I see that. And YES it's kinda more like my perspective or in this case new player perspective who come to "EU Server."



Speaking of that you referring to, how do you know that I somehow involve with it as a player? As far as I know, dead or not, I do think we should refrain to talk about it.

Yes it's true I am one of those players, but I played on my original country first then it died, then to NA mistakenly then to INT, then to theirs but only for limited time then not playing it again and somehow out of nowhere died, and now both back to NA/INT and start try to play on EU, which because something in NA/INT currently on something, I take off time in EU.


Like I said on my reply, "maybe not you, maybe someone else". Im not acussing you for having a grudge with it, because I know some people still have a grudge with it, just happen like maybe month ago in NA/INT Discord, good thing it was handled



Reason to hide it? Hmm.. maybe because I don't want people to just hate because im a player of theres?


A side-scrolling beat-'em-up Korean MMO, players take on the role of one of five characters and take on quests in a bright, colorfully detailed world, defeating bad guys or fighting other players with a combat system that reminds me heavily of the Namco Tales series. When starting, players choose one of five characters which each represent their own separate classes. Rena shoots stuff with her bow, Elsword slashes stuff up, and so on. After undertaking class-based quests, players can unlock more powerful skills and a new class that focuses and refine their previous abilities to allow focus on the fighting style that they prefer. For instance, I chose Rena, an elven archer with some melee kick attacks, as my eventual main. At level 15, I unlocked the class quests to allow her to become more focused on martial arts (Combat Ranger) or her bow skills (Sniping Ranger). A second class quest at level 35 unlocks even more powerful abilities.


There's a fair amount of customization that can be done via skill trees, but since the characters themselves are identical in appearance, it never stopped being funny (and slightly unsettling) to see carbon copies of my own characters running around, with only gear and costume items to differentiate them on sight. Even with costume gear, I do wish there were more options for personalizing my character, like changing hair or eye color.


Other aspects of Elsword include guilds, rankings, a Tamagotchi-esque pet that can be raised for buffs in battle, and a crafting system. PvP is present with up to three players per team (1v1, 2v2, and 3v3) but I had a difficult time getting matched with opponents on my skill level. (Basically, my poor low-level archer got demolished multiple times in increasingly humiliating ways by players at much higher levels than I was.) Thankfully there's a sparring mode available for practicing, as well as training matches for players to hone their skills.


Honestly, Elsword would be a fun little diversion game if it wasn't for some of the cash-based transactions. While I understand that free-to-play models have to make their profit somehow, it still irks me when, having spent ten hours growing familiar enough with a character to make her my main, I decided to reset her skill points and discovered that the items needed for the reset have to be bought with real-life money. I'd either have to shell out my own money (or complete surveys) to reset my character points, or start over entirely. If I had a high-level character and had just found this out, I would probably just quit.


Thankfully, the Elsword community has banded together on the forums to come up with comprehensive skill lists for each of the characters, so a player should really just test out a couple of low-level characters to get a feel for what they'll like, and then follow the guide for that character. There's also a very useful fan-made skill simulator to help plot out future skill point placement.


Elsword isn't the most polished game, but it does beat-em-up action quite well. Between the pets, the gear, the PVP, the costumes, and even the boss-rush modes, there's a good deal of content waiting to be plumbed by gamers that want a bit more action and skill from their MMOs. It's at least worth a look. Rating: 6.0 out of 10.


Parents: This game has not been rated by the ESRB. Like any other online game with other players, there is always a chance for lewd or indecent text to pop up in chat, and there is no maturity filter to block it. Gameplay-wise, this game features anime-style characters beating up other cartoony enemies, so it's probably no worse than any other side-scrolling brawler. Younger children may require supervision.


Deaf & Hard of Hearing: All spoken dialogue is subtitled, save for when the characters' yell out the name of their special moves. A mini-map provides enemy locations, and the game is completely accessible.


Elsword features skill-based action gameplay combined with role-playing elements and community features typical of an MMORPG, such as guilds, chat, and item trading. Gameplay can be controlled using either a keyboard and mouse or a gamepad. It is based on arcade Beat 'em ups, and require the player to properly execute combos within the specific range of their character much akin to a fighting game, mixing the elements to provide a side-scrolling beat 'em up fighter.


In the world of Elsword, player are able to choose classes by choosing a character, each with their own backgrounds and characteristics. Each character is able to choose from four job paths, each with their own fighting mode and personalities.


As of August 2016, all classes can advance to the "Transcendence mode" where they gain two new passives, one active, and three special actives starting from level 70, and two additional skill slots. Transcendence is also considered as a third job advancement, despite being a same class.


When characters achieve level 99 and having Transcended, they can advance to 3rd job, by either purchasing an item from the mall (this applies to all jobs) or completing the quest provided by an NPC. The quest is the same across classes and characters.


Once characters achieve 3rd job and then enter Rigomor by completing the final Varnimyr region dungeon, they can advance to Master Class, by either purchasing an item from the mall (this applies to all jobs) or completing the quest provided by an El Master NPC. The quest is the same across all characters and classes.


Different types of skills are automatically unlocked as a player levels up. The player can also choose skill traits for a skill (only Special Active, Active, and Buff), which grants additional buff like damage increase, mana usage decrease, and anti-mana break skill, with some cost, a sacrifice like cool down skill or mana usage increase.


Players traverse the land of Elrios, defeating enemies and leveling-up to unlock new job classes and skills. As players explore the world, they travel to eighteen unique regions, most containing a "hub" town and around six dungeons. In towns, players can receive quests from NPCs, purchase items, and interact with other players. Dungeons are instanced, usually offering co-op play for up to four players in general dungeons, six players in raids, and eight players split into two parties of four in the new striker raids. Some dungeons feature branching paths, light puzzle-solving, and interactive elements such as collapsing buildings. The game also features a number of special dungeons. Presently, there is a total of 91 different levels.

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