Re: Digest for practical-agile@googlegroups.com - 1 Message in 1 Topic

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Pam Rostal

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Jul 25, 2013, 9:19:34 AM7/25/13
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Not sure if this is the right group to address my interest, but I'm wondering if anyone is building or playing serious games / games for change that drive new social and economic behaviors - i.e., addressing social justice concerns, ecological issues, etc.  I'm currently playing Half the Sky on Facebook (about the ways women and girls are oppressed around the world and how the world would be better if they weren't) and want to build a simulation game like that to build awareness and empathy for people suffering from chronic Lyme disease, hopefully building a broad support platform for research, education, and community-building.  If people are doing that type of thing, either gamifying the workplace or using gaming platforms like Unity3D for other types of games, I'd be very interested in hearing about it.  (I didn't get to attend this year's Games For Change conference, so I don't know what happened there, but their model is one I'd like to emulate.)

pam

On 7/24/2013 11:40 PM, practic...@googlegroups.com wrote:

Group: http://groups.google.com/group/practical-agile/topics

    David Hussman <david....@gmail.com> Jul 24 12:16PM -0700  

    We are getting ready to send out the vids we captured during the open space
    and we are looking for anything you might have. Please email me if have
    anything to offer up.
     
    Also, we are planning for the next three Practical Agility sessions and we
    want to know what is of interest to you. Please add your ideas to this
    thread.Remember, this group is by the community,for the community.
     
    David

     

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David Allen

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Aug 1, 2013, 8:36:55 AM8/1/13
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Pam, over in the Linked In group "Systems Thinking World," we often talk about using parameter-driven Systems Dynamics models to help teach people about non-obvious consequences of policies and structures. Here is a sample thread that may have some relevance.

An effective simulation-oriented game might allow people to take a fixed pool of money and allocate it to research, education, community-building, and then see how difficult tradeoffs must be made. There is no "winning" in a game like that. But the win comes through engaging the user to think. Once they play a game like that, the will never forget the different elements and will have a vivid mental image of how they can affect change by allocating their OWN resources to a problem.

David Kreth Allen
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