Rfs - Real Flight Simulator Pro

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Violetta Wagganer

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Jul 12, 2024, 4:42:53 AM7/12/24
to prackeytroman

Zoom in or out by pinching the map, smaller airports appear by zooming in more.
Select an airport on the map by tapping on its ICAO code or search it using the ICAO Search button.
Choose takeoff or landing by tapping on the icon to the right of the airport name, tap again to cancel it.

rfs - real flight simulator pro


تنزيل الملف https://picfs.com/2yZGWw



Search for real flights and fly them.
Zoom in or out by pinching the map.
Search for an aircraft using the search bar by entering the aircraft type or flight ID.
Click on any aircraft on the map to display the flight information.

Choose MY PROFILE to manage your stats and rank. Each complete flight with take off and landing will earn you Flight Points (FP).
Choose VIRTUAL AIRLINE to manage your Virtual Airline.
Choose an available server from the list.
Join ATC (Beta) for playing as ATC or Pilot.

Keep the chat list pressed to activate abuse reporting, scroll on the desired highlighted player/phrase, then release to report the user.Press on a single player name to address him directly and keep track of your conversation (tap outside to deselect it).

Tap to switch multiple panel configuration.
Keep the button pressed and move up/down to quickly change the panel.
Press and hold on a single instrument for 1 second and move up/down/left/right to customize it.

Available on any HD Airport. Follow map instructions to reach your assigned gate, then reach the parking area following instructions provided by the VDGS. When correctly parked (OK), the PASSENGER BOARDING BRIDGE will become available.

Both RealFlight Evolution and RealFlight Trainer Edition run on a wide variety of PCs (Personal Computers) running Windows 8, 10, or 11. We also recommend at least 512 MB of RAM and at least 10 GB of hard drive space to run RealFlight RC flight simulators.

Hi there. Just wanted to say that there are more options than Realflight and that there are some ideas about structured learning, at least for helicopter flying. I am a firm believer of sim training, especially when dealing with helicopters which get expensive to fix really fast. The other options are also less expensive and more applicable to people getting into the hobby.

Money being no object: An RC newbie could go out and have an RC model custom built with on-board flight video and gyro stabilization and pay an expert to set up the radio for them and presto-chango - Badda-Bing Badda-bang , success on the very first flight ( unaided ) guaranteed.

And the choices available for the beginner run the full spectrum from that point on down to buying some wood and some plans , some glue and a radio set and become fully self taught , like myself. A lot of us are still around today that learned just that way. And each mistake we made was not only expensive in money but also in time spent re-building. However , without even realizing it , patience and risk assessment became a part of our individual character. Which never goes away.

I bought my first and only RC flight SIM the week of Thanksgiving 2016. A full 45 years after my first RC flight. Why? Because over the summer of 2016 I befriended a young boy who knocked on our door asking for a job mowing our lawn. Huh!! What-the...!! This was 2016 and not 1959 , right?

After a few mowing jobs during the late summer of '16 , he saw one of my models still loaded in the truck from the flying field. Needless to say , this was HIS moment of discovery , as well as my own. So , around that Thanksgiving , I bought an RC SIM for he and myself to enjoy. And we both did , very much.

( now I know what some of your are thinking and let me just say that this boys mother was invited over on several occasions and I received her blessing to continue this relationship. now please get your mind out of the gutter )

Well this budding mutual aviation enthusiasm pretty much faded away after he went back to school , but , I began to discover a whole new and wonderful experience when I started flying my Virtual RC Airplane cross country to land at distant Virtual RC flying fields. I really really fell in love with this aspect of the RC Flight SIM experience. So much so that by Feb. of 2017 I had accidentally become something that I NEVER imagined I would - a FLIGHT SIM GAMER !! Trust me folks , if you have never watched any YouTube videos of today's FLIGHT SIM GAMING experience , I suggest you do. The word AWESOME is nothing more than a pathetic understatement.

By March of 2017 my bank account was down by about $8,000 and one of the rooms in my basement is now a Virtual Cockpit including 210 degree Triple 55in LED Monitor Flight SIM with a water cooled HI END Gaming computer complete with full immersion flight controls and Instrument Panel that is certified by the FAA for logging approved flight simulator time. ( as long as you have an FAA certified CFII sitting next to you )

We pride ourselves on creating the most realistic flight simulation products possible. We do this becuase we believe that having a realistic and immerseive flight simulator at home makes you a safer, more profficient and confident pilot.

Awesome product and great people to work with. They helped me with setup and the gps 430 works like a charm. They also recommended that I have the option to use the reality xp version downloaded into xplane. Wow this changed everything with their garmin 430. Good job!

This is an excellent unit. A great aid to spend time on the ground and train rather than in the cockpit burning up fuel/battery. The look and feel of the unit is precise.
Well worth the money/investment and it definitely provides convenience for those looking to learn how this unit operates.

Learning to use the actual GNS430 in the air is tough. Learning to use it on a computer with a mouse is unrealistic. The RealSimGear GNS430 is by far the best. Being able to turn the knobs, push the buttons, navigate and fly in the simulator at the same time is the most efficient way to learn.

The RealSimGear GTN750 is a great product to add realism to your instrument panel. The setup is straight forward and the unit works great. Support from the RealSimGear team is timely, responsive, and communication is excellent.

From using the simulator, I understand that all I need to do is to switch the engines on, turn the brakes off and fly. Are there any additional things apart from a pre-flight checklist that an actual airline pilot has to do?

X-Plane is a much truer simulation of flying than that flight game Microsoft used to make. In fact, when coupled with certified hardware and a CFI, X-Plane can power a sim that you can actually log FTD time in.

Since you ask about airline flying for your comparison, there is a lot more to that than just the flying. An airline pilot is, with few exceptions, always operating under instrument flight rules (IFR). This means flying in the clouds with no reference to anything but instruments, weather as bad as a few hundred feet visibility and strong crosswinds for landing and takeoff are all part of normal ops. You are also operating under ATC, so radio ops are normal. The only comparable computer simulation of ATC to reality is VATSIM (as mentioned in comments), though it doesn't approach the level of busyness that you'll find in some airspace and airports (with the exception of some of their organized fly-ins).

A transport category jet is also a bit more complicated than "turn the engines on, release the brakes and go". The only computer sims that capture the level of detail properly are ones like the A-10 simulator by DCS. Before you can start the engines, you need to first power the aircraft and perform your receiving checklists, and if you are the first flight of the day, additional first-flight checks. These cover:

Now you can start an engine. Unlike a small airplane where you start the engine by turning a key in an ignition switch, in bigger airplanes its a series of knobs and buttons to press, sometimes dependent on certain events during the start. Engine parameters must also be monitored in case an abort becomes necessary.

At this point you can get a taxi clearance and start moving toward the runway. You'll go through a couple more checklists, "after start/taxi" and "before departure", to prepare the plane for taxi and takeoff. Once you are on the runway, with all checks completed, with more fuel than your minimum dispatch release, and an ATC clearance you may then release the brakes and go flying. One pilot will fly and the other will monitor instruments.

X-Plane and other simulators can be set up to reflect the complexity of real-life aircraft systems, down to a certain level of detail, e.g. most serious flight-sim enthusiasts usually start their complex aircraft1 from what is called "cold and dark" configuration manually, rather than using a pre-defined shortcut to start up the engines. Some configuration options that would have no benefit in flight simulation are obviously omitted, such as temperature control of the cabin or pressure control of the cabin.

The flight dynamics are in most cases very close to the real aircraft, but the simulator will of course lack the actual feeling of movement, which can only be simulated in full-motion simulators to a certain degree. Since the systems are a calculation of the real thing, some phenomena such as ILS (Instrument Landing System) errors due to deflection are not simulated, but can be encountered in real life. The simulator can also be set to ignore weather, which is not an option in reality. Weather phenomena such as windshears and gusting winds may not be properly simulated throughout all simulators alike or require additional software to come close to realistic simulation.

1: The default aircraft in x-plane and MS Flight Simulator are not very complex and do not have the level of detail you would expect. This is why there are developpers publishing realistic aircraft addons for simulators.

I would say X-Plane is a good simulator. There are some things though that are just not at all realistic. Landings are WAY too easy on X-Plane. You just get the plane above the runway, cut the engines, and you'll land. You could be like 100 feet above the runway and it'd probably land okay by just cutting the engines. A real plane is not like this at all. In fact, X-Plane is so easy to land that it interferes with practicing different types of landings (short, soft, slips, etc.) You can't even really practice landings with it -- at least not with any fidelity to reality.

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