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Someone accepted "It's a separate download" as a solution to a thread. If so, where's the download location? Why would the education package give stress analyses and not raster design tools, and why does it SAY that it's included and students get it free. Who's accepting these solutions? Ar they actually trying or giving up, like I will be after this rant?
BUT, I do have Ltools commands which I read is a command to do something withraster tools, so they must be somewhere in there. Unfortunately, everyone references buttons and not commands I would also rather have the toolbar as well and think it's stupid that everytime I use AutoCAD I waste hours on crap like this.
Posters usually mark a solution unless it actually works. It's got nothing to do with whether or not it will work for you but in this case, if it doesn't, you are probably missing something. It's been a long time since I've used Raster tools but, when I did, it was a different shortcut to get AutoCAD to start with it enabled. Maybe you will read this before you give up and maybe it will help you, maybe not. Either way, thanks for stopping by (just to dump a rant) and good luck.
Thank you for your 2 s search. Now, try to actually download it from the download center. If you are able to do that, opposed to going to pages saying it's included in AutoCAD, as it says everywhere except for the one thread that said it's another download, then would it be possible to let me know HOW you actually installed it onto AutoCAD?
If you look at the link, you'll see there is a reported issue with the menu for the toolbar. But the solution there did no work for me. So I would love to hear your resolution. Maybe you can screencast the solution!
If you see the last picture in the previous message, you will see there is no folder in my programfiles autodesk folder called AutoCAD Raster Design. Or is it there and I don't see it? For those that start with AutoCAD I see:
You will also see that I had copied the link to the page where you got that solution in the original message and right after the last picture of the one before you replied with the thing I just showed you I can't do.
If someone has the C:\Program Files\Autodesk\AutoCAD Raster Design 2021 folder maybe they can zip it and upload it? Then I can just put it in the correct place and move on to the next thing that doesn't work?
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Why do so many people struggle with the shift from a pixel editor to a vector editor? Or do they, is there some research done on the subject? Especially, it seems, in that direction. Seem like the opposite direction (vector to image editor) is not nearly as painful.
Are there any known, possibly researched, methods to facilitate the migration? How do you make the transition as painless as possible? Is there something one commonly needs to unlearn to be successful?
I had this problem. Back when I was a student and recent graduate, I hated working with vectors and would do essentially all my creative work in Photoshop, reluctantly switching to Illustrator to "vectorise" my completed, signed off design to create the final artwork. Getting a job where I had to produce data-driven graphics at short notice where working in raster was never an option cured me of my bad habit and made me face my problems with vector - and I now use vector for almost everything except photo editing.
For me, learning to use gradient meshes and blends helped, mostly because discovering that I could make any type of near-photo-realistic elegant blend effect helped me realise that 99% of the time I didn't need to, and was feeling handicapped and limited from doing something I actually seldom needed to do.
Closely related to both the above. In Photoshop, working felt fluid and natural, like drawing or painting. In Illustrator, it felt like I was having to strategically plan a series of operations then clunk-clunk-clunk my way through them.
Working intensively with the Align window (particularly realising it can be used with points, not just objects) and getting used to toggling smart align on and off from the keyboard without thinking about it, and understanding Illustrator's (invisible, object specific) pixel grid, made me appreciate that vector's lack of limits is purely a good thing and that I didn't need some fixed, arbitrary, inflexible ultimate grid.
I recently started learning/playing with ink dip pens. Quite a different experience, I'm much more comfortable with a brush or pencil in my hand. I think going from ink to paint or paint to ink you have a similar learning barrier. The ink & pen even makes familiar paper feel different.
Pixel format is very natural for any graphic artist. It has a canvas with width & height, I can set it to the dimensions of my paper if I like. I can have layers, which are like layers of paper. I draw a line, pixels get coloured. I smudge a line, pixels get smudged or feathered.
Vector format, its in the name, it uses vector points. Artist goes: "oh yeah vector, I know, those things my math teacher was talking about while I drew a donkey". To achieve a line, I need two vector points, that are unified, with a stroke turned on and fill off. Want a curvy line, easy, the vector points get turned into bezier control points. "I need a layer", yep just group them, that makes a layer, the whole asset is a series of nested groups/layers...
Personally I found illustrator more exciting, being able to create simplified outlines, that'll be sharp on any device, printed at any size. Perhaps if you're teaching people who are more interested in concept art they'll find illustrator dull. Which is fair enough.
And there are diferent concepts of Pixel editors. Photo retouching, painting, one click "effects box". Of course it is easier to use a one click effect box than to draw a precision technical drawing or a vector ilustration, but personally I find quite challenging on how to use Painter with my wacom.
For the raster drawings, students are tasked with using a variety of digital drawing tools within Photoshop to create images of landscapes, skylines, buildings, or common dwellings from their chosen country. In some cases students choose to draw from scratch utilizing some form of inspiration (online, or a paper photograph), while other students may import an image into their project and trace certain elements using the same drawing tools. In either case, the original photograph is removed from view and the resulting work has been crafted by the student.
This course introduces the student to the knowledge base and technical skills for all courses in the\nGraphic Design Program of Study. Areas of study include equipment and materials, computer skills,\ncopyright, design principles, customer specifications, and student organizations. Emphasis will be\nplaced on personal and professional ethics, and students will explore a variety of career opportunities.\nStudents will utilize problem-solving techniques and participate in laboratory activities to develop an\nunderstanding of course concepts, and teachers should provide each student with real world learning\nopportunities and instruction related to graphic design occupations. Safety instruction is integrated\ninto all activities. Students are encouraged to become active members of Skills USA for additional co-curricular opportunities that enhance student achievement, develop student leadership, and support\nexperiential learning. All West Virginia teachers are responsible for classroom instruction that\nintegrates learning skills, technology tools, and skill sets.
This course introduces the student to the knowledge base and technical skills necessary for all courses\nin the Graphic Design Program of Study. Areas of study include media applications, perspective,\ndrawing and painting, and student organizations. Students will demonstrate knowledge and technical\nexpertise in illustration. Emphasis will be placed on personal and professional ethics, and students will\nexplore a variety of career opportunities. Students will utilize problem-solving techniques and\nparticipate in laboratory activities to develop an understanding of course concepts, and teachers\nshould provide each student with real world learning opportunities and instruction related to graphic\ndesign occupations. Safety instruction is integrated into all activities. Students are encouraged to\nbecome active members of Skills USA for additional co-curricular opportunities that enhance student\nachievement, develop student leadership, and support experiential learning. All\n10\nWest Virginia teachers are responsible for classroom instruction that integrates learning skills,\ntechnology tools, and skill sets.\n
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