Weare therefore very happy to announce that we have started the Alpha prototype development of NAUTIS Home - the successor of the Ship Simulator series. NAUTIS Home aims to make next-generation ship simulation available for all. A new chapter will soon start and you can be a part of the journey!
VSTEP LXP is our new web-based platform which acts as a learning passport for the user. As a user, you can create your personal learning profile, through which you can activate your NAUTIS Home license, download the simulation software as well as find the courseware with theoretical explanations behind the training scenarios in NAUTIS Home.
Until now, maritime simulation was only accessible with professional, large simulators at training locations or through companies and schools. NAUTIS Home is here to change that! We want to make ship simulation available for everyone.
NAUTIS Home offers affordable, accessible simulation training to continue learning and practicing nautical skills for the (ex)-maritime professionals for a lifelong learning. It is also ideal for soon to be maritime students wanting a low-threshold intro to ship simulation and getting a head start.
Our vision is to ensure that simulation-based learning becomes a vital part of maritime education and training by making ship simulation accessible on a larger scale for maritime professionals. NAUTIS Home will contain standardized courseware for individual training and assessment focused on different aspects of nautical training such as basic navigation and manoeuvring.
The NAUTIS Home Community is the central place to interact with other users. You can browse topics, share your experience or get in touch with our Support Team. You can find helpful tips and tricks, read the product updates or leave your feedback on what you would like to see in NAUTIS Home.
The NAUTIS Home software will stay under continuous development which means our team will introduce new features, add new vessels and environments, and improve the overall simulation experience throughout.
It is our goal to create an enthusiastic community with dedicated users. For that reason, multiplayer has a prominent place on the roadmap and will be rolled out in phases next year. Our aim is to have a feature complete NAUTIS Home ready by the end of 2023.
The scenarios available in NAUTIS Home are based on the aspects of nautical training such as basic navigation and manoeuvring. New courseware is being developed with specific maritime operations such as mooring and anchoring.
In the first release, NAUTIS Home will contain 10 vessels, 8 environments and 2 courses. We are already working on new content and features . Curious? Read more about what is coming up in the Community.
You can access NAUTIS Home through our Learning Experience Platform. On this platform, you can create your personal learning profile. Here, you get insight into the courseware and your training results.
The NAUTIS Home Community is the central place to interact with other users. You can browse topics, share your experience or get in touch with our Support Team. You can find helpful tips and tricks, read product updates or give feedback on what you would like to see in NAUTIS Home.
Do you need help? You can always reference our FAQ page in the NAUTIS Home Community to help you further. Is your question not there? Please contact our Support Team in the Community. They will help you with your support request.
I know my internet is slow but the game was loading just yesterday. Today I clicked play and all I can see is a loading screen that says "waiting for ship models", sometimes there are also 2-3 assets to load, then I am sent to the spawn area. If I click play the menu is not loaded properly and I can't spawn in any ship because they are not loaded either. It's like it's skipping the loading automatically without me pressing any key. How do I fix that?
Its a bug that I think should be fixed. The game tries to load way too much stuff at the beginning, and it results in the computer's RAM getting tanked (and I mean TANKED, 1.4+ GB of 4 GB of RAM on my computer). It results in the computer lagging a whole lot and after a few crashes, the game finally loads onto a screen without the play button. Luckily, I have learned from experience that the play button is there, it just isn't loaded, so I can still click it, which takes me to the half-loaded spawn screen where I just have to fiddle around in the ports where the ships are supposed to be until I hit the right UI (which isn't loaded) to spawn my ship. Then it takes a while to load the rest of the game. Some of that may just be my computer but I think a lot of it is caused by the huge RAM spike when the game tries to load everything up right off the bat.
Extra Roleplay Options GamepassThe image for the Extra Roleplay Options GamepassGamepass DetailsCost (R$) 350BenefitsSome features that enhance roleplays such as nicknames and ship scuttlingThe Extra Roleplay Options Gamepass is a gamepass released in Update 39 on January 2nd, 2021. It costs 350 and is currently available to buy.
Currently I am studying Creative Media and Game Technologies and as part of my studies I am researching the interest in a new ship simulator game. I actually know a few people that were involved with the development of Ship Sim 2008 and Extremes, so who knows what this research might lead to
The last one. DCS: CA have Land and Air warfare, but ships no enter into the equation. A DCS: Hardcore module has very improbable, but a multi-crew mid leve ship has very interesting into CA environment (similar to DW style). And open very interesting features and tactical options no available in the present teathers (shore bombardier / naval landing operations / relift / convoy escort / Sea deny / ASW operations).
Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
Don't know how this could play out in DCS though, as in crew positions. Everything that's DCS so far has a set pit where the player sits and controls his aircraft from, don't know how that can translate to ships unless it would be more like FC3. As in, keyboard commands to do everything and the player acts as a commander.
No, you would just have people playing different stations, and then be able to move between them. Just like sitting at a cockpit being able to look off at people at the other stations. Only difference is you can stand up and move over behind someone else to look at their station, etc. Just like in Arma where you are walking around the ship.
3a8082e126