If you want to pull together an art wall without spending thousands of dollars, a great way to supplement (or start!) your art collection is with high quality prints. From photography, to digital illustrations, to print editions of original artwork, these eleven artists, designers and collectives are a great place to start.
Pampa Prints is a collection of original photography by Pampa co-founders, Carl Wilson and Victoria Aguirre. The documentary style photography encapsulates landscapes, flowers, animals and culture from around the world.
Cream Town was founded by artist Isaebella Doherty at the beginning of the pandemic as an online art store to provide income for out-of-work artists. In collaboration with fine art printers, Hound & Bone Studio, and sustainable archival framers, Icon Frames, the collective grew from 30 artists to 250 over 18 months, selling over $100,000 of prints, photographs and original works in its first year.
Stylist, interior designer and all round creative whiz Jono Fleming launched Palette as a pandemic project last year. He worked with artist Rachel Stevens to create a debut collection of vintage-inspired painted artworks, which are printed digitally onto a framed canvas. The works in the second collection, Shore, are by Tym Yee.
The Koskela Gallery is home to a variety of Australian artists, both emerging and established, with an emphasis on First Nations art. As well as framed and unframed prints, they carry a collection of etchings.
This article provides a comprehensive guide to creating design files specifically optimized for Direct-to-Garment (DTG) printing on apparel. It covers essential file format and color considerations, along with valuable tips for achieving the best possible print results.
File Format and Resolution: Submit your files in either PNG or JPEG format with a minimum resolution of 150 DPI. For designs that incorporate a transparent background, PNG format is recommended.
Solid Colors over Semi-Transparency: For optimal print results, use solid colors in your designs. If you need a semi-transparent effect, consider using halftoning techniques. Semi-transparent graphics or design elements with lowered opacity may not print well with DTG technology.
High-Resolution Design: Use a minimum of 300 DPI for the best possible print quality. Simply increasing the pixel count or resolution of a low-resolution image won't enhance the print quality. It's crucial to create your design from scratch at the necessary resolution.
Utilize Transparency: When designing for black garments, make sure to leave areas you want to appear black in your design fully transparent. This is because a white under base is applied during the DTG printing process, causing black ink to appear gray on black garments.
CMYK Color Gamut: Design your artwork within the CMYK color gamut for the most accurate color reproduction. Colors outside of this range may result in slight variations during the printing process.
White Ink on Light Garments: Keep in mind that white ink is not printed on white or natural-colored garments. Any white elements in your design will not be printed, leaving those areas blank on the final product.
Garment Quality Impact: Different garment qualities can yield varying print results. For the best outcome, we recommend choosing premium or heavyweight 100% cotton garments. These materials have a tighter knit, which generally results in sharper and more vibrant prints.
Printing Methods: Depending on the location and availability, the Direct to Film (DTF) printing method may be used on the inner neck area and sleeves. This ensures the fastest production and delivery times for your customers.
Please be aware that slight color variations can occur in the DTG printing process. The final printed color of your design can be affected by various factors, including different printers, color profiles, settings, and processes. While we strive for color accuracy, we want to be transparent and cannot guarantee 100% color matching.
V. Happy Co is the side hustle of designer Vanessa Perilli and PR expert/brand strategist Esther Navarro-Orejon, who launched their new business just one month ago, after building their website and online store on Squarespace.
Vanessa Perilli and Esther Navarro-Orejon each had almost fifteen years of experience in their respective industries before launching their new business, V. Happy Co. While Vanessa has spent much of that time working as a designer for major local and international agencies, Esther has been deeply immersed in running The Project Agency, her publicity and brand strategy agency that supports brands to launch, grow and evolve. Together, the duo has recently launched a new offering of totally delightful high quality, locally made art prints and gift cards.
Esther: The concept behind V. Happy Co was to approach it as a design studio with a modern and contemporary product focus. We wanted to create a design-led product range that would resonate with kids and adults alike, whilst being friendly and timeless. We want the collections to be able to grows with kids and their families.
Squarespace provides entrepreneurs and small business owners with the tools they need to bring their creative ideas to life, online. Using their all-in-one platform, you can claim a domain, build a website, sell online, and market your brand.
Some designers never release any source files unless specifically agreed upon before the first contract, others do not mind as long as a release fee is negotiated and yet a third group releases the sources when asked or even unasked. This a bit analogous to going to a software company and asking for their source code some companies have no problem in code release others will never ever consider such actions*. You just have to decide what your business logic is and work from that end, it is purely philosophical decision on your part.
So then the question is is release of files all sources ever used? Or is the the final flattened and expanded version, that is not really suitable for editing. In either case you may need to do a cleanup before release so its not necessarily a free action for you.
For this reason alone its best to draft a contract so both parties know what it is they are actually asking for and all suitable rights releases and clarifications are included in the text. Even if there is no fee, otherwise you will have some client coming back in future claiming they actually asked something you did not agree to.
In my experience(I'm with a printer), most designers I deal with are hired to design a project. They are paid to create a design and once complete, that design is the customers. The designers usually handle print/press checks for the first print as they know the project and desired outcome the best. Most designers add a mark up to the print quote to cover their print management time.
This can of course depend on your agreement with said customer. For example, if they didn't pay for design because it was a regular print run they do, but you collect commission on each time they print.
1) If you separated the two concepts into different fees, A) Design, B) Print and the design has not any kind of deadline, yes, you can provide a pdf. But convert it to curves and flatten any artwork.
2) If you provided an "all included", Print+Design you can charge an aditional fee for the design alone, argumenting that you prepared a "package", and it did not included a design alone fee. But aditionally that if it was previously discussed, it would be aditional reprints of the project so you divided the design costs.
Your relationship with your client might have nothing to do with his appreciation of your services. There's no point in overanalizing the reasons why your client wants to print elsewhere unless you actually see the print quote he was offered.
1) Sell the files. That's how you compensate for the "loss of income". The price of the file should be high enough to make the client consider printing with you instead. Offer a printing quote for their project as well. If the client wants editable files, there's answers on this stack on how to set your prices. If you aren't 100% happy to sell the files, simply set a very high price and see.
2) Refuse to give the files and hope the client will decide to print with you because of that coercive technique (eg. "you print with me or you don't get any files"). You'll either get something out of this or nothing at all, and risk to never see that client again. That bet is up to you and only you know the value of the files and potential printing contracts related to your question.
Unless the project you are talking about has a very high value, don't make the mistake of thinking your client absolutely need these files. If you make things complicated for your client simply because you are not happy to see him try another printer, he might as well end up simply choosing to redesign the whole project with another designer and print somewhere else anyway. Sometimes selling the files and letting go a bit is the best way to see that client again in the future. You never know, your client could end up having a terribly bad experience/results with the other printer and come back to you.
The client could be lying too and in fact, your prices are way too high and there's no way he thinks you can match that quote. That's why it's also a good idea in your situation to offer a printing quote too and show you're opened to negotiate.
It really depends on if you gave them rights to work because if you didn't you don't have to you could just tell them to print it from you.
But is you have them rights to the work then you would have to give it to them
Your computer uses the RGB color model to interpret color while your printers use the CYMK color model. Make sure you convert your design files to the CYMK color model before printing. Otherwise, the colors on your physical print will not look the same as they do on-screen.
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