I've upgraded to Windows 11 and it's absolutely fine, all my programs and games run just as they did before. I think it's more businesses who should wait for stability, there's nothing I've seen so far that'll effect an individual home user. It's basically a re-skin with a few new features.
I'm on windows 11 and have been for a couple of months now and it has been 100% fine, iv been gaming very hard and Football manager runs like a dream on it and i have been,, streaming, video editing, and i have not had one problem, but that is just my experience and to be fair I much prefer Windows 11 to windows 10 I think its a nice little change. I am on intel system thought but I do know AMD have had some issues.
Playing Football Manager makes me a better and more knowledgeable football fan. I don't get to know the names and trajectories of upcoming wonderkids anywhere else, and it makes me sound cultured when I can tell my mates about a promising new player from the Austrian league. There's a big wide world out there, outside of the Premier League, full of talent that's ripe for the picking.
In Football Manager 2023 that's never been truer, and if you're a fan of playing with virtual spreadsheets and trying to take your tiny hometown football club to the Champions League, then there's nothing better.
I have spent 18 years trying to do just that. Football Manager 2023's ultra-realism allows me to sign off from my work emails at 5 pm and into my fantasy emails at 6 pm. An army of researchers work to make the player database as true to life as possible, so learning the game directly transfers into real-world football knowledge, in a way that no other sports simulator does. And, like all the other iterations that have come before, I am totally hooked.
The match engine is a mature beast, and whilst changes come year on year, the limited amount of animations in the 3D engine sees very little variation game-to-game. I get the same stupid red card as my midfielder hacks down an attacker with two feet from behind once or twice a season. It still feels like football though, and your players react to every change you make from the sidelines, for better or worse.
Tactically, new defensive systems have made blocks and shape even smarter, especially when playing with my preferred five-defender wing-back shape. New options have appeared for offside traps, aggressive transition play and defensive width on crosses. This is great for players like me, who sign five amazing new attackers every season and leave the defence threadbare.
But set pieces still feel like a lottery, and I've always found messing with things like corner routines causes more misses than goals, so I leave them to default. To save me from downloading a broken corner routine from the Steam Workshop, I'd love to be able to hire a set-piece expert and let them draw up what's best for my team.
First, I have to take a look at the new squad planner, but even that has its teething problems. I love a free transfer, and trialists are missing from the latest squad depth analysis, so I've got no staff telling me if these players are better than my current crop. I've done it myself, but putting four extra clicks into something I used to see in one view is frustrating. Where the squad planner has helped recruitment is the experience matrix: a one-pager on the spread of age and skill level within my team. It's handy to see where I'll have gaps in a few seasons when experienced players leave, with no development or emerging players coming through. It certainly saves panic-buying expensive players in their peak.
Then, each transfer window, I'm summoned to recruitment meetings by my chief scout to tell me where I'm going right or wrong. Sports Interactive have changed these to make them better reflect what goes on in the footballing world, but I feel the extra 'conversation' and changes that come with recruitment focuses have made this an even longer process.
A new dynamic timeline is a seemingly small integration but it jolts the memory when you're years deep into a long-term save. The joy in Football Manager and the addictiveness comes with the stories you make up in your mind about cup finals won, starlets unearthed and legacies written. Still to this day I remember the joy that a new-gen Dutch central midfielder gave me as I nurtured him through the academy into a treble-winning international (Niek Smith, I miss you).
Mods will come, in time, to introduce even more playable leagues in deeper parts of football's pyramid system. The Football Manager modding community usually has a fix for things like the real names, along with missing badges, kits and player faces on day one. These add a little bit of extra immersion which is missing with blank faces and generic badges, and are especially useful if you don't know who the team you're running is. There's a swathe of FM players who end up supporting the random foreign clubs they run on the game, buying shirts or even flying abroad to watch 'their team'.
No other sports game offers a wider range of challenges you can set for yourself, playing your own way with only your imagination. Play out a rags to riches, knock one of the big boys off their perch, or simply aim to dominate the league with your favourite team for a generation.
If you need to save scum to fix results and go on a 100-match winning streak, you do you. Need to sell your 36-year-old non-league striker with no knees to Real Madrid for 100m? Sure. I have no beef with any community member who needs to do this to get their kicks. I did it when I was younger, but I don't get the satisfaction anymore.
New fans will get the ultimate football management/strategy/sim, but might find all the bells and whistles quite intimidating. Seasoned Football Manager managers will not feel the revolution of the game they played last year, but they'll play it anyway. See also: all sports games on an annual release.
Still despite the fact that the latest iteration of Football Manager has fed my management addiction, I can't help but feel that Football Manager 24 needs to add something more drastic in order to stay relevant. Years of tech debt and the crunch of an annual release are preventing the Sports Interactive team from delivering a new era of their bestseller, and it may threaten the game long-term.
In what form this revolution will come is anyone's guess, but given they're working on women's football in the background, they may well have an ace up their sleeve that'll ensure any future instalments start with a bang.
Alex Bugg is a freelancer with a love for covering sports games and women's inclusion in big titles such as FIFA. She has bylines in USA Today, GamesRadar+, The Sun and more. When she's not writing, she's playing rugby, which she's desperate for EA Sports to return to.
Football Manager 2024 continues in its tradition of being the premier football management game. It provides the same addictiveness and familiarity of the previous games, whilst bringing solid improvements to make a slightly stale yearly release feel worth the investment.
If you're anything like me and you find playing the FIFA games slightly rage inducing, you will probably enjoy the relaxing gameplay of Football Manager. This franchise is quickly approaching twenty years of being at the forefront of football management sims and it continues to improve and add features to make that experience even better for lovers of the beautiful game.
Football Manager 2024 will as always feel very familiar to anyone that has played the game, even many years ago. There are very small changes on the surface which means you'll feel right at home very quickly, but are there enough changes to really warrant a brand new game each year? Well this year in particular there just might be one addition to make that value proposition a little more acceptable.
The first thing you notice upon booting up Football Manager 2024 is how familiar it feels. This is a game that does not change much at all. I haven't played for a few years, but it doesn't feel very different.
This can be seen as a good thing in that you can quickly settle back into the game without having to re-learn everything. From a more negative perspective, you can feel like you aren't really getting something new after paying your yearly fee for this latest edition.
I actually think for the most part that the lack of change is a good thing. When you have a game that is very text heavy, that's full of statistics and menu after sub-menu etc, having that familiarity is an important thing.
Something else you notice straight away with FM24 is how basic a game it is in regards to the graphics and UI. This heavily relates to what I've already stated above but it becomes apparent even as you start a new season and create your manager. There's more variety in appearance choices than before but it's not a lot for the most part. Then there's the Match Engine. This shows 3D models of the players on the pitch with the highlights playing out. Animations are quite basic and there's a clear lack of graphical fidelity.
Just as with the level of familiarity due to little change over the years, there are positives and negatives here. I have a friend who has played Football Manager for years. He played on an old laptop that wasn't capable of playing many games at all. But Football Manager always ran just fine. This lack of graphical fidelity can be seen as a downside, but actually I think it will be a big plus.
Many people that play FM do so on quite dated hardware and some rarely play other games. Keeping the required graphical settings low keeps these players onboard. However, the game is not supported on Windows 7 or 8/8.1 going forward, so bear that in mind if you're running an older PC or laptop.
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