I have discussed the issue with the specialist team for you and they have informed me that you can Play the game offline and the Online both but while you will be online with the server and your net broke down then you play the game in the Offline too without any issue but as you will be knowing that offline doesnot have so much levels to do"
So i went out and got the game from my local store for a cheaper price than buying it from origin store, downloaded the game played it had fun and my net went down, GUESS WAT i cant play OFFLINE LIKE WHY TELL ME I CAN WHEN I CANT DA FASADSADAS, EA Took my money once again Is there any news on offline? like i really want to be able to play this game offline without any internet
Technically no, You can not play offline as your always connected. But there is an offline mode in game settings > Play SOLO. You still need connection to EA but this makes you race with Ai racers and not other players.
I am liking the update so far, but the new content needs to be in single player mode as well. I was so disappointed that I couldn't use the new drift tires in single player. The new events need to be in single player as well along with the league events. It would fine if they made completing the story a requirement to unlock those events, I would not have a problem with it.
I am playing need for speed unbound on PS5. I do not have a PlayStation Plus subscription, therefore I do not have access to online features other than updates. I just downloaded the volume 7 update and I am excited to get new cars from racing the league rivals, as well as the drag racing events and drifting improvements. Are these features available offline? I have completed the main storyline and am just looping the story week. I have not seen any new events, nor have I seen any new rivals. Am I missing something?
Honestly. I enjoy the new Volume 7, also 6 was very good. BUT there is a huge Problem. All the new Content is only for Multiplayer. Why not Singleplayer? I am a guy who want to play alone against AI, especially it is very hard to find people sometimes to get a full playlist, with AI we never had this Problem. I don't like Online. It is a nice Feature, but Singleplayer is the only way in games for me. So Please guys, please also add all the new Races and Content like Drag and Drift and Future Updates in Singleplayer against AI. The Singleplayer is sooo boring now. Always the same races...
No. They only care about Multiplayer.... Which is very very sad. The Volumes 6 and 7 with the new races are amazing, but I prefer to play it against AI. It is often very hard to find people and get a full playlist.
Honestly. I enjoy the new Volume 7, also 6 was very good. BUT there is a huge Problem. All the new Content is only for Multiplayer. Why not Singleplayer? I am a guy who want to play alone against AI, especially it is very hard to find people sometimes to get a full playlist, with AI we never had this Problem. I don't like Online. It is a nice Feature, but Singleplayer is the only way in games for me. So Please guys, please also add all the new Races and Content like Drag and Drift and Future Updates in Singleplayer against AI. The Singleplayer is sooo boring now. Always the same races. And the Money rewards are also too low in Singleplayer.
It is really nice that this game still gets Updates, but the Singleplayer is the most important part for me in a racing game. Online is just a nice feature for me. The Main Mode in each racing game is a very good Singleplayer mode. If you listen to this and improve the singleplayer Mode, this game would be perfect.
I hit "Go Online", drove around the city, restarted the game, but no dice. It seems quite a few trophies hadn't popped, because I was playing in offline mode... Did not get the trophies for the last race, final qualifier, achieving 200 K in a Takeover and some others.
EA has a habit of doing this with their supposedly offline/single player games so unfortunately you will have to load a pre-disconnect save and redo the trophies you missed . The next time the servers take a dump, XMB quit the game immediately so it can't save and screw up your trophies.
The Need for Speed Reboot from a few years ago is entirely online only when it really didn't need to be and that fact wasn't made clear until someone discovered it by accident when the servers conked out for a few minutes, Mass Effect: Andromeda has a glitch that causes certain offline trophies to stop popping when the ME server connection takes a dump so you have to either load an old save or start over from scratch on a new save, plus there are at least 2 other Need for Speed games that have online only requirements for their trophies that wasn't made clear until after the games came out (you can still play them offline but you won't get any trophies if you do) and there's another fairly recent EA game that I can't remember the name of that locked trophy progression behind a mandatory online connection.
I have a product in production that lets my users take a subset of the data offline using generateOfflineMap. This process say, for my web map with 5 feature layers (filtered using definition query) and the tiled basemaps (filtered by area and scale considerations) takes almost 2 minutes to download what says 4.5mb in the estimate. This is unacceptable to my users. So I decided to dig into this and see why it takes so long. I took the overrides function so that I can remove the feature layers and tiled layers to see what is taking so long.
I assumed the basemap was what was taking so long, but to my surprise I removed all of the layers using the override functions and the download with the basemaps took under 10 secs, which I thought was very reasonable. So I realize it is the layers, so i turn them on one at a time (each by themselves), and that doesn't improve. It only improves when the are are all off.
What about these layers on my webmap is making them take so long to download? Each layer has a definition query that might break them down to include only 1 feature? So it isn't a data thing as far as I can tell. What am I missing.
also, I used this to remove some layers and get overrides to work. But this just helped in breaking down the problem. Hoping I can use the overrides to speed up by removing something or checking something.
Another approach which may be worth looking into (if you haven't already) is the Preplanned Workflow. This would allow you to define the areas for your offline map ahead of time so that users can simply download the required area and associated data. This is a lot quicker for the end user but does require you to know the work areas ahead of time.
Again, I turned off all 5 of my layers with this and it is fast, but when turning any one of them on, it becomes slow again. My tiles are not the speed issue, it is my layers, again this removes them in the overried section and without these options it is qucik.
If your workflow is strictly no editing and you don't even need to sync changes down to the clients you could try setting the SyncModel for the GenerateGeodatabaseParameters QML Type ArcGIS for Developers to "None" (again using the overrides workflow). This would make your offline map a "snapshot" of the service without the overhead of creating and maintaining a replica and so on.
Thanks for testing that out Matt - sorry this is not working well for you. It would also be good to know what kind of data store you are using and what kind of features you are trying to take offline.
Would it be possible for you to raise this with Esri support? It sounds like the issues you are seeing are on the feature service end so it would be good to loop them in to what you are seeing. They should also be able to give you specific advice for your installation.
Maybe this is a clue that can help us solve this issue. when I set the geometry to null on the layers it is fast, but of course no records are returned. But that seems to be the bottleneck. If this helps at all?
- Are you familiar with running requests via the REST API? You mentioned that it was multiple feature services, would be interesting to see how much time each specific feature service takes to go offline.
amy suggestions would be helpful as the speed off going offline is the only thing holding our implementation of ESRI app studio app from being utilized company wide. I have to figure this out.
You should be able to connect to the back end database with Pro or ArcMap. One thing to try is to update the statistics (analyze datasets GP tool) and rebuild indexes (rebuild indexes GP tool) on the datasets. Also, make sure there is enough memory resource on the database machine (make sure it's not maxed out). I assume the create replica is an async process - correct? If so, then the sync processing is performed by the synctools
Has the app update got a glitch as the assistant doesn't seem to work properly Wi-Fi assistant shows I'm offline and is telling me to check my internet connection to get back online and retest .. but I'm online as the Wi-Fi is working, I have deleted the app on all devices and reinstalled but assistant still says can't speed check any ideas please
Solution:
This is not an issue of Wi-Fi Assistant but an issue of the specific speedtest server. When the current speedtest server is not available, WiFi Assistant will raise that error. We are currently working on a new failover mechanism that allows switching to other servers when the first one fails during Wi-Fi Diagnostics.
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