I recently complained that I am shocked how casually Topaz are now trying to get people to upload personal and private photos to Topaz for their training purposes, with very little oversight or opt-in confirmation. As I previously said, people use this for personal photos (which could include a birth or bathtime with children for example) as well as for photos that they are not legally allowed to share without consent.
To add a little more detail from my other post - some of the images I need to improve are from a training course for vulnerable adults. The images are for their own use and they have expressly opted out of allowing anyone else to see them. What happens if a bug causes one to be uploaded or I knock the slider by mistake?
Adding my support here. The popup is extremely annoying. I would prefer it if Topaz would respect my setting and stop asking me to change it! The language on the popup is also confusing, I humbly request that you only ask me one time and make the options 100% unambiguous.
I had the same question. Removing the slider/setting could either mean that images are NEVER uploaded to Topaz, or that they can ALWAYS be uploaded to Topaz and they just removed the option to prevent it.
If you have totally removed the photo uploading capability from the software then that is fantastic - I am very pleased and I will become a Topaz customer again. But, as per the replies above, you need to be very clear if that is what you have done, rather than just removed a visible user setting.
The casual inclusion of this feature showed total disrespect for your users privacy. Please confirm for us that all upload functionality has been disabled and it is no longer possible for users photos to be uploaded by the software.
You may notice in your Preferences > General > Privacy menu the option to disable Anonymous Usage Tracking. This allows us to help improve Topaz Photo AI by sending in anonymous usage metrics and crash reports but not images.
(4.1) Titanic Rumbler: Rumbler now has 300% health and 400% damage, with 300% more range to hit multiple enemies with its melee attack. Reactivating will cause him to slam the floor and knockdown enemies in 15m.
This should be on the ability by default. DE, could you PLEASE tell me how "100% strength" would be good to this ability? was it meant to be a damage dealing ability? there's a reason why it's one of the least used abilities and this "buff" changed nothing.
Fire damage is pretty nice, but line of sight. Do we really need an augment JUST to be able to recast Null Star? It also doubles the search radius, which's bad as most players use null star as a defensive ability for its damage reduction.
Good idea, bad implementation. You need to stay on the field to get the armor bonus, the damage is pretty bad and the duration is too low. The only good thing about this mod is that it applies radiation procs very fast. oh... more range, yey...
HUGE bonus for Razorwing! You fly stupidly fast, it affects fire rate AND attack speed(I only use my Diwata to heal me with Healing Return, so fast attacks = more heals). You can constantly refresh/increase its duration with Spellbind.
(4) Repelling Bastille: Enemies within the Bastille have a 100% chance to be repelled every 4s. Vortex's duration is increased by 70% of its Maximum Duration for each additional Vortex thrown into it.
(3) Surging Blades: Activate Aquablades while in use or during cooldown to hurl a single blade. Thrown blades gains 10% damage when any Aquablade hits an enemy. No cost to throw while riding Merulina.
Because Gara can Bestow 90% Damage Reduction (it's 50% now) on to Anything that means even a Regen Rate of just 10HP/s is Significant simply because Enemies couldn't Deal that much damage to anything coated by Splinter Storm anyway....
I disagree... Remember he needs to chain Enemies up first... And since other Frames can kill through Walls they just aren't going to be any enemies for lord Harrow to Chain up...luckily Helminth sort of Fixes this Issue....
This Augment is specifically intented for Solo Interception or just if you want to make your Hard CC function better in general.... Unfortunately it also screws with your other arrows too sooooo that sucks Donkey Balls.
I only found out last night that Magnetize will not Detonate if the Enemy Affected by it doesn't Die ?.... Ergo this Augment is SIGNIFICANTLY better than I thought..assuming you can actually detonate it... It requires annoyingly Precise Aim and I use a Controller ?.
Maybe my Counter Pulse Build is wrong But this Augment is kinda 50/50... It Technically allows you to build for Negative Range but if you build for Negative Range then your Polarize will take longer to Reach Enemies...
It's still a factor-seven nerf to direct damage that you pay for, unless you headshot every time and use a status forcing mod like Hunter Munitions to get around the no-natural-status property of the explosions to make them relevant.
yeah... but i mean, having this effect by default would make a bit easier for harrow to be a decent support... in non-nuke parties with players using non-aoe weapons.......... PFFFF like that would happen now a days
I was told it was reduced to 1 because the Augment applies itself after all mods are factored in.... On other words.... After your Multishot goes from 7 to whatever 1.5 Times that number.... The Augment kicks in and reduces all of that to one....
I use to play Harrow all the way up this Augment's Release....if you ever get paired up with a Saryn then you literay cannot Chain anything.... She's always going to get to enemies before you can even see them....
In other words this Augment changes little to nothing.... Condemn by itself is already too slow so it doesn't matter what the Augments benefits are because DE never addressed the issues with Condemned to begin with ?.
I thought it was going to work the same way as it did for Nova and Hildryn.... It would be a way of giving her a wide CC despite negative Range.... If Polarize genuinely needs range to function then it's kinda useless... Because Magnetize is going to do a Better job anyway ...
To me that's like a bizarro world take. ? Steel Path and other harder content is where Banshee's first three abilities come into their own. And SQ/RQ has utility as CC, but as a nuke is sooo bad unless you're talking sub 40 stuff, where its low damage is offset on some maps by its ability to ignore the environment.
I agree that Gloom is much better (slowness, duration & energy econmy) but it's not bad. It requires some strength but at 80% speed enemies are very slow. So it doesn't matter much if they are standing or moving away... imho.
Reave needs some QOL or AOE, not a blind. In my experience as Revenant, I'm either Reaving my thralls for one-hit kills, or I'm Reaving through the air in an effort to race Wukongs to extraction. I can't imagine using this for CC. It's just too hard to target and control. And why does Revenant need CC? He already has plenty with his 1, 2, and 4. And it's not like he needs the finisher opener from a blind. He's got Reave for one-hit kills.
Granted, Revenant can spare some mod slots. He's not as restrictive as Garuda or Xaku in that sense. But I still don't see (no pun intended) any real use for this mod. It's like they knew they should give Revenant an augment, but couldn't think of an interesting or worthwhile one.
Do note that this is pretty good on Nidus since he can reach 400% Str when linked with an ally and thus guarantees additional loot. Very good when Endo farming in the arena. I guess the same would be for Ember, Protea and any other frame that can go above 400% easily.
Ironclad Charge gives multiplicative armor in general, Iron Skin or not. With some duration you can totally use this to health tank.
Agree on the groan inducing state of augments needed to recast abilities. Should be default by now on any of them. Damage is good up to level cap tho since Iron Skin scales with enemy damage and the shockwave can be boosted by Roar.
Reinforcing Stomp also agree. Its laughably bad and severly outdated.
This should not exist, this is just a bandade mod to fix the bug teleport has which ppl don`t know or refuse to talk about. Again this "ability" needs to be fixed and improved. I can come up with a better augment Idea than what we currently have.
This is more than just stagger immunity, it actually keeps more people alive in arbis than you can even fathom. It prevents status effects on anyone it is cast on, it can be cast on defense objectives, excavators, companions, including sentinels, mind you.
i still think Assimilate is better because no duration(as long as you have energy), total immunity, i think they're changing it so that you can roll while absorb is active with this mod AND you can use all your weapons.
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