God Eater 2 Psp Review

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Vanya Lamunyon

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Aug 4, 2024, 11:36:39 PM8/4/24
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Pizzadelivery is either a great job or a tough one, depending on the day, the weather, and most of all the customer. Pizza delivery horror stories are pretty common, but cold pizza and long wait times are only the tip of the iceberg. Romantic gestures and haiku-like poetry written after the fact are surprisingly common, making cold pizza seem like a non-issue. However, all of that pales in comparison to Kevin J's epic review of the delivery at Happy's Pizza in New Center.

(comment has been edited for length) "Ya ever check out the Happy's mascot? A dumbass looking Have a Nice Day face wearing a ballcap with Rasta colors? His mouth is hanging agape and my favorite part - one eye is a conventional oval while the other, for no good reason, is a triangle. He looks stoned, and more so than that, whoever drew him up looks like they were stoned. Not only that, but the Happy's Pizza theme song is a rip-off of Bobby McFerrin's 'Don't Worry, Be Happy', only thinly veiled enough to protect Happy's from litigation.


Look, there's nothing wrong with going after the stoner market, especially when you're selling pizza, and far be it from me to judge people from partaking in a little herb [...] That being said, you've still got to be able to handle your business, pardna.


I've had a couple experiences with Happy's taking an absurdly long time to deliver and both times the delivery driver's eyes were at half-mast and their whole demeanor indicated they were baked out of their gourds. The one called after an hour asking for directions and still hadn't found us 25 minutes later when he was right down the way.


Then last night my driver gave me pizza with pepperoni, feta and onions instead of the pepperoni, onion, black olive, bacon and jalapeno I had ordered. Clearly the driver had given me the wrong pizza as opposed to the time they simply forgot to add the green peppers I had ordered. I had waited an hour and didn't feel like calling back and waiting more, so I just dug in because, hey, pizza is pizza, I like feta and the one premium topping about added up to the 2 regular toppings I had ordered and didn't get.


Five minutes later Stoney McGee calls back and says, "Hey, I think I gave you the wrong pizza". Obviously the person with the other pizza was a little more discerning than myself. "Yeah, you did," I say, "But I've already ate a piece". "F*CK!" he shouts into the receiver, awkwardly adding, "Alright then.." and hanging up. Kinda crappy of me, but I enjoyed screwing Happy's over for the times they've screwed me over [...]


Me, I'm done drinking the 'Don't Worry, Be Happy' Kool-aid. There's pizza joints that are better, quicker and less prone to mistakes, maaan. The Dude does not abide."

Happy's Pizza New Center [Yelp]

All Pizza Week Coverage [-ED-]


Whenever I play a video game, I usually assume we are playing as the protagonist or the hero. 99% of the time, we are mostly trying to save the world or our friends and stop an evil entity from committing heinous crimes. Well, Life Eater takes an opposite approach, and ends up being so much more unique for it. It's odd what developer Strange Scaffold has prioritized, and at times, I am surprised a game like this actually exists, but here we are, and it's quite enjoyable to play.


As I mentioned, you are not the hero here. You are a person who is forced to follow a god named Zimforth and ritualistically murder people every year to stop them from destroying the world. Throughout the game, you will constantly have to study and abduct people while learning a bit more about the situation through some static image cutscenes and constantly trying to figure out whether all of this is real or if this is all in your head. Strange Scaffold writes amazing stories, and Life Eater further proves that. Some of my favorite moments of the game were in between stalking people and just seeing how you and your relationship with Johnny, a man you kidnapped who wasn't supposed to be killed, unfolds and affects the killer's life.


It's quite amazing seeing how well Life Eater develops its atmosphere, too. The gloomy cutscenes, the relationship between the killer and Johnny, and even the way you will figure out the daily life of your victims all give off this lonely and dreary vibe that you can never quite shake. The fact that the atmosphere is still like this even though you never speak to your victims and just learned about them from behind a "computer screen" shows just how well the visual style, sound, and overarching context work together.


Gameplay-wise, Life Eater is essentially a puzzle game. On each level or "year," you will be given different possible victims to stalking and a prompt telling you which kind of person Zimforth wants to be killed. Usually, these prompts will ask us to find people who are alone, don't contribute to society, are on the verge of death, etc. Then, we will map out each person's daily routine over the course of a week to figure out who fits the bill, as well as learn about the person. This ultimately ends in choosing a victim and then performing the "Water the Flower" ritual, where we will take out organs or break specific bones based on the person's life. If you chose the right target and performed the ritual correctly, we get to move on to the next year.


Overall, the gameplay loop is enjoyable, even if it feels like it could have had more depth. I like that you have to really dig deep and figure out information about each person using their weekly routines, while the aesthetic of it all being on a sort of video editing software timeline is cool and adds to the creepiness factor. Each action takes up a certain amount of time, too, and increases your detected bar, so each action you choose has consequences. I would have loved to see different unique ways to discover more about each person and maybe some changes to the loop so it isn't the same stalking and ritual at every level, but it didn't hinder my enjoyment.


Life Eater runs wonderfully on the Steam Deck, even though it does drain a bit more battery than I expected. At 90 FPS, it will sit around 15W drain, while 60 FPS will go to around 11W with a TDP limit of 7. But either way, it is playable and quite nice, but there are some issues I have with the controls. We can drop the framerate to 45 FPS and get around 9W battery drain, but there are parts that don't feel nearly as smooth, so I preferred sticking to 60.


The game does have gamepad/controller support, and for the most part, it works, but there are a couple of nuisances to get used to. After choosing a slot to investigate what your possible victim is doing, it won't remember where you just were. So, if you select an option and investigate, it will then change what you were last selecting, so you have to scroll back to it. Using the Dpad to move around when selecting which organs or bones to remove in the Water the Flower ritual is also a bit of a nuisance, especially when scrolling through all the ribs. Neither of these is game-breaking, but going back and forth so constantly can be quite annoying.


Life Eater is a strange game that feels wholly unique compared to every other game. I love the fact that you take on the killer/antagonist instead of the protagonist and dive deeper into why someone would be doing this. It's a really compelling tale that has me captivated as I learn more and more about who we are and why we murder. The gameplay can feel a bit limited at times, and the loop is relatively the same throughout the game, but it's a lot of fun being a detective and trying to figure out if a person lives alone or commutes to work so we can dissect them correctly. It does have some controller issues and drains more battery than I expected, but I loved playing it on the Steam Deck overall! It's a weird game, that's for sure, but a worthwhile one to experience in the end.


If you enjoyed this review, be sure to check out the rest of the content on SteamDeckHQ! We have a wide variety of game reviews and news that are sure to help your gaming experience. Whether you're looking for news, tips and tutorials, game settings and reviews, or just want to stay up-to-date on the latest trends, we've got your back.


There are a couple of token boards also included in the pack, which can be used during play. These are for command points, other rules, and battle tactics, so you can keep track of your armies as they vanquish and devour their foes.


In spite of being a relatively small model on a 40mm base, his elevated stance and outstretched wings mark him as an absolute centrepiece miniature, lording over your units of maddened warriors, all craving blood. He is wonderfully detailed, too: everything from his sinewy, half-desiccated form to his tactical rock are covered in gorgeous (and suitably repugnant) details, like his bone collar, the corpse on his base,


There are one or two bits to watch out for during his build: because he is a smaller model covered in spines and pointy bits, there are some breakable parts on him. Take care when fitting things together or else you may risk snapping off a detail.


The Varghulf Courtier is a slightly easier model to assemble than the Gorewarden (not that the Gorewarden was all that difficult) on account of its size. A slightly larger model like this makes for larger components.


Towards the top of this interview, I made a comment about how the Flesh-eater Courts Army Set will always be compared to its Cities of Sigmar predecessor. When I originally write this line, I made a promise to myself that throughout this review I would do everything I possibly could to view this box outside of the shadow cast by the Cities box.


Marie (her name is great, but its long) was the next-to-last child of the pair and their youngest daughter. At the age of 14, Marie was shipped off to France to marry her husband the Dauphin (prince) Louis-Auguste. He was 15 at the time. Their reign was quite tumultuous and ended in their decapitation.


If you, like me, are a budding Francophile and want to learn more about Marie Antoinette, Sofia Coppola (yes, her dad is F.F. Coppola) directed an amazing film starring Kirsten Dunst & Jason Schwartzmann called (ha ha) Marie Antoinette! The costuming in this film won an Academy Award in 2006.

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