Maybe it can be better written ?
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I tried with Experimental JavaScript enabled and disabled on Chrome without big difference. Chrome Canary also with Experimental JavaScript enabled is even slower than classic Chrome.
Rafael – thanks for clarifications, now I see how it works. I was even able to prove easily your statement in the same examples. I loaded 3000 balls but put into move only every 1000 ball (3). Now PolymerJS/MDV is 2 -3 times faster than AngularJS. ( Here modified Polymer example and here AngularJS example )
BTW I don’t know also how to freeze rendering for the time of balls position changing. It should work faster if rendering was done once during Platform.performMicrotaskCheckpoint method – is it possible ?