Already sent this to Ivan -- sending to the list now since everyone else is doing that!
I'm a recent UW grad working at Adobe in Seattle, WA. I spend most of my day getting frustrated trying to navigate and understand Premiere Pro's labyrinthine code-base. But my real passion is games! As for expertise, I'm starting to get good with multi-threaded and asynchronous programming, since that is much of what we do at Adobe. I'm hoping to use Polycode to prototype and develop games in my free time. Recently I have been using Processing as a tool for prototyping games, but that has serious performance limitations. Let me know how I can get involved and help make Polycode great!
Regards,
Devin Stone