Hello there,
My first email seems to have been eaten, so I hope this one gets through!
I'm Charles, and I work in Toronto as a Character TD for TV and film. I spend my days working in Python (and C/C++ when necessary), although I also have experience with all of Unity's flavors of scripting, ActionScript, PHP, and the embedded scripting languages of a number of 3D packages.
I'm interested in Polycode for a game idea I have, and because I had started researching how to make an editor such as the one in the project, where Lua is used for scripting and objects in memory can be live updated. I finally got everything built and running a day or so ago (thanks mcc!), and in playing with the demos I'm very excited for what's to come. I'd really like to learn about how the Lua bindings work.
If I end up using Polycode for my project I might first focus on asset workflow, either adding exporters for Polycode 3D files to Maya or figuring out how to make assimp recognize .ma files (if that's legal). I'm also a Blenderhead (10 years now? I paid my bit for the open sourcing), and I know Cinema 4D, Modo, and some Houdini as well.
Thanks,
~ Charles