I am using Poly2Tri in one of my C# projects. Everything works just fine, I was just wondering if there was other triangulation algorithms out there? I am looking for something that generates more of a grid (ie:
http://www.iue.tuwien.ac.at/phd/halama/_13595_figure5111.gif, but squares hah). Any ideas?
I briefly looked into Triangulation Context class. You can specify constraints, by the looks of it? A constraint seems to be a line. I could define many constrains in the form of a grid over my polygon and triangulate it like that. However, I can't work out how to use the triangulation context class.