When Video Matthew, Brendy (RPS in peace) and I discussed the very first Cyberpunk 2077 demo, way back in 2018, Brendy made fun of Matthew and I for being suits. We said we'd be interested in finishing the game, a massive first-person sci-fi RPG from the people who brought you The Witcher 3, as a big corporate sellout.
Well, the joke is very much on Brendy, a) because he broke his collarbone and I bet corpo money would be able to buy you a cyber-collarbone that turns into a gun, and b) because CD Projekt have revealed all three of the "lifepaths" available in Cyberpunk 2077. And, like, obviously the corpo V is the coolest one? Sorry, I don't make the rules, we are all sellouts now.
The other two lifepaths are Street Kid and Nomad. When you create your version of V, the game's protagonist, you choose one of these lifepaths to play through in a sort of prologue to the main game, and each of these has a different story and location. Gotta get that sweet, sweet replayability, right?
Normally I'd be drawn to the Nomad, who has "honesty, integrity, and a love of freedom", as well as massive fucking guns. Generally in games I go with a "DAMN THE MAN!" attitude, and the cool biker vibe of the Nomad combines that with not being a dickhead. The Nomads are a gang in the Badlands, the seventh district in the game that isn't so much a district of Night City as it is the desert around Night City. You can see more of the Badlands in the first Night City Wire, but it basically sounds like Mad Max, and I'm up for that.
I don't have anything against the Street Kid V necessarily, but they have much smaller guns and a sword. This origin will likely start in one of the inner city districts like Heywood, although we don't know that yet.
Alright, I can see you need more convincing. I think Cyberpunk looked most interesting when it wasn't a shooter, and it seems to me that Corpo V will offer the most interesting non-combat options for getting shit done. The tweet about that lifepath says "you've bent the rules, exploited secrets and weaponized information", which is just objectively more badass-sounding than "you have a motorbike and a gun".
Plus, in cyberpunk (lower case c) themed games, the corpos are always the baddies, and I think it'd be interesting either bringing down the suits from the inside, or just full on committing to being a corporate asshole. The thing about games is that most of the time, even though we're presented with a risk free way of being evil, we don't take that opportunity. We still empathise with the characters and want to do, generally, the right thing. I will be genuinely impressed if Cyberpunk 2077 makes being an actual, honest to goodness corporate stooge an attractive proposition.
What if doing the right thing was difficult? What if Corpo V gets to swan about in that cool club that looks like a golf course fucked a robotic whale? I know it would probably take a lot of tension and drive out of the game, but what if I could ignore ghostly Keanu Reeves entirely and subvert the entire cyberpunk genre by fully selling out and spending tens of hours just climbing the corporate ladder in a nice office?
The soundtrack for this piece was also very different from the first. The dancers executed perfect spins and engaged with their partners in a rough but sensual manner, to a soundtrack that ranged from vocal chants to melodious flute sounds, and deep bass. The choreography also incorporated ritual gestures of Umbanda. The integration of such marvelous choreography and eclectic music composed by the band Met Met expressed a passionate devotion to a higher being. Additionally, solo dancers stood motionless at times under a spotlight, suddenly letting the gong beats take control of their movement. In these moments, they seemed to be entranced, as if their spirits had elevated out of their bodies. This beautiful and solemn surrender to the music was deeply moving.
Corpos are most at home in the board room and rising the corporate ladder. They are familiar with doing whatever it takes, often at the expense of social perception, to progress further their ambitions and status in a society that values only wealth and status in 2077.
During the prologue, V begins as an Arasaka Corporation employee (ID#: NC770416) and second-in-command of the Counter Intelligence Division, tasked with cleaning up a damaging leak about an incident in Frankfurt, Germany that has jeopardized the company's standing with the European Space Agency. V's immediate superior is Arthur Jenkins, who resents Director of Special Operations Susan Abernathy, for stealing his promotion and orders V to contract a team to assassinate her. During this process, V is confronted by Abernathy's security contractors, leading to their career demise, but beginning the game proper as a Solo.
One thing was clear in this new world: the poor were exploited while the wealthy thrived. The path to riches may be a vicious cycle, where you must keep spending more to protect yourself and the wealth you have attained until you reach the apex. What kind of impact will Rollo have on the world around him along the way?
Our protagonist, Rollo, is a former gang member about to turn their life around...no, wait, Truck-kun got him. Our protagonist is actually this former gang member isekai'd into the body of an orphaned young man in a cyberpunk city.
This cyberpunk feels very near-future to 2023. There's cybernetics right next to convenience stores in a mega city with generic, greedy corpos. Our hero's woes start with getting a minimum wage job to pay for the rent. As soon as he unlocks his system (a rather lackluster list of stats), he immediately starts scheming how to become rich. \"Money is power\" and this guy doesn't want to be a corporate wage slave/convenience store cashier forever.
Instead, he promptly joins with a mercenary group that does everything from surveillance to frontal assaults on rival gangs. He briefly wrestles with the moral dilemma in his System: the only known way to get exp is to kill (or complete certain quests that harm people, as far as I can tell). And I do mean briefly - in the space of about three paragraphs, he goes from, \"I had no intention of becoming a bloodthirsty serial killer but thankfully, I could tell there was no shortage of bad people in this world despite my short time here.\" to \"All my enemies would simply have to die for the sake of my wealth and power.\"
Progression seems to be heading in a stealthy hacker/hitman direction. The cyberpunk aspect might also get stronger as the MC starts augmenting himself with more cybernetics. First Person POV, good spelling/grammar.
This cyberpunk feels very near-future to 2023. There's cybernetics right next to convenience stores in a mega city with generic, greedy corpos. Our hero's woes start with getting a minimum wage job to pay for the rent. As soon as he unlocks his system (a rather lackluster list of stats), he immediately starts scheming how to become rich. "Money is power" and this guy doesn't want to be a corporate wage slave/convenience store cashier forever.
Instead, he promptly joins with a mercenary group that does everything from surveillance to frontal assaults on rival gangs. He briefly wrestles with the moral dilemma in his System: the only known way to get exp is to kill (or complete certain quests that harm people, as far as I can tell). And I do mean briefly - in the space of about three paragraphs, he goes from, "I had no intention of becoming a bloodthirsty serial killer but thankfully, I could tell there was no shortage of bad people in this world despite my short time here." to "All my enemies would simply have to die for the sake of my wealth and power."
This story has the beginnings of something that may one day be good. The setting broadly has the correct ideas, there is a theoretical nod to a system with numbers and XP. The MC likes to progress and occasionally plans things.
That said, the dialogue is very stilted. Things that don't need to be expressed are frequently expressed: the MC will think about why he said a specific thing or why someone else did something. This comes across as the author trying to ensure we have the correct conclusions. It comes across to me, a reader, as if they think I am an idiot. It's also pretty controlling.
For a fiction with a lot of numbers there is very little consistent ahead-of-time tracking. The story will casually mention something costs 10k, but it's not clear how much was made over the preceding chapter. It'll also be unclear what else money was spent on. Spending will be summarised after the fact as \"thankfully I still have enough for this after expenses\". If you're going to do this, we don't need to see the numbers at all - it's not crunchy reasoning.
There are similar problems with the stats: they're completely arbitrary. Their impact on the story or fights is unclear and never really expanded upon (i.e. it is not shown). A novice author may choose to infodump about stats if they can't figure out a way to demonstrate their effect. That also doesn't happen here. The statistics sort of exist and we're meant to feel good about them going up in a complete vacuum. Much like the money, if you are going to do this just don't have the numbers at all. They have to mean something concrete or they end up just being noise.
b1e95dc632