Rome 2 All Factions Mod

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Gualtar Pennington

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Jul 31, 2024, 12:09:36 AM7/31/24
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But each is only as strong as its army. Disciplined, well equipped and highly trained, the Roman legions are the anvil on which the empire will be forged. When led well, no force on Earth can resist them.

A noble family which counts the great Caesar among its forebears, the House of Julii is tasked with repelling aggressive Gaulish barbarians. Should they succeed, an illustrious past will make way for a glorious future of enormous wealth, and unlimited power.

rome 2 all factions mod


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To the disdain of other Roman factions, the Scipii have a taste for Greek culture. From their lands in the south of Italy, their forces must cross the Mediterranean to confront the Carthaginians and prove themselves true sons of Rome.

Hailing from Asia Minor, in the shadow of the Caucasus Mountains, the Armenians are surrounded by powerful enemies, and must repel both Parthia and Pontus if they are to reclaim their ancestral lands.

The proud and ancient tribes of Britannia benefit from well developed towns and strong trade. Their home island is a highly defensible base from which to expand their influence and test their mettle against other powers.

Britannia excels at breaking the morale of its enemies. A macabre bombardment from the Head Hurlers gives any advancing army pause, and the frenzied charge of woad-painted warriors strikes fear into even the hardiest Roman legionary.

The Dacians have long barbarian traditions, but centuries spent on the borders of the civilised world has also influenced them. As a united people they have the organisation to match their expansionist aims, and now appear as a formidable threat to those same civilised neighbours who have for so long looked down upon them.

Many brave men have fled from skillful Dacian infantry wielding their infamous scythe-like falces. Their prowess in the art of siege warfare also makes them a patient and intimidating enemy when sighted from the walls of a settlement.

Begetters of democracy, exemplars of Mediterranean culture, and rulers of a once-mighty empire, but years of decline have seen the Greeks reduced to a small confederation of city states. Yet, the blood of the Athenians still runs through their veins, and another glorious chapter of Greek legend may remain to be written.

A powerful Berber tribe occupying swathes of northern Africa, the Numidians have a long history of trade with the Phoenicians. However, as their neighbours seek to expand they must contend with both Egypt and Carthage if they are to avoid being crushed like so much wheat between the millstones.

To do so they rely on their unrivalled horsemanship. Charging into battle without saddle or reins, Numidian cavalry manoeuvres with the grace of a flock of birds and deserve their reputation as the finest of light cavalry.

A fiercely independent, nomadic people, the Parthians are now settled on the south-eastern shores of the Caspian Sea. The neighbouring Seleucid Empire has often claimed dominion over their lands, and their demands are the biggest obstacle to Parthian glory.

The Pontic army is influenced by the martial styles of both Persia and Greece, employing both heavy spear phalanxes and scythed chariots to great effect. Their javelin-armed cavalry is also robust enough to charge into melee once skirmishes give way to hand-to-hand combat.

Skirmish tactics are essential in steppe warfare, and the lightning-fast, fiendishly accurate Scythian horse archers are unmatched in this regard. Able to fill the air with deadly arrows while keeping distance from infantry, they make for a difficult foe.

Herodotus described the Thracians as the second-most numerous people in the world, and potentially the most powerful. This hardy race has spent centuries under foreign rule, but if the tribes of Thrace can band together there are opportunities for spoils far beyond their Black Sea home, and a chance to prove Herodotus right.

Militarily they mix Greek and barbarian influences into a versatile, infantry-led army. Their most feared troops come from the Bastarnae tribe; armed with cruelly curved swords, their dauntless warriors are capable of severing limbs in a single blow.

Most of the barbarian armies are not as good compared to the civilized, disciplined legions of Rome. True, the barbarians field powerful early-game and late-game units such as Berserkers, Foresters and British Chariots, but with the right strategy, combined with the hardy Roman troops, a beginner can deal with these problems. The barbarians themselves cannot make siege equipment (although there may be a mod (is there?), which, when enabled, will allow barbarians to recruit ballistae and onagers from captured artillery ranges). Besides, once you gain the upper hand, barbarians flee like the uncivilized savages they are. Another perk is that your starting army contains a unit of Roman archers and Triarii! How handy!

The barbarian cities are relatively poor and weak. Developing these cities will take some time. Not to mention, they won;t have very big populations, either, making unit recruitment HARD. If the player so chooses, they can blitzkrieg through the barbarian lands. One problem with this is that the dark forests beyond Roman lands can provide perfect platforms for ambushes and the like. Extreme caution is required (use spies and assassins). Another problem is that, to pacify captured regions, the player will have to garrison their armies in the city, where they can be retrained, but they would not see much action. This would mean the pointless upkeep of armies that need to be out in the field.

Northern Africa is a desert environment, a harsh place that Romans are not used to. They could tire easily when wearing armour, especially when fighting under the cruel Sahara sun. Another problem is that Carthage is the only city in Africa that is REALLY worth the effort. Given time and resources, a player could develop the myriad of modestly profitable African settlements (Thapsus is not as wealthy as Carthage but shows a lot of potential) but, like the Julii, that would take a long time. If the Scipii sweep Carthage out of the way, Numidia will most likely have been conquered or simply be ignored. That means that the player can then make a move to seize the rich heartlands of Egypt, which would take the Egyptians by surprise, but the Nile is a long distance from Sicilia.

While the Roman troops are adequately armed to deal with the Hellenic way of war, the Greek/Macedonian/Pontic/Seleucid/Egyptian troops are, on average, better than the uncouth barbarians, so even an experienced player has to be careful with his/her troops, whatever quality they are. The Brutii have to face the toughest combination of troops; in the Greek stage, tough hoplites, pikemen and decent cavalry, in the Anatolian/Levantine stage; chariots and powerful cavalry. If the player chooses to fight Dacia or Britain (who will probably have rampaged and conquered Germania), they will face weaker troops and poor fortifications, but the barbarian lands are atrociously poor. Another bummer is that Macedon will probably attack you, which stretches your forces even further. Be careful, as they may attempt an assault on Thermon.

Congrats! This next bit is really only for people who have unlocked the other factions by winning as one of the Romans. Personally, I prefer unlocking the other factions over modding the game, because playing as the Romans gives you experience (on how to play), but if you have modded the game because you wanted to play a non-Roman faction, then this bit will come in handy for you as well.

Long campaign goals: Hold 50 provinces including Rome
Short campaign goals: Hold 15 provinces and outlast or destroy Armenia and the Seleucid Empire
They start out with:
Arsakia (capital)
Susa
Campus Sakae

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The Scipii are the third great Roman family, and their main duty is to wipe the Liby-Phoenician scum that is Carthage off the map. They are somewhat different from the other factions, appreciating the old-world elements of Greece. The Scipii start with a small hold in Italia, but have the power to expand outward to the sea.

The Senatus Populusque Romanus, safeguarded by its highly disciplined military, controlled the entire Mediterranean, and beyond, at its height. The Latin culture left such an impression on Europe, Asia and Northern Africa that the legends surrounding it still echo today. The foundations of modern, Western democracy are Roman foundations; the foundations of modern language are frequently from the mother tongue spoken by the citizens of Rome.

Armenia, a land in the Middle East, also starts in a prime position, though one may feel as if he is crushed by factions on all sides. A difficult civlization to master, but one that can provide many benefits, Armenia is ready to become the center of a massive empire.

Britannia is a faction with great strategic potential. They have a natural moat between their homelands and Gaul, which is a priceless defensive asset; ruling the waves will be important in their national defence. Their units are specifically created to strike fear into enemy hearts and many of them do this very effectively.

Their people were engaged in war with the Roman Republic for years, inspiring epic tales of their confrontations. A hardy and tough people that originated from Africa, the Carthaginians were at odds with their Mediterranean neighbors for years. The Carthaginian Navy was envied by even Rome. Their ships brought them to modern-day Spain and allowed them to make war with their arch Roman enemies. Their balanced military, accentuated by powerful Carthaginian elephants, is surely enough to challenge anyone in Rome: Total War.

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