I was looking for a simple library that could handle networking for
games in a simple way.
This looks sweet.
I get the server to start correctly, but the client always fails to
lauch, giving me this error:
File "C:\Python27\lib\asyncore.py", line 412, in __getattr__
retattr = getattr(self.socket, attr)
File "C:\Python27\lib\asyncore.py", line 412, in __getattr__
retattr = getattr(self.socket, attr)
File "C:\Python27\lib\asyncore.py", line 412, in __getattr__
retattr = getattr(self.socket, attr)
File "C:\Python27\lib\asyncore.py", line 412, in __getattr__
retattr = getattr(self.socket, attr)
File "C:\Python27\lib\asyncore.py", line 412, in __getattr__
retattr = getattr(self.socket, attr)
File "C:\Python27\lib\asyncore.py", line 412, in __getattr__
retattr = getattr(self.socket, attr)
File "C:\Python27\lib\asyncore.py", line 412, in __getattr__
retattr = getattr(self.socket, attr)
File "C:\Python27\lib\asyncore.py", line 412, in __getattr__
retattr = getattr(self.socket, attr)
File "C:\Python27\lib\asyncore.py", line 412, in __getattr__
retattr = getattr(self.socket, attr)
RuntimeError: maximum recursion depth exceeded
This error occurs in connection.Connect() on the client side. Got any
idea of what am I missing?
Thanks.
On 29 nov, 04:55, Chris McCormick <ch...@mccormick.cx> wrote:
> Hello,
>
> Those are the only docs. Let me know if I can help.
>
> Cheers,
>
> Chris.
>
> On 11/29/2011 01:00 AM, Kar wrote:
>
> > I was wondering if there is any documentation or tutorial for
> > PodSixNet beside the one inhttp://mccormick.cx/projects/PodSixNet/
Sorry for the slow reply.
This annoying error is due to the way the underlying asyncore code
works. It's a pretty bad design that hides the real error from you.
If you send me a link to your code I can take a look at debugging it.
Cheers,
Chris.