When I last looked at the UDP situation it was a bit more complicated than I
thought, and I gave up because I don't need such low latency in my games.
Probably you want to look at how to make the asynchat library under PodSixNet,
use different socket settings for UDP instead.
One issue you will probably encounter is in the fact that PodSixNet uses
serialized data. UDP is not reliable, so if you lose a packet when transmitting
the whole protocol will probably break. I think it's possible to use a specific
variant of UDP to ensure better reliability, but I can't remember the details
on that.
Cheers,
Chris.
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For sure, UDP would be useful. Feel free to send me patches if you get
something working.
Cheers,
Chris.