I CAN connected to it on Windows through Parallels, but I'd rather do it on my Mac for a variety of reasons.
https://www.evernote.com/l/AC6XQ35uEwtLGpH31uWwuVKJIjPhWALGmNE
https://www.evernote.com/l/AC6XQ35uEwtLGpH31uWwuVKJIjPhWALGmNE
And in Terminal I always get "operation timed out" when trying to connect.
I rebooted/restarted everything (the computer and the PocketNC)
https://www.evernote.com/l/AC4pUMjTfSRB-q03wGbPIx1zzD9m5Xhtyd8
At this point it doesn't seem worth it to connect in this way. At best I was able to get this to work 25% of the time on Windows.... I need to be able to go into the shop and fire this thing up and start cutting something without having to deal with weird connection issues.
Also, the reality too is that I probably won't want my nice Mac near a bunch of metal shavings anyway.
I ended up getting an old HDMI screen, a USB hub and a mouse and keyboard. That works awesome, just fire it up and you're in. The tool table works, and it appears I can just pop in a USB drive and transfer GCode over...
I'm happy to help you troubleshoot this further if you want to find out what's wrong with my particular setup, but I think I'm going to actually use this machine using the direct connection route.
These instructions worked for me, thank you! The restart was necessary, it did not mount in network preferences before restarting the computer.
Only thing now is that in manual control the A-axis won't move at all. The numbers change in the GUI, just like all the other axes do when they move, the A-axis does not move though and seems to just stop at random numbers, typically too high to even be a degree number measurement. Also there is no target icon next to the A-axis position, like there is for the others. I'm trying to figure out how to post a screenshot and will do so when I can
Any help would be greatly appreciated!
-Rob
I got my machine yesterday, and tried everything in this tutorial. No results.
Here is my set-up and report:
Mac os 10.10.4 MacBook Pro.
Installed the latest Quartz package >-2.7.9
Installed the latest package from HoRNDIS-rel8pre2-dbg
Followed a tip from Joshua about removing the following files: /Library/Preferences/SystemConfiguration/NetworkInterfaces.plist and/Library/Preferences/SystemConfiguration/preferences.plist
I can see the Beaglebone in my devices list in the Finder.
I cannot see the Beaglebone in my network preferences.
I cannot get anything in Terminal.
Tried to Ping: Request timeout for icmp_seq 78...
Also, tried to connect it in this order.
1. PocketNC switch turned off, USB cord unplugged.
2. Plug USB in to PocketNC and USB on Mac. Wait for the blue lights to stop flashing rapidly inside the pocket.>>>>>Those never stopped flashing. Beagle bone appears in Device list.
3. Check Network settings.>>>>>Nothing showing.
4. Post Screenshot.>>>see attached.
Console command >>>>ssh -X pock...@192.168.7.2 >>>>no result...
Last login: Wed Jul 27 01:07:52 on ttys000
MacBook-Pro:~ MacBookPro_MdeB$ ssh -X pock...@192.168.7.2
ssh: connect to host 192.168.7.2 port 22: Operation timed out
MacBook-Pro:~ MacBookPro_MdeB$
[Restored]
Last login: Wed Jul 27 01:28:39 on console
MacBook-Pro:~ MacBookPro_MdeB$ ssh -X pock...@192.168.7.2
ssh: connect to host 192.168.7.2 port 22: Operation timed out
MacBook-Pro:~ MacBookPro_MdeB$ sudo rm -rf /System/Library/Extensions/HoRNDIS.kext
Password:
??Your help would be appreciated.
7/28/16 8:44:14.000 AM kernel[0]: HoRNDIS: init: HoRNDIS tethering driver for Mac OS X, by Joshua Wise (rel8pre2 (PRERELEASE))
7/28/16 8:44:14.000 AM kernel[0]: HoRNDIS: probe: probe: came in with a score of 60000
7/28/16 8:44:14.000 AM kernel[0]: HoRNDIS: probe: probe: looks like we're good (2/2/255)
Now while attempting SSH, I get error in accessing port 22: Refused. So I am working on that. There is a utility in the Airport Utility (dont know why and exactly how), for port mapping. Have to do some research there.
On the other hand, I ordered a HDMI screen and keyboard to handle the Beaglebone directly. Will have to learn about that. Will post in a different topic.
Reading about the fact that the SSH will periodically time-out prompted me to take that route. Also suggested by PocketNC customer service.
Still would like to resolve that SSH, just for the sake of learning.
Now I just need to find software, as Fusion really isnt working for me.
Does anybody hear have experience with DeskProto (its 5 axis and affordable)?
I know I am a novice.
Just some background, I use to work as a machinist at Kinsley Machine in Hollywood back in the late '70's. I worked a Cincinnati Mill.
Also, I am familiar with the world of 3d digital tech, using Autodesk 3DStudio, Maya and Alias Power Animator to make games.
But I have ZERO experience with milling AND 3D software.
So when I first read this Faq question at DeskProto, I thought it said that DeskProto supports 5-axis.
But after reading your post, this novice is confused.
(from DeskProto Faq)
"5.6 - We have a five-axis CNC machine: can we use DeskProto ?
Yes, you can: since Version 6 DeskProto supports 5-axis machining, in the Multi-Axis edition.
The support is for indexed machining, so to machine the part from several sides. Each side is done using three-axis machining, with a part-rotation in-between these operations."
So you are really saying that DeskProto's interpretation of 5-Axis is called "index machining"?
That sentence also sounds like it says DeskProto supports 3-axis combined with a part rotation.
How is that different from your statement that Fusion supports Full 3_axis with 2d added as positioning?
Sorry, it isnt your burden to educate me, so please feel free to point me to some documentation to read and educate myself.
Thank you
Fusion seem to have a problem with OBJ and STL import.
Fusion has a polygon limit of 10K, which I can work with if I have to, but I would like more.
Solidworks allowed for much more. Not sure what DeskProto will accept.
Here is a quote for a Fusion Forum Thread
http://forums.autodesk.com/t5/computer-aided-machining-cam/mesh-to-cam/td-p/6016749
from sgerrey:
"The one thing fusion can't do at the moment is cam a stl file.
You are limited to 10k faces in fusion. Your best bet is to maybe use the intersect mesh plunging and redraw the model.
You need a surface or a solid for fusion cam to work.
I feel your pain though. I had and have the same problem. Many of things I have customers inquire about come from their stl files.
I spent a fortune to have some stl files I had made from point clouds re drawn into surfaces that I could use. That wasn't done in fusion ether.
using meshes in fusion is a hot topic.
As of yet though I haven't herd of any one being able to cam from a mesh."
I have been able to get my mesh below 10k, import (insert) them, and Convert to a T-Spline, but thats it, I'm dead in the water as I cant see the Body in CAM.
I'm looking at DeskProto because it can import STL's, its affordable, and its the only CNC website that seems to address artists as customers.
You are limited to 10k faces in fusion. Your best bet is to maybe use the intersect mesh plunging and redraw the model.
You need a surface or a solid for fusion cam to work.
I feel your pain though. I had and have the same problem. Many of things I have customers enquire about come from their stl files.
I spent a fortune to have some stl files I had made from piont clouds re drawn into surfaces that I could use. That wasn't done in fusion ether.
useing meshes in fusion is a hot topic.
We should move this conversation to Martin's STL thread.
Just to follow up,....sent you OBJ and STL files.
I'll send a ZTL file today.
I'd be happy to work with you and Lex.
As for Fusion creating this file, I'm not sure if you mean re-building it from scratch.
It probably can, as this is a relatively simple programmatic shape, but I dont think I can model the more complex objects I have in mind with Fusion, as they are too organic.
And the speed ZBrush gives me just cant be matched.
Fusion Forum has offered help with the Import of OBJ / STL files, and I am going to take advantage of that.
I'll post a link here when we get something started.
And then there is their 10K (going up to 15K) limit on polygon count.
The file I sent you was beaten down to 8988 polys, but that will be hard for me to get around on many occasions.