Dear Dr. Bender,
Thank you (belatedly) for your kind words about the UT JapanLab site (
https://www.utjapanlab.com/). We're delighted that you enjoyed the "Ready, Set, Yokohama" sugoroku game. As you noted, these projects are indeed built by undergraduate students at the University of Texas at Austin. This is the essence of JapanLab: to produce Japan-focused educational video games and other Digital Humanities content designed by undergraduates. They work in semester long internships with dedicated faculty. So far we have built:
Ready, Set, Yokohama - a digital recreation of an 1872 sugoroku, racing
from Tokyo to Yokohama and back, with historical notes (faculty
advisor: Jessa Dahl)
https://www.utjapanlab.com/ready-set-yokohamaGhosts over the Water - a fully functional video game with around 130,000 words of text that takes students into the complex negotiations within Japan that followed the Perry expedition (faculty advisor : Adam Clulow):
https://www.utjapanlab.com/ghostsMapping Violence in Medieval Japan - a digital exhibit using online tools to "map" sites of authorized violence in late medieval (Sengoku) Japan in both time and space (faculty advisor: Megan Gilbert)
https://mapping-medieval-japan.squarespace.com/The Meiji-era game is currently our latest in time. With the generous support of the Japan Foundation, we plan to produce around twenty games, exhibitions, and other resources spanning different periods of Japanese history. If anyone in the wider PMJS community would like to use these resources in the classroom, "Ghosts" has an Instructor guide, Jessa has used "Yokohama," and I've used both in class. Dr. Bender, I also have a student using your
Shoku Nihongi translation ebooks to write a history capstone essay, so three cheers for using digital tools to make Japanese history more accessible in English.
Best,
Megan
Megan Gilbert, PhD (she/her)
Postdoctoral Fellow, JapanLab
Department of History, GAR 2.114
University of Texas at Austin