Easy File Undelete Full Crack

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Frank Belair

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Jul 18, 2024, 1:54:53 AM7/18/24
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Hi All I wanted to share a little story so hopefully you can avoid this ever happening to you. We have a fileserver (1.5TB) running as a 2008 r2 virtual machine and Veeam backups kept failing. I noticed the host was running low on space so I decided to migrate our SQL server on same host thinking that would free up enough space and perhaps the Veeam backup would work for the file server. During the migration server space went to 0 as it must create some sort of temporary files and the migration failed and then the file server stopped working as did the SQL server. The file server had that question to answer indicating that if we free space the server will turn on again and be able to run. So I opened the datastore and noticed that there was a folder BES which I assumed was for our Blackberry enterprise server which was migrated earlier to our second VM host and so assumed that it just left over the files as perhaps I copied rather than migrated.

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Since it was running well on the other host and I had backups I right clicked and picked delete and poof it was gone. No question of are you sure you would like to delete or anything? I then went to start up my file and SQL servers and the file server would not start saying the vmdk file were not available. I looked in the datastore and there was no folder for DC2K8 the file server. I then checked through vsphere where the vmdk files were and all 1.5 TB of them were in the BES folder and now gone.

It was 2am so I research on google and seems there is no easy undelete. I called VMware and Veeam support and neither of them had any answer aside from calling data recovery experts. So after my heart attack and 3 hours of sleep I pulled the 6 drives from the server and brought them to a data recovery company and was quoted minimum $5000 for emergency service.

So now I sit trying not to freak out that all files are lost and hoping someone learns from my stupidity. Lots of good lessons but main one I have learned is that if your company is cheap and does not want to pay for properly supported systems I will now refuse to support them or offer any guarantee of their functioning. Also of course never work after midnight!

Sorry to hear about that. Sometimes, in those panic situations, you have to slow yourself down (or stop), take a breath, and think things through. We IT folks often rush to get things fixed in an attempt to minimize downtime and sometimes make things worse as a result.

I flipped it on for the datastores and let Exchange cycle through the log files and watched as the disk usage returned to normal. We then promptly completed the migration that weekend and got the production datastores back up and running on our larger data volume (with full logging turned back on).

17 hours and still no good news from data recovery. I am still amazed how easy it was to delete 1.5 TB from the datastore when there is a virtual machine open. You would think it would say files in use? Or anythinng?

I am going to have to take another look hyper V.
Only the file servers files were in the BES folder and my only guess is that was the original name of the VM and then it was changed.
They found some structure to the deleted data and are trying to reconstruct. Keeping my fingers crossed but hard to imagine they can put together 1 tb puzzles.
I am already expecting the worse and looking through all those attachments people send rather than look on the file server and on old backup tapes for the really old data.

I almost did something just as ridiculous a couple of weeks ago when I almost deleted every Active Directory account when uninstalling Exchange 2010. In Exchange Management Center, deleting an account also deletes the AD instance and not just the mailbox. You have to disable the mailbox to mark it for deletion.

Sorry, my mistake - I forgot that the gateway is also referenced in the ipsec portion of the config, which is also referenced in the policies if you are using policy-based VPN. You also have to deactivate all those specific areas of the configuration, too. Unfortunately, there is no real "easy" way to disable the VPN, AFAIK.

Okay, but it's still referenced in the ipsec configuration. In configuration mode, you can do a 'show match display set' and see all the configuration segments that have referenced your IKE gateway and either deactivate or delete them (temporarily), if you really want to stop the session from trying to establish. I'm open to hearing other ways, if one exists. Honestly, it's probably more trouble than it's worth, but that's a judgment call on your part.

Okay,when you do a hard workout, the next day you're obviously feeling more tired than you would if you just did an easy run. When i do an easy run, which is typically at 7:15-7:30 pace I feel fine. But the day after a workout, I feel more tired and my easy pace seems closer to 7:45-8:00 min miles. Should easy pace and recovery pace be the same or different?

I believe they are supposed to be the same. If you are recovering well enough, it shouldn't be a problem the day after a workout to do a run at the easy pace you always do it at. If it's in the same general heart rate range, then you're still getting the benefits. If you're running significantly, then chances are you're just a wimp or you're not recovering enough.

I think for recovery runs, there's no need to know your pace (i.e. no need to wear the watch, check splits, etc.)But having said that, if you use the McMillan calculator for determining training paces, his "recovery jogs" are 1 minute slower per mile than his "easy pace".So I'm not sure you should worry about a 30 second difference after a hard day.

The standard means of recovering from death in 5e mostly require the use of spells like revivify, raise dead, reincarnate, and resurrection that are all costly to varying degrees in terms of time and resource expenditure as well as short-term or long-term consequences for character statistics, typically putting player characters out of commissions for long periods of valuable table time, and that's only at higher levels where the appropriate magic is even available. Otherwise, ad hoc side quests are often employed to find a way to recover a fallen ally, also at the expense of table time.

For a certain campaign I am running with a lighthearted premise in which the avoidance of death is not a primary motivator for players and death is thematically quick and easy to recover from in-universe, I want death to be a mechanical inconvenience rather than a costly trauma. I want to utilize a respawning mechanic similar to those used in many modern video-games, one which enables characters to recover from death quickly, cheaply, and with only temporary consequences. Specifically, I want player characters to be able to recover from death in less than 1 minute of in-game time in the middle of an ongoing dungeon delve or combat encounter.

What is a published rule variant or thoroughly tested house-rule for 5e that replaces or supplements the existing means of recovering from death with a mechanic similar to respawning that makes doings so quick and easy?

I believe there are no published rules that provide this variant, although I would be happy to find out that I am wrong. Instead, I'm anticipating house-rule recommendations, but only those that have been tested at a table and confirmed to operate as expected without unanticipated side-effects.

Note that I'm not concerned with balance per se, since respawning mechanics are by definition imbalanced in favor of the player characters, nor am I concerned with how to replace death with another motivator, since I already have other player character motivators in this campaign. Lastly, I am aware that revivify has a casting time of one action, but a solution to my problem should not require the party to have a particular class of character or access to particular spells. It should be a general solution that works for a party with no level or class minimum requirements.

The local temple can provide your PCs with death coins for a reasonable price. These golden coins, when placed on the tongue of a recently deceased corpse, serve as an offering to the gods to return the spirit of said corpse to its body. It takes an action to administer the coin to the corpse, and a full minute for the process to complete. Each coin has one use, after which it disappears.

This fulfills the quick and easy requirement, while still providing a way of limiting resources and giving death some small amount of tension and mechanical inconvenience. The coins should not be limited in their availability at the local temple, and should be priced reasonably but not cheaply. I'd recommend perhaps scaling the price by level -- something like 50gp per level sounds somewhat reasonable but you may have to adjust based on the amount of treasure in your adventure. You may need to fiddle with the price or other factors a bit to prevent them being bought cheaply at lower levels and used to resurrect higher level characters, or you may wish to ignore that requirement altogether.

I will note that I have played in RPG systems using this or very similar mechanics, both table-top and computer-based (primarily MUDs where roleplaying came before mechanics). It leads to characters often stopping by the local temple to make an offering and collect some coins before venturing out into the wild. It allows for a believable in-universe death/resurrection mechanic that doesn't restrict PCs as much as D&D resurrection-family spells do while still requiring some expenditure of resources.

As DM, if the player has angered their god in some way, you also have the option to prevent the coin from working but I would not do this lightly, and it may not fit into your idea for your lighthearted adventure.

I will also add that from an in-character perspective, this can fit very well into your lighthearted campaign. We would often make in-character jokes about the ease with which one returns to life after death, what with death being a supposedly harrowing and final experience, and the solution to it being shoving an affordably purchased and probably dirty magical coin into the recently deceased's mouth.

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