#<SB-C:TN PLOP::ERR!1> is not valid as the second argument to VOP:
SB-VM::RAW-INSTANCE-INIT/DOUBLE
Primitive type: T
SC restrictions:
(SB-VM::DOUBLE-REG)
The primitive type disallows these loadable SCs:
(SB-VM::DOUBLE-REG)
I would also like to hear what your take is on using plop to generate
game playing AI (stochastic environment, perception and action etc.);
will it be a very daunting task or "somewhat simple" to do? (Given I
have been reading up on MOSES and related literature)