Lost Planet 2 Waysiders

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Abbie Pilz

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Aug 3, 2024, 5:23:46 PM8/3/24
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Antagonists of Episode 1. They use the dense jungle to their advantage, using the foliage as cover. For unknown reasons, they only speak Portuguese. Jungle Pirate A's helmet has a NEVEC Symbol on its forhead, Implying that they salvage items from battles.

An anarchic band of roaming desert bandits that rely on assaulting and raiding routes through the wasteland to survive. They are first seen in episode 5 as the playable faction, where they attempt to hijack a NEVEC Overland Battleship on a whim and somehow succeed despite being outnumbered, outgunned, and essentially out-skilled as they are simple bandits taking on a military organization. In multiplayer, they are grouped under the Fight Junkies faction. They seem to have little to no sense of mercy as they slaughtered a pair of NEVEC soldiers in the beginning of Episode 5. Their brute-force "strategy" of attacking the battleship and general lack of intelligence, along with their Spanish accents has had the effect of making them the comedic relief of the game.

The Crimson Unity returns, with some improved gear, the same menacing gas mask, and some new allies. This faction is composed of the Crimson Unity Pirates, the Hunters, the Sea Dogs, the Mountain Pirates, the Carpetbaggers, and the Bug Ranchers.

A wealthier faction of Snow Pirates that have established a city off the coast. Although they originally worked with NEVEC for a while, they were deemed a potential threat because their technology had grown more advanced than NEVEC was willing to tolerate. During the events of the game, it is implied that an attempt at revolution is being led by the inhabitants of their city's slums in order to overthrow the allegedly corrupt leaders of the city. They created the Railway Gun. Some of them may still work for NEVEC, as an Overland Battleship is seen under construction in one of their shipyards, with a NEVEC submarine base being located beneath said shipyard. In multiplayer, they are part of the Snow Pirate Elites faction.

Bug Ranchers are a group of pirates who have been able to capture and ride Akrid, even being able to go as far as to craft weaponry onto them. Not a playable faction in campaign mode unless the player beats Lost Planet 2 for the first time, but can be used for multiplayer character models as part of the Snow Pirate Elites faction. They seem to be affiliated with NEVEC, as they are found guarding NEVEC's underwater base in the campaign.

Seen in Lost Planet guarding the Mountain route 1. They seem to guard the shoreline and the factory in Central City. Some of them have the same symbol that appears on the Carpetbaggers' outfits and play the same voice clips, suggesting that they may be related in some way.

A group of rogue NEVEC agents who now work against their former employers. They believe that the New NEVEC is trying to awaken the Over-G Akrid, in order to harvest Thermal Energy, leaving the planet to freeze and die. While supporting NEVEC's original goal of bringing order to the planet, they want to stop NEVEC from freezing it over again. To stop NEVEC and kill the Over-G, they plan to take control of NEOS and use its heavy energy cannon to fire on the Over-G, killing it. They are playable in episode 4 escaping from Central City and raiding NEVEC's underwater base, and 6 when they hijack NEOS and use it to destroy the Over-G with GPS units on the ground.

NEVEC, more formally known as NeoVenus Construction, is a military group, currently aiming to, according to Ex-NEVEC, allow the Over-G Akrid to reach it's final form and then exterminate it taking all the thermal energy and leaving the planet's inhabitants to die. Due to the fall of the original NEVEC they have lost control of major parts of the planet, but the NEVEC employees that remained loyal to Commander Isenberg's goals still had enough power to retain control over several major facilities. The awakening of this supermassive Over-G Akrid would cause a huge explosion of Thermal Energy that would re-freeze the planet. They have constructed a massive satellite cannon called "NEOS".They are first seen in episode 2 as the playable faction while raiding the Carpetbaggers' Central City for the Railway Gun..

A faction consisting of female members of various groups. They only appear in multiplayer, and in the final boss fight as AI bots. They generally wear anything ranging from large, heavy armor, to tight pants and shirts, or even chain clad bikinis.

Lost Planet 2 (ロスト プラネット 2, Rosuto Puranetto Tsu) is a third-person shooter video game developed and published by Capcom and Beeline Interactive, Inc. The game is the sequel to Lost Planet: Extreme Condition, taking place ten years after the events of the first game, on the same planet. The game was developed for BlackBerry, PlayStation 3, Xbox 360 and Microsoft Windows.[4] Originally set to be released in early 2010, Capcom delayed the game's consoles release[5] to May 11, 2010 in North America and Europe, May 13 in Australia and May 20 for Japan,[6] while the BlackBerry version was released worldwide on April 28 and the Microsoft Windows version was released in October that year.[2] The title sold more than 1.5 million copies worldwide.[7]

Many gameplay features from the original Lost Planet game are present. Recurring elements include major boss battles, extreme terrain, and the ability to pilot mechanized armor suits, known as Vital Suits (VSs). On July 24, 2009, at Comic-Con 2009, producer Jun Takeuchi held a Q&A session for fans. Takeuchi revealed that there would be a lot more co-op based VSs.[8] Players will be able to ride on the sides of some VSs. These VSs can be controlled by one player, while two others hang on by the sides and shoot. Takeuchi also revealed that there would be flying VSs which feature unlimited flying time.[8]

Also unlike Lost Planet, Lost Planet 2 will not constantly drain players of thermal energy. This is due to the warmer climate, which can sustain T-ENG presence longer than a cold climate, which drains thermal energy over time. Instead, energy can only be drained when the player pilots a VS and uses a weapon that requires energy. However, thermal energy is still constantly lost unless a specific ability is equipped despite the 'warmer climate'. The character may also lose thermal energy by completing one entire sprint with a character (confirmed in the demo). If one player loses all of their energy, another can give them some of their energy, using a new weapon, to keep players alive.[9]

Kenji Oguro and Jun Takeuchi announced that the game would reward players with experience points. Players will earn more points for playing in a unique manner and completing extra objectives in missions. Once the game has been beaten on any difficulty, players are allowed to use this character for the campaign.[citation needed] These points can then be used to unlock costumes and attachments for the player to customize their Pirate.

Lost Planet 2 borrowed the online multiplayer versus modes of its predecessor, and featured new modes as well. Versus characters can also be modified in far greater depth than in the original game, customising not only skins but a wide selection of skins for legs, the face and torso.[10]

One decade on from the events of the first game, the climate of E.D.N. III has undergone drastic changes that have produced radically different biomes across the planet. These new circumstances have not stalled the ongoing conflict between various human factions to gain control of the planet's supply of Thermal Energy (T-ENG), whilst the indigenous Akrid creatures have begun to metamorphosise into new, unexpected forms. The most dangerous of these are colossal Akrid, classified as "Category G", that contain immense amounts of T-ENG and can alter the landscape of the environment by virtue of simply existing.

Lost Planet 2 runs on the MT Framework 2.0, an updated version of the engine used in the original Lost Planet.[11][3] A support for the campaign mode can have up to four players working together via the internet.[12]

Unlike its predecessor, Lost Planet 2 allows players to create and customize their own characters and allows them to unlock more clothing and body types after leveling up and downloading content. The game also allows players to edit weapon models, and color palettes used. However, weapons used in multi-player have to be unlocked through leveling up. Players can take content that they have unlocked in the campaign and take that onto multiplayer versus (and vice versa). In February 2010 the Xbox 360 version of the game was rumored to have significant cuts in order to make the game fit on a single DVD and the content cut to be available as downloadable content but no confirmation has been given if this content was to be charged for or free. These claims were later to be deemed as a mistranslation. In an interview with the game's producer, he claimed that there was no content cut from the Xbox 360 version.[13]

Lost Planet 2 was announced on February 8, 2009, via a trailer on Xbox Live. In mid-April 2009, a video was released by Eurogamer with a boss battle being depicted in real-time gameplay. The video showed thermal energy usage, VSs, and deployable health fields.[14] At E3 2009, Capcom offered a preview of Lost Planet 2's co-op campaign, and announced a Winter 2009 release date.[9] On June 29, 2009, at Microsoft's Midnight Live 360 show, Capcom announced a Lost Planet 2 demo that is available via Xbox Live Marketplace.

On July 19, 2009, Capcom announced that Lost Planet 2 would be playable at Comic-Con 2009. The Capcom Unity Blog reported that visitors would be able to try the four-player campaign mission against the giant salamander boss. At the event, Capcom also held a raffle to give away a number of 16-inch plush toys and a single 3-foot-long plush toy of the salamander boss.[15]

On August 19, 2009, a four-player co-op demo of Lost Planet 2 was released onto Xbox Live Marketplace. On September 24, 2009, a demo was released through PlayStation Network PlayStation Store, which features two new levels. This demo also features full game launching support for up to four players for PlayStation Home, the PlayStation 3's online community-based service. Game launching lets users set up multiplayer games in Home and launch directly into the game from Home.

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