Myinitial experience with the series first started on the original Playstation but more as an observer. A friend of mine back in the day had the first couple games and I'd watch him play. I was more into N64 in those days. Plus even in 1996 i kinda thought those graphics looked like ass on PS1 if you know what i mean. I was more curious than anything else. I knew Tomb raider was popular but i didn't quite get it.
These days i own every main game. It took a long while before i really got into them. My favorites are probably the latest three. I respect the older games for starting it all but as for the controls and graphics i just couldn't stomach it enough to really enjoy them. They felt like such a chore sometimes.
So anyway enough rambling from me. Tell me what you think of these remasters and would you like more of them? Possibly TR 4-Angel of Darkness aka TR (6) or even a collection of the three newest ones on switch. If that's even possible. Let's hear it.
That aside, my experience with the series is sorta similar, at least at the start. I grew up watching my older brother and sister play the first three on PS1 and the music from those still takes me back to those days at our old house and other memories of my childhood. We would play various games on PS1, N64 and PC.
I also remember watching them play Angel of Darkness on PC and how that game was kinda buggy, even the final cutscene didn't play and we had to get my dad to find the video in the game's files in order to watch it. Was still a cool game though. I later learned that it was rather unfinished, with a lot of bugs and a lot of content and mechanics that were cut or not properly fleshed out. I don't know what exactly they would do with it, even though I'd personally probably still be fine if they only fixed the bugs, but then again I never actually played it myself.
For my own experience playing them, I would mess around in Lara's Home in the first three, as well as use various cheat codes and such. The first one I think I actually properly played was Legend and loved it, I played Anniversary too and liked it but it wasn't as good as Legend. Underworld was alright, but I felt it was jankier than the other two and I didn't like how they randomly changed Lara's face for it. It also has console-exclusive dlc that never made it to PC (that I did play on 360) which is an odd inversion of the expansions of the old games, which I've never played as they were PC exclusive.
Guardian of Light was cool and I really liked the Legacy of Kain character pack too, even though I've only played the first Soul Reaver on PS1 it was super cool hearing Raziel and Kain as it completely changed the tone of the story.
I've also played all of the current reboot series, I don't like how Lara looks in the first one... she looks way better in the official artwork for it, but in game she looks nothing like it. The newer games have certain gameplay elements that are similar to LAU (Legend/Anniversary/Underworld) that give them a similar-ish feel at times.
But they're also very different... I do think they got better with each one, Rise was ok and I really liked Shadow, she looks great in Shadow too and I like it when she's enthusiastically talking about ancient stuff. I only played each of the new ones once though, so I can't quite remember what else I liked or disliked about them.
I'm glad the I-III Remaster also includes the expansions, as well as letting you use the old graphics and controls. I do hope we get at least 4&5 as I've not played those, though I have played The Times Exclusive level, which was a short level made to promote The Last Revelation (TR4), it's short but fun, so I hope they can add that too.
I played the original games on my PC back in the day, and I would just caution people: These original games are OLD and definitely don't hold up well compared to other stuff from the same time period. For example Mario 64 released right around the same time as Tomb Raider I and... boy oh boy... NOT the same in pacing, ease of control, etc.
Shadow of the Tomb Raider is a 2018 action-adventure game developed by Eidos-Montral and published by Square Enix's European subsidiary. The game is the sequel to Rise of the Tomb Raider and is the twelfth mainline entry in the Tomb Raider series, as well as the third and final entry of the Survivor trilogy. It was released for PlayStation 4, Windows, and Xbox One in September 2018. Versions for Linux and macOS, and Stadia, were released in November 2019. After release, the game was expanded upon with downloadable content in both a season pass and as standalone releases.
Set three years after the events of Rise of the Tomb Raider, its story follows Lara Croft as she ventures through the tropical regions of the Americas to the legendary city Paititi, battling the paramilitary organization Trinity and racing to stop a Mayan apocalypse she has unleashed. Lara must traverse the environment and combat enemies with firearms and stealth as she explores semi-open hubs. In these hubs she can raid challenge tombs to unlock new rewards, complete side missions, and scavenge for resources which can be used to craft useful materials.
Shadow of the Tomb Raider received generally positive reviews from critics, with particular praise going to the game's emphasis on challenge tombs and puzzles, although some felt that the series' gameplay had become stale and lacked innovation. While opening to slow sales, the game eventually sold over 8.9 million units.
Shadow of the Tomb Raider is an action-adventure game played from a third-person perspective; players take on the role of Lara Croft as she explores environments across Mexico and Peru. In addition to standalone areas, the game has a large hub in the hidden city of Paititi. A new barter system allows players to trade and sell various resources gathered from the areas surrounding Paititi.[6][7]
There are numerous adjustments made to gameplay, which is otherwise identical to Rise of the Tomb Raider. The controls for swimming have been revised, as Lara is able to hold her breath underwater for a longer period of time due to the introduction of air pockets. She has the ability to rappel down a cliff using her climbing axe and rope. Stealth is important, as Lara can disengage from combat when she escapes from enemies' line of sight by camouflaging herself in mud, hiding in bushes or blending into densely vegetated surfaces.[8]
Like its predecessors, the game allows players to hunt wild animals, craft materials using resources collected, solve puzzles and seek out optional tombs and side quests. The game features larger tombs and more complex puzzles compared to previous installments in the reboot series.[8] Players have the option to tailor their gameplay experience as exploration, puzzles and combat have their own difficulty settings.[7] An Immersion Mode enables players to hear the background conversations of the locals in their native languages; when turned off the conversations are heard in the players' chosen voice over language.[9]
In 2015, months since the events of Rise of the Tomb Raider,[10] Lara Croft (Camilla Luddington) and her friend Jonah Maiava (Earl Baylon) have dedicated themselves to stopping the activities of paramilitary organization Trinity. The two track a cell to Cozumel in Mexico, led by Pedro Dominguez (Carlos Leal), the head of Trinity's High Council. At Trinity's excavation site, Lara discovers a temple containing the Dagger of Chak Chel and references to a hidden city. Murals adorning the walls allude to the Silver Box of Ix Chel and warn of "the Cleansing", a Mayan apocalypse culminating in a permanent solar eclipse. Lara ignores the warnings and takes the Dagger to prevent Trinity from acquiring it. Dominguez catches her and reveals that by taking the Dagger, Lara has triggered the Cleansing. He takes the Dagger, intending to unite it with the Box to stop the Cleansing and use the power it grants him to remake the world in his image. Lara and Jonah escape a freak tsunami that destroys Cozumel and foreshadows the coming apocalypse.
Lara learns that the Box was taken centuries ago by Andres Lopez, a missionary sent by Trinity during the Spanish conquest of South America. She rescues Unuratu and realizes that Amaru does not fully understand the ritual; rather than merely imbuing Kukulkan's power, the ritual sacrifices it to stop the Cleansing. Unuratu is shot by Commander Rourke, Amaru's second in command. Before she dies, Unuratu implores Lara to complete the ritual but warns her not to let the Box influence her. Rourke attacks Lara and Jonah, who are separated as they leave Paititi. The two reunite at an oil refinery and decipher the Box's location, a nearby Christian mission established by Lopez.
Lara and Jonah find a secret catacomb beneath the mission leading to Lopez's tomb and the Box. Amaru intercepts them and forces Lara to surrender the Box. He admits that he ordered her father's death to prevent him from finding Paititi and revealing it to the world. Lara tries to persuade Amaru to use the ritual to benefit the world. He refuses, as the Cleansing will only affect Paititi. He leaves Lara and Jonah to escape the third cataclysm, a massive earthquake that causes a landslide.
Back in Paititi, Lara and Jonah help the newly-crowned Etzli lead an assault on an underground temple complex. They plan to disrupt Amaru's ceremony while avoiding the fourth cataclysm, a volcanic eruption. Lara is forced to go on alone. She encounters the Yaaxil and Crimson Fire, convincing them to help her stop Amaru. Rourke and the Trinity High Council are slaughtered by the Yaaxil while Lara makes her way to the temple summit. Amaru starts the ritual and absorbs Kukulkan's power as the solar eclipse begins. After a lengthy battle, Lara overpowers Amaru and fatally stabs him. Accepting defeat, Amaru transfers Kukulkan's power to Lara as he dies. True to Unuratu's warning, she is tempted to use the Box to revive her parents, but instead lets Crimson Fire symbolically stab her, sacrificing Kukulkan's spirit and stopping the Cleansing.
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