CheatCodes is an American electronic music DJ trio. Consisting of KEVI (Kevin Ford / Prince$$ Rosie), Trevor Dahl, and Matthew Russell based in Los Angeles, the group is notable for their 2016 single "Sex", which samples the chorus from "Let's Talk About Sex" by Salt-N-Pepa,[2] and their 2017 single "No Promises", which featured American popstar Demi Lovato and peaked within the top 40 of the US, UK and Australia. The track was certified Platinum by the RIAA.
Prior to the 2014 formation of the trio, Trevor and Matt lived together and later wrote and recorded music with Kevin. Their name was inspired by Kevin's brother who told him that he had found the "cheat code" to getting anything he wanted in life. "We really embody the idea that anything is possible. To us, the real 'cheat code' to life is loving what you do and we hope to convey that energy through our music," they said in an interview.[3]
In 2015, they released their debut single titled "Visions", which reached number one on the Hype Machine chart. It was followed by the singles "Don't Say No", "Senses", and "Adventure". "Adventure" reached number three on the Hype Machine chart.[4] The group gained over 15 million views on YouTube and later toured with The Chainsmokers.[5]
Before "Let Me Hold You (Turn Me On)" was released, in February 2016, they released "Sex" with Kris Kross Amsterdam, quickly gaining over 300 million streams.[1] Talking about "Sex", band member Matt admitted that the song was affected by divine intervention as it only took 45 minutes to write.[7] In August 2016, a music video was released for the song, and the trio performed at the Billboard Hot 100 festival.[8]
They signed to 300 Entertainment in September 2016.[1] In November, they released "Queen Elizabeth", co-produced by "Foreign Noi$e".[9] They released "No Promises", a collaboration with Demi Lovato, in March 2017.[10] In May 2017, the single "Stay With You" was released.[11] The single "Sober" was released in July 2017.[12] The group released "Feels Great", a collaboration with Fetty Wap and CVBZ, on October 13, 2017.[13]
The group released the single "Put Me Back Together" with Kiiara on March 2, 2018.[14] Cheat Codes collaborated with U2 and released a remixed version of U2's single "Love Is Bigger Than Anything in Its Way" on May 29, 2018.[15]
On June 26, 2020, the group released the single "Heaven".[19] The music video was released the following month.[20] In August, they released "No Time" featuring Wiz Khalifa and DVBBS.[21] On September 2, 2020, they announced their upcoming three-part debut studio album Hellraisers and released the lead single "Between Our Hearts" featuring Australian singer Cxloe.[22] On November 4, they released the single "Washed Up".[23]
showmeall - Show all characters on the map.
dontshowmeall - Stop showing all characters on the map.
fps - Toggles on/off the FPS meter.
retrain - Removes all of your trained skills and refunds all of your skill points.
healmenow - Heal your group.
rechargeme - Recharge your essence and energy.
backtostart - Takes you out of the region you are in and sends you to first region.
iamweak - Gives you some experience.
iampoor - Get some money.
clearthisarea - Turns the current area green on the world map.
location - Get the number of the zone you are in and the coordinates where your main character is.
forgiveme - Makes all of the areas in the game forget your crimes, like stealing
igotarock - Gives your main character a rock.
iloveserviles - Increases Servile Reputation
ihateserviles - Decreases Servile Reputation
That's the way it works - essence you use to make creations is permanently tied up until those creations are gone. Best answer is to train in Essence Mastery (so maybe use the retrain cheat code if you would like to rethink your skill point allocations).
No, you can have up to 6 (?) creations at any one time. What you need to do is put a few skill points into 'essence mastery' which will give you more essence to work with (or if you have your creation all tricked out with all sorts of special abilities, take away some of them & that will return essence available (most of mine only have one or two special abilites - such as giving artilas ranged attack & the speed bonus, nothing else)).
The limit on creations is 7, but as others mentioned, you'll need enough essence to maintain them - this is probably the core mechanic of the game, and very intentional. But I hear you how it can be a bummer to need to "absorb" your little buds in order to create new ones... just don't name them! This is part of the ethical dilemma weaving throughout the series: what are the consequences of one being having complete control over another? I usually play as agents or guardians in very small part for this reason - I just don't dig shaping then disposing of armies of creatures on a whim, though - as part of the ethical conundrum - it certainly makes the game easier (as Jeff himself clearly indicates in the class creation slides).
I have a confession to make. Throughout all the six versions/chapters this is the first time I have 'ever' played as a Shaper. Just never wanted to because of similar mental reservations. Generally I'd play as an Agent who would 'very' rarely shape a meat shield for some really tough fight. Even when beta testing, the first two run throughs were as an Agent (love the 'didn't bother to create anything' medal - earned it both times (different difficulty levels), third as a Guardian, and finally this last one as a Shaper.
(it's kind of funny too that I'd have reservations here about building a squad to help me survive & yet, in say Grim Dawn, I have zero problems mowing down 'everything' outside of the safe zones/cities. Thousands & thousands of beings being blown up/incinerated/poisoned/etc ... nah, we're good...)
Totally agree, TriRodent - I've never done a full playthrough of any Geneforge game as a Shaper either. Was initially planning to finally do so this time, but I ended up with a Guardian, just with a couple fyoras to toast my way through the isle. Not looking forward to maybe eventually needing to absorb them, though... Also, weird moral qualms aside, playing as a Shaper seems way too easy!
/derailment of topic
Ha, no thanks... I messed around with higher difficulties in other Spidweb games, and just found the enemy HP bloat extremely tedious. Jeff might have made some tweaks to make the harder difficulties more interesting since then, but... I'm good!
He has actually. Since Avadon 3, Jeff has changed his philosophy on game difficulty - it's no longer just inflated stats, now higher difficulties give enemies more abilities and enable friendly fire. It's definitely better than torment on some of the earlier games.
First thing I noticed was the addition of abilities and mechanics, I think health barely changes with difficulty, but enemies deal more damage and have their secondary and tertiary abilities on veteran and torment, respectively. Shapers are also a bit more balanced as you can't just add points of intelligence to avoid creations going rogue, and you can't pump stats with essence. Best thing though is experience loss with leveled creations, since creations no longer level up from battle.
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