Hey Ben,
Thanks for the response. That makes total sense, we've been trying to get away from it, but we really don't want to lose the power of Flash Pro's animation capabilities.
Can you speak to that tool more? That sounds like it could be really useful. If there's any way to see a basic read-me on that, that would be rad.
We have a problem with maintaining the animation pipeline of Flash in Starling projects. I started working on a tool-chain to export transform data, but for a small team like ours it's a lot of work that we don't want to do unless we have to.
The problem with the native SpriteSheet export from Flash Pro is that it converts every minute change in an asset into a totally unique image rather than dumping individual parts and translation data, which is a huge headache if you're doing a game with a lot of animation. :) So I'm hoping that's what you're getting at!
-Clayton