Obviously, there is still a lot to do. What would be the best way of moving the game forward, from an open source perspective? Right now, we are developing in teams, with defined roles and deadlines. Do you have any ideas for getting contributions from the broader community? It's always challenging to communicate how *specifically* people can help. (and then to scaffold them to actually do so)
Assume people have the skills necessary (maybe since they took Pasquale's training :) -- so this is an organizational challenge. Any ideas?
Cheers,
Derek
M: 917.544.4171
IMHO this is the way to go, a lot of people learn by reading programs of
others.
-- Juanjo
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I'm inviting artists and designers (many who normally don't work with games) to create sprites/bgs using the toolkit that Don Miller (No Carrier) has put together.
I'll post details once we're launched.
Peace,
Daniel
#end ➥ sent from mobile ➥
▤▧▥▨
A C language approach is very appreciated because is less intimidating
than pure assembler. What I read about cc65 isn't very promising [1], so
I wonder which it is the best C compiler [2] for programming a playpower
machine or if cc65 is just simply good enough.
Maybe it makes sense to host all the code for the playpower inicitive to
in the same place (for example a gitorious.com/playpower, similar to
what kde people have in gitorious.com/kde)
Cheers,
-- Juanjo Marin
[1] http://www.dwheeler.com/6502/
[2] http://www.6502.org/tools/lang/