Will Sargent
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Hi all,
I noticed that the Websocket API defines a "ping" and "pong" keepalive
system, and Netty has a PingWebSocketFrame. It doesn't seem to be
referenced in the Play 2.1 trunk, and I'm wondering if I should just
implement a scheduled "ping" message myself to keep the connection
open, or if there's another way to tell when the websocket connection
has closed.
Will.