2D Game Art Tutorials

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Jacob A Stevens

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May 4, 2009, 2:13:09 PM5/4/09
to Plasmacore, jilli...@gmail.com
Hi everyone,

I've been considering writing a series of tutorials that focus on the
creation of 2D game art. In the last few months, it's become clear to
me that there are a lot of artists and non-artists who want to make
graphics for their games, but there are some non-obvious technical and
aesthetic tricks that make the creation of 2D game art more difficult
than it has to be.

Here are some topics I'm considering covering:

-Sprite animation techniques
-Tiling background art
-Non-tiling background art
-Styles and color palettes for maximum screen readability
-Special effects and particles
-Precision alignment: guides, grids, and offsets
-User interface art
-Alpha channels and anti-aliasing
-Graphics creation "recipes"

Would articles on these topics be useful to you? Which are you most
interested in? Am I missing anything?

Thanks!
Jacob

Ty Heath

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May 4, 2009, 2:21:48 PM5/4/09
to plasm...@googlegroups.com, jilli...@gmail.com
That's a noble endeavor.

This would be really useful for me at least, and I can imagine all of
our new help finding it useful as well.

Ty

Abe Pralle

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May 4, 2009, 3:16:07 PM5/4/09
to plasm...@googlegroups.com, jilli...@gmail.com
All the ideas sound really good; I can't pick any favorites!

Abe

Biggles

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May 5, 2009, 11:10:50 AM5/5/09
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Hi Jacob,

Those all sound good.

In particular, animation and user interface art would be my top picks!

B
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