EZdokCamera (EZCA) is a camera and effects system and manager that enhances the pilot experience in FSX/Prepar3D. It offers view control in Flight Simulator for easy navigation throughout the virtual cockpit and cabin, around the aircraft, and around the Flight Simulator world.
There are a whole slew of new features in version 3, which have taken 1000's of hours to develop. Check out the official EZCA Professional Version 3 video in the photo gallery, which highlights many of the new features.
I've used ezdoc and chase plane. Ezdoc was one of those addons I refused to fly without. The camera system in MSFS is so simple yet so powerful, especially the drone camera I can do everything in msfs I could in ezdoc and I don't have to worry about ezdoc crashing.
I miss the feeling of the aircraft ezca movement offered in cockpit had that feeling of floating up and down left to right - kind of like being on a roller coaster - like when I flew C172 in real life ?
I do have EZDok V2 and ChasePlane.
Recently I reinstalled P3D V4 and decided to switch to CP (was long time EZDok user)
Currently I'm in the tedious process of defining views for all my aircraft and that is going to take a while.
In the mean time, EZDok V3 has been released and now I'm considering to switch back to EZDok (and consequently start the view defining process all over again)
Therefor I would like to know what your initial thoughts are about EZDok V3? Is it better then V2 (and CP)?
I'm aware that I can upgrade for a relative cheap price to V3 but I don't want to discover that after I have installed/configured it, CP still is the better choice.
For me I had CP and loved it except for one feature it was lacking, virtual cockpit walls. I dumped EzDok V2 because I thought it was too complex but for me V3 is simple again. To add new views they've simplified it by just pressing the "+ new camera view" and then once it's been added press the number 2 for editing and you're good to go. If you're in the habit of using CP, EzDok V3 does have a similar interface as CP for editing views, but for me Num 2 has been my best friend. I have had some issues with the camera views saving so I need to go back and make sure I'm saving properly. As far as EzDok V3, wow!!!! In my opinion they really got the DHM( dynamic head movement) feature right. I was totally blown away by what seems to be a more realistic head movement when in the cockpit. Their turbulence feature is pretty awesome too. Right now for me, I'd have to give the edge to EzDokV3!!
I also used to use CP and found that although it did include some cool features (such as importing community cameras) some of the effects I was most excited about were cumbersome to set up (exits/virtual walls). I also found that their version of the dynamic breathing and head movement did not feel very "realistic" and at least for me, was very difficult to tweak. I also noticed that I had some framerate issues and micro-stuttering with CP active.
When I purchased EzDokV3 I was pleased to see how loaded it was with features. I was particularly impressed with how the turbulence system and Dynamic Head movement all links up to Active Sky and responds to the weather in your area. Any tweaking that was necessary was all done through slider bars which was extremely intuitive as well. Even more impressive was that they seem to be exploring how to better simulate ground friction as well. You can modify the stiffness of your gear/fuselage and how it responds to the "bumps" on the surface of the landing strip you are on. In addition, you can even modify in real-time the bumpyness of the strip. As a bush flyer this feature alone is pretty cool! I also found that the engine thrust simulation on the aircraft also feels more realistic than CP as well.
Overall I think you're comparing Apples to Oranges. CP is a great piece of software that allows you to set up internal/external/world cameras with relative ease. EzDokV3 really is venturing more into what I consider a more realistic physics simulation and although it does have a internal/external/world camera feature I did find it a little cumbersome to set up.
In our new version of EZCA3, we have tried to simplify the task of setting effects for virtual pilots. But we were able to do this only by giving up any "artificial camera vibrations" during the flight, which created the character of shaking the pilot's head. We specifically made our turbulence module (XTm), which receives weather information directly from the simulator or the ActiveSky weather engine (this is much more accurate) and affects the aircraft, and various forces at the same time affect the pilot (as in real life) and the movement of his head transmits everything that the pilot sees on the screen.
Only three main settings (Simple Effect Studio) - Effect scale - is the level of turbulence effect, TONE - is the nature of the impact of turbulence on the plane (slider up - small planes, slider down - heavy liners) and the last setting - DHM (Dynamic Head Movements) - is the setting of how all the forces of effects on the pilot, how his head can be deflected. Moreover, this effect is calculated taking into account the structure of the human skeleton.
Thus, the new EZCA3 when installing a new aircraft, simply loads all its configured cameras and is immediately ready to fly. During the flight, you can adjust the exact effects and no longer think about it. Of course, you can create any number of your cameras.
So I recently installed EZDOK camera v2 for P3D v4.3 . Everything is great but now I have the issue when I switch cameras my sim just stops and crashes. Any fix on this or is it just better to remove it? Never really ran into any issues up until I installed EZDOK Camera. Btw I absolutely love the features and how quickly you can shift cameras with the keyboard but just sucks that it keeps freezing when I switch angles and etc. Would adding more hard drive space solve this problem? I currently run a 250g SSD drive but I'm looking to upgrade to a 1 or 2TB hard drive. Please let me know if anyone knows a solution or where I can configure anything. Thanks.
I have a problem either with the A319 and the old AXE A320. I can not create any outside views of the aircraft. I always get only the cockpit shell without colors and thats all. I tried everything I read so far, ezdok config exe. and so on. Anyone who has maybe a suggestion about this or can help me?
I had the same problem. I then deleted all the camera definitions in the aircraft cfg except the one from EZDOK. And disabled the internal viewing system. From that point on external cameras were not a problem anymore.
File Description:
This package contains camera sets created for the PMDG 777 to be used with EZdok V2 and FSX. This is an unofficial distribution, I created these camera sets for myself as a user, uploaded for others to use. All camera sets have optimized zoom, positioning and effects. However, please note that these are optimized for my system and could need tweaking for your system (zoom/positioning). These camera sets have been tested with EZdok V2.6.0.24 and FSX only, not tested with earlier versions of EZdok or other flight simulators.
File Description:
This package contains camera sets created for the PMDG 737NGX to be used with EZdok V2 and FSX.This is an unofficial distribution, I created these camera sets for myself as a user, uploaded for others to use.All camera sets have optimized zoom, positioning and effects. However, please note that these are optimized for my system and could need tweaking for your system (zoom/positioning).These camera sets have been tested with EZdok V2.6.0.24 and FSX only, not tested with earlier versions of EZdok or other flight simulators.
File Description:
I have been unable to find any EZDok v2 camera sets for the PMDG 747 QS II v3. So, I made one. This is only a 10min job, and to be honest I haven't had much experience with EZCA other than creating cameras. All effects have been disabled since PMDG has already included them with the 747. Feel free to edit this to your liking, just don't re-upload it anywhere without my permission. Any tips and suggestions as to making the camera sets better are appreciated. Thanks.
File Description:
The X-Camera 2.1.1 plugin for X-Plane 9 and 10 is a replacement camera system that lets you define multiple view categories and multiple views within those categories that are associated with specific aircraft. X-Camera is similar to EzDok for FSX only for X-Plane. Watch this short X-Camera demo on YouTube: =PgOxG8ejq9A
Each view can have options:
- TrackIR:
Each view can enable or disable the TrackIR input. If the view is out the cockpit window having TrackIR enabled is desirable. However, if the view is a close-up of an instrument panel then having TrackIR disabled is probably the better choice since the view will be stable making it easy to click on cockpit controls with the mouse. We also support LinuxTrack on Linux and Mac systems.
- HeadShake:
If the HeadShake plugin from SimCoders is installed then the view can accept input from HeadShake. Similar to the TrackIR feature you will likely want this enabled for certain views but disabled for views on instrument panel close-ups where a stable camera makes it easier to use a mouse to control cockpit knobs and switches. The HeadShake plugin must be at version 1.3 or higher for the integration to work.
- Scenic Flyer:
If the Scenic Flyer plugin from Digital Avionics is installed then the view can choose to display either the Scenic Flyer Glass panel or GA panel.
- Smooth Transition:
When this option is enabled the camera with smoothly transition from one view to another over approximately half a second. When the option is off the view will transition immediately.
- Views can be controlled in a number of ways:
> Each view can be positioned by using keyboard keys or a control panel
> The camera's X, Y, Z, Heading, and Pitch can all be adjusted for each view
> Views can be assigned to a HotKey or JoyStick button for easy selection
> HotKey or JoyStick button can be used to navigate to next or previous views
> The views for a specific aircraft can be saved to a CSV file for easy editing
- Walk Mode:
Any view's camera can be placed in Walk Mode. While in this mode the camera can be walked or floated around using keyboard input. If you ever played the video game asteroid that is what walk mode is like. The mode is particularly useful for pre-flight inspections of your aircraft. You can create a external view and after selecting that view you can "Walk" the camera around checking out your landing gear, props, etc.
- Linear Transitions and Auto Advance:
Linear transitions allows you to define a transition between two adjacent cameras in category. This capability, in conjunction with the auto advance feature, allows you define fairly sophisticated animations that can be used for automated Pre-flight inspections, scenery viewing, and cool transitions affects that can be used when creating flight videos. All the transitions in our YouTube video were done with X-Camera.
- Bezier Curve Transitions:
Bezier curve transitions allows you to define a transition between three or more adjacent cameras in a category. This capability, in conjunction with the auto advance feature, allows you define fairly sophisticated animations that have an ultra smooth movement between the curve control points.
- Many Unique Camera Attributes:
Tracking Cameras - Camera Leveling - Smooth Camera Joining - Auto Advance to the Next Camera - Individual Zoom and Field of View Setting - External Cameras - Free Cameras - Target Following Cameras - Cineflex Cameras - Automatically Generate Unique Orbit and Fly-By Animations
X-Camera can create unique orbit and fly-by camera sequences by providing a few key parameters
- Airport Cameras:
You can define a set of free cameras associated with an airport. You can create up to 2,000 cameras per airport. X-Camera can also automatically populate airport cameras by reading the airport scenery files and creating cameras at runways, starting locations, taxiway signs, and airport viewpoints. You can map a joystick button to quickly switch between your aircraft camera set and the nearest camera at the nearest airport.
- Target Following Cameras:
Targets are locations defined by a latitude, longitude, and elevation in meters. Target following cameras are a special type of external camera that is attached to your plane and it has the ability to track a selected target. You can also view the target reciprocal which as a view from the target back to you plane.
X-Camera Tutorial Videos: There is also a four part series of tutorial videos that will help you get started with X-Camera. You can access them from the X-Camera Tutorial Page: -camera-tutorial-videos/
The full manual is included in the zip file you can also view it here: _Guide.pdf
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