pl_nk looks awesome

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Morgan Packard

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Jul 7, 2013, 12:39:32 PM7/7/13
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I'm involved in a similar project, Tonic

I'll be sticking with Tonic for the time being, but can imagine ditching it in favor of pl_nk (though I'd be sad to give up Tonic's parameter-setter chaining syntax, which I love)

I'm getting linker errors on the mac project:

Ld /Users/morganpackard/Library/Developer/Xcode/DerivedData/macplnk-bynvqknzjeynemaoebifvhbsimmw/Build/Products/Debug/macplnk.app/Contents/MacOS/macplnk normal x86_64

    cd /Users/morganpackard/Desktop/trashme/pl-nk/build/macplnk

    setenv MACOSX_DEPLOYMENT_TARGET 10.6

    /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ -arch x86_64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.8.sdk -L/Users/morganpackard/Library/Developer/Xcode/DerivedData/macplnk-bynvqknzjeynemaoebifvhbsimmw/Build/Products/Debug -F/Users/morganpackard/Library/Developer/Xcode/DerivedData/macplnk-bynvqknzjeynemaoebifvhbsimmw/Build/Products/Debug -filelist /Users/morganpackard/Library/Developer/Xcode/DerivedData/macplnk-bynvqknzjeynemaoebifvhbsimmw/Build/Intermediates/macplnk.build/Debug/macplnk.build/Objects-normal/x86_64/macplnk.LinkFileList -mmacosx-version-min=10.6 -fobjc-link-runtime -framework Cocoa -framework CoreAudio -framework AudioUnit -framework AudioToolbox -framework Accelerate -o /Users/morganpackard/Library/Developer/Xcode/DerivedData/macplnk-bynvqknzjeynemaoebifvhbsimmw/Build/Products/Debug/macplnk.app/Contents/MacOS/macplnk


Undefined symbols for architecture x86_64:

  "_pl_Path_DeInit", referenced from:

      _pl_IffFileWriter_RewriteFileUpdatingChunkInfo in plank_IffFileWriter.o

  "_pl_Path_GetFullPath", referenced from:

      _pl_IffFileWriter_RewriteFileUpdatingChunkInfo in plank_IffFileWriter.o

  "_pl_Path_InitTemp", referenced from:

      _pl_IffFileWriter_RewriteFileUpdatingChunkInfo in plank_IffFileWriter.o

ld: symbol(s) not found for architecture x86_64

clang: error: linker command failed with exit code 1 (use -v to see invocation)


Looking forward to following the development of pl_nk, and hopefully taking it out for a spin soon!

-Morgan

Martin Robinson

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Jul 7, 2013, 4:23:49 PM7/7/13
to pl...@googlegroups.com, Morgan Packard
Sorry, I'd forgotten to add some new files to the build. All fixed now.

Often this is a case of just removing the 'src' directory/group from the project and dragging the src directory back in from the file system to make sure the whole source tree is added.

Martin

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Morgan Packard

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Jul 27, 2013, 11:57:38 PM7/27/13
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Hey -- Just downloaded and gave another try. The mac project builds now, which is awesome. Pops up a little window that says "trigger". The "trigger" button doesn't make any sound. Is that the desired behavior?

-Morgan

Martin Robinson

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Jul 28, 2013, 5:17:07 AM7/28/13
to pl...@googlegroups.com, Morgan Packard
Hello,

Yes, each time the "trigger" button is pressed it creates two random sine waves and and replaces the currently playing sound with these sine (but the change is crossfaded to avoid clicks).

What version of the OS are you on, Xcode and so on..?

Are there any errors in the console? Do you get this:

Host: PortAudio (Float)
Native: Core Audio
Input: Built-in Microphone
Output: Built-in Output

..or something similar?

Martin 
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