I was watching a preview of the rogue game on PC...it seems the environmental quality has been shunted - grass doesn't respond to you moving/hiding in it, trees are blurry, thing fizzle in when you walk towards them.... it seems really off putting.
The use of additional effects on PC delivers an extra layer of refinement over the console releases above the obvious gains in image quality by rendering at a higher resolution, allowing for a huge upgrade in clarity and sharpness over the consoles, with fine details and distant objects resolved much more clearly. However, options to improve overall visual fidelity outside of upping resolution are curiously limited compared to previous Assassin's Creed titles. The in-game menu provides two anti-aliasing options: no AA and FXAA - with MSAA, SMAA and TXAA completely absent despite their appearance in Black Flag.
The Assassin's Creed series made a glorious comeback with Assassin's Creed Origins following a well-needed hiatus. Since the release of Assassin's Creed 2, Ubisoft released a new entry in the series every year, and quality suffered terribly. In 2014, Ubisoft went the extra mile and released two main entries in the series: the often criticized Assassin's Creed Unity and Assassin's Creed Rogue. Heavily inspired by Assassin's Creed IV Black Flag, the game developed by Ubisoft Sofia is considered by many the better game of the pair, and now PlayStation 4 and Xbox One owners can finally experience everything themselves thanks to Assassin's Creed Rogue Remastered, which introduced some welcome graphical enhancements, but does little to alleviate some of the issues found in the original release.
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