Resident Evil[a] is a survival horror video game developed and published by Capcom. Released for the GameCube video game console in 2002, it is a remake of the 1996 PlayStation game Resident Evil, the first installment in the Resident Evil video game series. The story takes place in 1998 near the fictional Midwestern town of Raccoon City where a series of bizarre murders have taken place. The player takes on the role of either Chris Redfield or Jill Valentine, S.T.A.R.S. officers sent in by the city and the R.P.D. to investigate the murders.
Resident Evil was developed over the course of one year and two months as part of an exclusivity deal between Capcom and Nintendo. It was directed by Shinji Mikami, who also designed and directed the original Resident Evil. Mikami decided to produce a remake because he felt that the original had not aged well enough and that the GameCube's capabilities could bring it closer to his original vision. The game retains the same graphical presentation, with 3D models superimposed over pre-rendered backgrounds. However, the quality of the graphics was vastly improved. The remake also features new gameplay mechanics, revised puzzles, additional explorable areas, a revised script, and new story details including an entire subplot cut from the original game.
Upon its release on the GameCube, Resident Evil received critical acclaim.[25] IGN reviewer Matt Casamassina felt that the game is "a triumph as a stand-alone adventure and a major accomplishment as a remake", calling it "the prettiest, most atmospheric and all-around scariest game we've ever played."[5] Similarly, GameSpot reviewer Shane Satterfield described the remake as "one amazing game that clearly stands as the best the series has to offer",[3] while Edge magazine remarked that the game's unforgiving gameplay and technical artistry improve the tension and anxiety that the original offered.[26]
Thankfully, those days are gone. Not unlike the recent Metroid Prime Remastered, this Resident Evil 4 remake plays like a 2023 game. Luxuries like simultaneous twin-stick movement and targeting mean that you can cautiously back away while still keeping your gun trained on the advancing hordes, or side-step out of the way of an incoming crossbow bolt without having to remove your eye from the scope of your rifle. This newfound freedom of movement makes you better equipped to really make the most of the immensely satisfying area-specific damage effects; blowing kneecaps out to expose an enemy to a melee finisher, blasting sticks of dynamite held in the hands of attackers before they have a chance to throw them, or simply reveling in some of the grisliest headshots in the history of video game shotguns.
In light of the high-quality remakes of Resident Evil 2 and 3 released in 2019 and 2020, it felt like a safe bet that Capcom would do an equally admirable job of rebuilding Resident Evil 4. Even so, when I hit the start button on this 2023 remake of the legendary 2005 action-horror game I wasn\u2019t prepared for how forcefully it would knock my knees out from under me and suplex me headfirst into 16 hours of sustained tension and exhilaration. This fully revitalised campaign dramatically one-ups the original in almost every conceivable way. Its Spanish countryside setting is substantially more sinister, its pacing has been tightened to the point where hardly a single minute is wasted, and its controls have been modernised in order to allow its signature dynamic shooting mechanics to really shine. I\u2019ve been waiting 18 years for a game to thrill me in the same way as Resident Evil 4; as it turns out, this whole time I\u2019ve just been waiting for another Resident Evil 4.\u00a0
In preparation for this review I returned to the original game for the first time in years and was shocked at how badly this remake was needed. The movement of main star Leon Kennedy felt ridiculously restricted; he struggles to get around as though he\u2019s wearing an old pair of skinny jeans that haven\u2019t fit him since his police academy days, and is immobilised anytime he gets his gun out as though he\u2019s incapable of independent control over his hands and feet at the same time. By modern standards it\u2019s absurd, and would absolutely put off a lot of newcomers before they could begin to understand why this game is so highly regarded.
Many of you under 30 might have no clue what Resident Evil 4 is about: it\u2019s perhaps best described as riding a rollercoaster that\u2019s careening off the rails to crash through a row of spectacular haunted houses. What starts as a fairly straightforward rescue mission, with Leon sent into a small Spanish village in search of the US President\u2019s missing daughter Ashley, soon hurtles into a heart-stopping series of battles against giant sea monsters and towering trolls, desperate defenses against crazed hordes in boarded up cabins, outrageous assaults on a heavily fortified castle, skulking sections through shadowy laboratories, explosive minecart chases, and countless run-ins with some truly twisted freaks infected with the mutating Las Plagas parasite, all of which look consistently incredible reimagined on Capcom\u2019s RE Engine (which also powered the last two remakes). The original RE4\u2019s famously flabby final third has been tightened up considerably, and it all builds towards an improved and genuinely imposing final boss fight that took all of my skill and ammo reserves to topple.\u00a0
One thing in particular that I appreciate about the remake\u2019s merchant is that he\u2019s a lot more generous when it comes to the trade-in value of your weapons. In the original it never really made sense to invest too heavily in upgrading the base pistol and shotgun early on, only for their value to drop dramatically when it came time to trade up for some beefier boomsticks. However, in the remake you\u2019re effectively refunded close to the full value of each weapon along with the cost of any upgrades you\u2019ve added to it, so you can re-spec your favourite guns and boost them towards their optimal forms without copping as big a penalty to your purse of Spanish pesetas.
The merchant also gives you access to the new bolt thrower weapon during your first encounter, and its reusable bolts come in handy in the story\u2019s early hours when you\u2019re still finding your feet as far as managing ammunition reserves and crafting resources goes. Yet despite his generous prices and fabulous wares, I couldn\u2019t help but feel a little shortchanged after each transaction; his re-recorded dialogue isn\u2019t delivered with quite the same kind of goofy charm as that of the grizzled original. However, in the scheme of things it says a lot for the overall quality of this remake when the only minor black mark I can give it is for its slightly blander black market dealer \u2013 and if this is your first time playing it won\u2019t bother you in the slightest.
Speaking with IGN, Resident Evil 4 director Yasuhiro Anpo has confirmed that more Resident Evil remakes are on the way. Following the success of the remakes of Resident Evil 2, 3, and 4, Capcom will continue remaking more games from the franchise, but one thing remains unclear: which game will be next.
The reason will also come as little surprise, with Anpo saying that the positive reception to the Resident Evil 2, 3 and 4 remakes - both critically and commercially, with RE2 Remake becoming the best-selling game in the entire franchise as of August with 13.1 million copies sold - was a driving factor, along with bringing the series to new players.
Whatever lies ahead, Anpo said that the developers would be approaching the next Resident Evil remaster with the thoughts of existing fans in mind - just as they have done with the remakes so far, which Anpo sees as key to their success.
"When developing a new game, there is no way to know what will be received well by the players, which makes it difficult," Anpo said. "In the case of a remake, there are already players that have played the original, which I think can be seen as an advantage.
Capcom almost managed it and, for the longest time, you'll think it did. The opening of the Resident Evil 4 remake is outstanding, slightly streamlining the original route into the village in order to get you into the first big set-piece: A knock-down drag-out village brawl that, almost immediately, takes place with the constant sound of a chainsaw revving as its owner chases Leon everywhere.
This is the Resident Evil 4 remake's great strength. Where the original came up with a new threat, the more human-seeming ganados and their swarming tactics, the remake doubles down on the idea, making enemies tougher and more persistent while subtly altering Leon's toolkit to deal with it. This has always been a game about crowd control: Keeping things off your back, whittling down a seemingly unbeatable mob to its last member, gritting your teeth and blasting through a sea of bodies and tentacles. The remake throws everything at you and then, while you're gasping on the ground, the kitchen sink sails through the air right at your head.
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