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Aug 5, 2024, 2:02:51 AM8/5/24
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OlympusCustom Home Builders have worked in the construction industry for over 50 combined years. We are devoted to helping you select the home that best fits your needs and your budget. Our experienced and dedicated construction team works closely together with you to ensure that your home is built to the highest level of satisfaction.

At Olympus Custom Homes, we believe that building a new home is one of your family's most important investments. We are always honored to have the opportunity to build a new home for a customer. As new home builders, we look forward to building a mutually rewarding relationship when you decide to build your next home.


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As with all city builders, Zeus focuses on the paths of an ancient empire: in this case, it follows the Greeks. Unlike all other games, the adventures are not played in chronological order and simply cover important periods of "history" for Greece: for example, the second adventure does not chronologically occur after the events of the first adventure, and so on.


Most adventures in Zeus are mythological in nature, but a few, such as the Peloponnessian War, focus on historical facts, with some twists. Much of the game has been made more "comedic" and less serious, and much of the gameplay has been radically overhauled to provide a simpler experience to new players. Indeed, for the first time in any city builder, an extensive and detailed tutorial was provided, which makes it very easy for any new or experienced player to understand the changed mechanics.


Zeus made a large change to many gameplay mechanics, the most notable being the separation of common and elite housing. This means it is now much easier to develop elite housing without accidentally evolving normal worker housing, and removes any possibility of large labour shortages. Furthermore, buildings no longer send citizens to find nearby housing but automatically access the labour pool, regardless of distance, so building unappealing industrial structures close to housing plots is unnecessary.


The evolution of common housing has also been significantly simplified, with only 3 goods needed to evolve housing, along with a simplification of the culture mechanics, which makes it much easier to reach the top-level common housing. Instead of a wide range of commodities being needed (like two food types, pottery, beer, and linen from Pharaoh), common housing now only requires access to a single food type, Fleece and Olive Oil.


In addition, while multiple types of food are available, such as Wheat, Carrots, Onions and Fish, they are all considered as one, so a player needs only supply one single type of food to evolve housing. It can sometimes be beneficial to provide multiple food types, especially if farming is limited or not available, but when food is limited in this way, a large city is usually not required.


The campaign model has also been radically deviated from the norm of previous games. Adventures no longer follow the construction of a host of different cities in chronological order: rather, the player will construct a single parent city over the course of many missions, and will build separate colonies to provide access to missing resources needed for a parent. As a result, early missions of an adventure will be simpler to complete and by the end of an adventure, there will be an economic and military powerhouse constructed.


As mentioned earlier, religion has been mostly eradicated from Zeus: shrines and temples are no longer built to honour particular gods. Instead, large sanctuaries are built to those gods which the player wants to gain the most help from. A city is capped to 4 Sanctuaries and it is impossible to build more: therefore, the player must ensure they build sanctuaries to the gods they want the help from. The construction of sanctuaries is used in replacement of monuments, as no monuments may be constructed in Zeus. Of course, some gods are always hostile to you for the duration of the adventure and may decide to attack your city, with their curses affecting a certain aspect of your city depending on the god. Or the hostile god may unleash a powerful monster to potentially wreak havoc on your city.


For example, if a city cannot produce any wine and it is not possible to import Grapes from any trade partner, the player may find it useful to construct the Grove of Dionysus, as his sanctuary provides limited vines to grow grapes. Praying to him can also produce large amounts of wine, which makes it possible to have wine in a city which cannot naturally produce grapes on meadowland. Similarly, if a city cannot produce or import Olives or Olive Oil, then the player will find the Arbor of Athena to be the most useful, as it provides access to olive trees. Some gods may not provide benefits like this, but may provide useful protection from invaders, whether that be an invading god or an enemy army: in such cases, Ares' Fortress, alongside the Artemis' Menagerie, provides 32 mythological warriors and two gods who will defend the city, which can be invaluable if you have little funds and your troops are away from the city.


The military arm of Zeus has also been radically overhauled, with the removal of the standing army mechanic. Rather than constructing forts that house a fixed number of soliders, the housing of the city is the army. The people of common housing make up the basic defense, known as "rabble", who throw stones at the enemy army. It is unlikely that rabble will succeed in defending a city, but can do so in very large numbers and when supported by stronger troops and heroes. Elite Housing now forms the more stronger and reliable army: elite houses who are provided with Armor will become hoplites automatically and a single elite house can support 2-4 hoplites. Elite Housing which are provided with Horses from a Horse Ranch become horsemen respectively. Developing an elite housing district is required to conquer cities: you cannot use the rabble to conquer your enemies. As a result of these changes, the army can be as big as you can fit into a map, although it is usually never necessary to build more than 12 elite houses to support a fairly large army.


If innovation ever required a new definition, it could easily translate to Olympus Custom Homes. Since 2001, this award-winning custom home builder has been showing customers the best way home through its continued application and integration of innovative designs, exceptional finishes, top-notch flow and functionality, superior comfort and craftsmanship, and, above all, unparalleled customer service.


As co-owners of the award-winning Olympus Custom Homes, Bruce Hollowell and Lance McDonald, along with their team of experienced craftsmen, have a combined total of 50 years of experience. This team insists each and every one of its homes meet the most rigorous of standards without sacrificing an ounce of creativity, detail and quality.


A home builder for two decades, Hollowell built his professional resume working in the construction trades and in the construction equipment industry for 12 years prior to establishing his own home building company with McDonald. Hollowell also has an MBA in Project Management.


One of the most popular floorplans offered by Olympus Custom Homes is the Rachel, a story and a half design Hollowell has been building for nearly two decades. This attractive plan features a grand round staircase and myriad unique and timeless features, including double entry front doors, stunning light fixtures, and an unforgettable and highly-appointed master bath/spa.


The endless creativity that flows from the experts at Olympus Custom Homes often stems from brainstorming with customers, which helps mold and shape the ideas that emerge. One such brainstorming session conducted 16 years ago led to something many custom homes offer today: the grocery drop access from the garage to the pantry in the kitchen.


Hollowell enjoys attending to all of the unique and insightful touches and elements his homes provide, whether in the form of an oval, vaulted lit ceiling or an elevator. He and his craftsmen take the time and dedication to make the interesting and even unexpected happen.


In addition to building custom homes, Hollowell and his team provide remodeling, basement finishes or home addition services, all of which continue the focus on attention to detail and excellent service. Olympus Custom Homes is currently building in Kenneth Estates, a new subdivision in Shawnee, Kansas and continues to build in Liberty, Kearney and Staley, as well as Blue Springs, Missouri. The company also has starter homes available in Spring Hill, Kansas.


This Lake Lotawana home embodies a harmonious blend of coastal elegance and family comfort. Story by Ann Butenas Photography by Sherpa Media Todd Hicks and his team at NSPJ Architects aimed to renovate this beautiful lake home...More


Olympus Pools is a custom, luxury pool construction company and a Tampa Bay leader in design and technology. At Olympus Pools, we offer complete backyard solutions using the latest software for both the design and management element of each project. With over 150 years of combined experience, we not only turn dream pools into a reality, we also provide the highest quality of pool construction. Each one of our pools are built to surpass code requirements and include additional features that many other builders would consider a possible costly upgrade. We take pride in delivering not only the most beautiful backyard oasis, but also the safest and one that will be enjoyed for years to come. In addition to swimming pools, we offer several enhancing features to compliment your space such as spas, waterfalls, outdoor kitchens, firepits and landscaping.

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