There is always work to do both on The Ranch and on this wiki, whether it be categorizing new slimes, areas, and foods or describing your newest discovery of a secret location. If you don't know how to start helping, check out the Getting started page.
Stay wiggly!
Slime Rancher is the tale of Beatrix LeBeau, a young plucky rancher who sets out for a life a thousand light years away from Earth on the 'Far, Far Range' where she tries her hand at making a living wrangling slimes. With a can-do attitude, plenty of grit, and her trusty vacpack, Beatrix attempts to stake a claim, amass a fortune, and avoid the continual peril that looms from the rolling, jiggling avalanche of slimes around every corner.
Slime Rancher is a game created by Nick Popovich, who previously created and led development for the award-winning Spiral Knights. Together with Mike Thomas, Monomi Park was co-founded and development began, along with fellow former Three Rings developers Chris Lum and Ian McConville, with music once again provided by Harry Mack. Slime Rancher was initially released on January 14th, 2016 in Early Access and was finally officially released on August 1st, 2017. This game runs on Unity and can run on Windows, Mac, Linux, Xbox One, Playstation 4, and Nintendo Switch.
Slime Rancher 2 is a sequel to the award-winning, smash-hit original that has been enjoyed by over 15 million fans worldwide. Continue the adventures of Beatrix LeBeau as she journeys to Rainbow Island, a mysterious land brimming with ancient technology, unknown natural resources, and an avalanche of wiggling, jiggling, new slimes to discover.
The world of Slime Rancher 2 is always growing. Expect lots of free content updates as Rainbow Island expands with new worlds to explore, reveals more wiggly, new slimes to wrangle, and exciting, new features are added to change the way you play.
Slime Rancher is a first-person life simulation adventure video game developed and published by American indie studio Monomi Park.[1] The game was released as an early access title in January 2016, with an official release on Windows, macOS, Linux and Xbox One on August 1, 2017.[2] A PlayStation 4 version was released on August 21, 2018, and a Nintendo Switch version was released on August 11, 2021. A DLC named 'Slime Rancher: Secret Style Pack' was released on June 18, 2019 which added additional cosmetic appearances.[3] A sequel, Slime Rancher 2, was released in early access on September 22, 2022, for Windows and Xbox Series X/S.[4] A feature film adaptation is also in development.[5]
The game is played in an open world and from a first-person perspective. The player controls a character named Beatrix LeBeau, a rancher who moves to a planet far from Earth called the Far Far Range to live the life of a "slime rancher", which consists of constructing her ranch and exploring the world of the Far Far Range in order to collect, raise, feed, and breed slimes. Slimes are gelatinous living organisms of various sizes and characteristics. To progress she has notes left by the former owner of the ranch that help her on her journey through the Far Far Range.[6][7][8][9]
The game's main economic aspect revolves around feeding slimes the appropriate food items so that they produce "plorts", which can then be sold in exchange for Newbucks, which can be used to purchase upgrades to the rancher's equipment or farm buildings. Except for the basic pink slime, slimes will only eat one of the three types of food; fruit, veggie, and meat. Slimes have a favorite food, if they eat this food they will produce double the normal number of plorts. The player moves the character around a variety of environments and can collect slimes, food items, and plorts by sucking them up with their vacuum tool (called a "Vacpack", a portmanteau of vacuum and backpack). They can only store a limited number of items and item types at a time and must go back to their ranch to unload their collected items before being able to collect more. The player must buy and upgrade various enclosures to house their collected slimes and farms for storing their food. Upgrades can also be aesthetic upgrades to the character's home, Vacpack, and the ranch itself.
Two types of slimes can be combined and enlarged by feeding a slime a plort from another species, making them noticeably larger, combining their physical characteristics, and allowing them to produce two plorts when fed, one plort of each of their base slimes. These hybrid slimes are known as "Largos".[10][11][12] However, if a Largo slime consumes a plort different from either species of slime it is made of, it becomes an aggressive malevolent black slime called the "Tarr", which devours all other slimes around it as well as being able to damage the player. The player can pump fresh water from ponds and springs to splash and disintegrate the Tarrs.
There are different kinds of slimes in the game, which all differ from small traits like simple ears, wings, and tails, to the ability to teleport or grab a chicken via a vine that emerges from the ground. Some of the types of slimes available in game include, docile (not feral), harmful, non-farmable, and feral. Most slimes also have a Gordo version of themselves. These Gordos are extremely large and cannot move around like regular or Largo slimes. These are found across the Far Far Range. Players can shoot food items at them until they explode, to gain normal versions of the Gordo slime's species. When exploded they also produce crates containing random loot as well as either a teleporter or "slime key" which allow access to new areas or fast-travel between known areas.
Development of Slime Rancher started in Popovich's apartment. As Popovich was an artist and designer rather than a programmer, he relied on other people's code to create a prototype of the game. He eventually enlisted technical director Mike Thomas to help with the programming. They worked on the game for eight hours a day, a practice Popovich used with employees of Monomi Park to avoid crunch.[13]
The Early Access version of the Slime Rancher received generally positive reviews. Heather Alexandra from Kotaku noticed some bugs, but gave the game a positive review, saying that "I'm not usually a fan of games with catharsis but when I return to my bright and goofy farm at the end of the day? I can't help but smile as wide as my slimy little friends." [sic][11] Steve Neilsen from Games Mojo awarded it 4.5 out of 5 stars, stating that "Slime Rancher is fun and addictive game, with a fun premise and cute creatures. The cartoon style graphics look amazing, and gameplay is clever and full of cute."[21]
The full release of the game got a score of 81/100 on Metacritic,[14] with reviewers saying it had the ability to keep you hooked for hours.[18] Reviewers also said it was relaxing and cathartic, but quite repetitive,[17] and successfully taps into the addictive nature of farming simulators.[20]
In Game Informer's Reader's Choice Best of 2017 Awards, the game tied in third place along with Forza Motorsport 7 for "Best Microsoft Game", while it came in second place for "Best Simulation Game".[25][26] The website also gave it the award for the latter category in their Best of 2017 Awards.[27]
A few weeks back a friend recommended Jonathan Crary's 24/7, a short, vital book I have just finished reading. I suspect a lot of it went over my head, but the basics are pretty simple. Crary, who is a professor of modern art and theory at Columbia, makes the case that the contemporary world's focus on an endless 24/7 treadmill of consumption and toil has made sleep the true enemy of capitalism. Sleep is the last place where you cannot be sold stuff, or made to work, and so capitalism must fight sleep, and it will probably be a fight to the death.
Crary takes this argument in a number of fascinating, alarming ways. What he doesn't mention - and I understand this, I guess - is a great-uncle of mine who used to own a turkey farm, and had heard that turkeys were so stupid that when the lights went off they thought the day was over. He rigged up a system in his turkey farm, a farm which clearly should have been shut down by the authorities, in which the lights continually went on and off, the theory being that the turkeys would age by a day each time this happened, and would be ready for market sooner. I don't need to add anything at this point, but I will: my great uncle was not a very nice man and should not be interpreted as the hero of this story.
Both of these things - Crary's illuminating book and the involuntary memory about a family member that it prompted - created what is basically the single least ideal mindset in which to experience Slime Rancher 2, which is out in early access at the moment and is taking over the world. Slime Rancher 2 is a thing of joy: exploration and curiosity delivered in thick, buttery pastels. But it is also the kind of horror that Crary would potentially identify as pure capitalist indoctrination - a game that people are exposed to rather than asked to play. I don't think that would be entirely fair, but everything about this game is contradictory and challenging.
Here's the basis of Slime Rancher 2. Like the first game you are dropped into a colourful world with a gadget that allows you to vacuum up colourful slime creatures and deposit them elsewhere. Quickly you start putting them in pens, and feeding them, and harvesting their waste to spend elsewhere and create various game loops that are undeniably pretty compelling. This is not the subtext, incidentally: this is the text of the game, as it were. Slime Rancher 2 is not trying to hide you from the fact that you're basically a cheery battery farmer - at least at the start.
The difference between the first game, which I have not played very much of, and the second game, which at the time of writing I have only played for a lazy morning, is that the world has changed so much. Slime Rancher 2 is absolutely gorgeous, a kind of duvet-soft archipelago filled with thick waving grass, sun-warmed rocks, and dreamy coastal vistas. It is such a pleasure to explore, I would be out there wandering even if I wasn't lured through it with the promise of slimes to capture.
795a8134c1