We can discuss the specifics of the API here that the developers will use to access components of the pine ecosystem like achievements, leaderboards, user info/friends, and online multiplayer gaming. Most of the APIs shouldn't be too hard to figure out (just method naming), but the online gaming will need to have some thought.
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Lastly (for now), if you guys agree with these do you mind if I start prototyping the nodejs API? I think the best way to figure out what's going to work is going to be to just get in there and start getting something working. If so, I'll start a git repo and then post it up here for everyone to check out. I will also create a nodejs setup guide if anyone here is unfamiliar and thinks that would be helpful to them.
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Precisely what I was going to say.I think putting some ideas up on Github will help us get moving forward and solidify any ideas we have.
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Maybe in some sort of strategy the developer would want to run the game engine in the background while telling the browser code what to render. This would make it much harder to cheat using something like a JavaScript console. I do like Luke's idea of having them be separate scripts because it makes them much easier to manage.
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I'm worried that having the pine API and input API loaded every time a game starts up could be slow. If we used a chrome extension we could have the code loaded when Pine starts up and use that extension for showing UI like friends coming online or achievements being gotten. The only thing is that if we decide not to use chrome later, we would need to find another way to do it. What do you think?
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