I'm sort of with Scott here, I don't think we have to regulate controllers at all. The Xbox controller has pretty much become the PC standard and is widely supported. Lots of gamer friends of mine have them just for PC gaming without even owning Xbox's. I think coming up with a way to show supported controllers in the marketplace is worthwhile, but trying to get developers to support certain ones isn't really our concern.
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Did you see the game controller API Alex had posted in one of the other threads? I think as long as developers support this and we note controllers that we know work with it then we will have enough of a standard; unless we get to the point of packaging a Pine with a controller.
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Hi guys, sorry I've been so busy this week. I think having games specify what controllers they need is something we should look into, but supporting the game controller API should be sufficient to get us rolling. Supporting that API lets projects like gamepad.js be used, which considerably simplifies the API and makes it easy to detect what controller is being used. It might even be a good idea to offer an API like gamepad.js in the future to make it easier on game developers.
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