On Mon, Aug 6, 2012 at 7:00 PM, Luke Stebner <
luke.s...@gmail.com> wrote:
> We could also enforce a github style model where if you want to have closed
> source games (private repos) then you pay us a flat rate and/or a percentage
> of your sales in order to be allowed to do, but still must agree to the
> above terms. If you'd like to release freeware (open source/public repos)
> then it costs you nothing to be allowed to do that. We can also enforce a
> much stricter review process on games that developers want to sell.
Like this model. =)
> I am 999999% for NO in game ads and NO in game microtransactions. I
> absolutely hate these and fully stand by them being the downfall of gaming.
Could you expand on this a bit? I fully agree with preventing in-game
banner ads, but I'm curious why you believe micro-transactions
contribute to "the downfall of gaming." It has it's place IMHO. As
long as the author remains responsible for the relevant
engine/interface/money and it's not the primary reason for a game's
existence, then I (currently) have no objections to in-game
transactions.
I expect this would mostly affect commercial games, but should in-game
product placements be considered as a form of advertising?
Best,
--
Scott Elcomb
@psema4 on Twitter / Identi.ca / Github & more
Atomic OS: Self Contained Microsystems
http://code.google.com/p/atomos/
Member of the Pirate Party of Canada
http://www.pirateparty.ca/