Thispage summarizes all the events in FTL Advanced Edition. I created it because I got tired of wading through slow wiki pages and unreadable XML data files, when I am trying to remember what a particular event does. Use Ctrl-F to find the event your are looking for, and have fun! Notes: You can use Ctrl-S to save a local copy of this page. Some events in the list may be test or demo events, which cannot be encountered via normal gameplay. It you have a suggestion, you can send feedback here. Settings Show full text for event responses var toggle = document.getElementById('showinner') update_showhidden(); toggle.addEventListener('change', update_showhidden); function update_showhidden() if (toggle.checked) document.body.className = 'showchildren'; else document.body.className = ''; EventsALISON_DEFECTORA Rebel ship is patrolling this beacon, and immediately turns to engage. As your crew scramble to battle readiness, sensors detect a short-range teleporter signal. An intruder is on board!
The dishonorable Rebel has deceived you. He damages your engines and steals your flight data before teleporting away. The fleet will be able to track you with ease. If they can't kill you now, that is!
A young Mantis in a charred uniform has teleported onto the deck. He begs for sanctuary from the Engi, and offers to serve in exchange for your protection. The Engi have already traced the teleporter signal and are offering a deal in exchange for the prisoner.
You find what appears to be pieces of a derelict ship coated with ice or crystal. Before you have a chance to dock, a few asteroids get past your shields and partially damage your engines. You'll have to pull out!
You find the decaying remains of some kind of ship coated with ice or crystal. You send some crew aboard to explore. Nearly everything is either destroyed or unidentifiable, but one of the weapons appears salvageable and there's a strange stasis pod that catches your eye.
Your arrival is greeted by numerous computer alerts. The nearby automated Rebel scout has used a local satellite to deploy a virus to disrupt your Shields System. Hopefully it won't cause further problems before you can destroy it.
You jump into the middle of an asteroid field. Looking around, you find you are surrounded by dozens of wrecks of other ships. Faint wisps of light can be seen moving between wrecks. As you watch, they seem to be changing path and floating toward your ship!
You catch a glimpse of a strange signal coming from a space station before your sensors shut off unexpectedly. As you discover that your sensors are being jammed, you hear hostiles beam onto your ship.
You arrive to find yourself extremely close to a star. You receive a message from a pirate ship, "I'm glad you arrived; our ship is damaged and we were getting desperate... I hope you don't mind if we take yours." Hostiles detected on board our ship!
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You're not certain how it's able to keep fighting with the amount of damage it has sustained. It looks like it's transferred power to the teleporter as well as... some kind of super weapon. Be prepared... this is it!
You regretfully leave the area, not able to watch them get destroyed. A short while later you get a second message, "We survived, no thanks to you! Don't think I don't know that the Rebels are hunting for you. I'll be sure to tell them where you are the next time I see them!"
They reluctantly agree. Once aboard, you watch as their ship crashes against a massive rock. They thank you, but say "I don't know what we'll do without our ship. As the Captain, I feel obligated to help you with your mission."
They refuse at first, but after another blast rocks their ship they agree and beam aboard your ship. They say, "Thank you but we really should return to our families... I'm sure we can muster up a reward if you take us home."
You succeed in preventing them from being entirely destroyed, your improved hull taking the brunt of the asteroids that make it past your defenses. They offer you some of the scrap and fuel they were mining out of the asteroid as thanks.
Your drone succeeds in keeping their ship from breaking apart while they fix it, however you take some damage while attempting to leave the asteroid field. They offer you some military supplies as thanks for saving them.
The drone keeps the ship stable enough to allow them to escape the asteroid field. They message you with map coordinates, "You're that Federation ship the Rebels are after, aren't you? I can't offer much but I heard there was a Federation loyalist base nearby. Maybe they can help you?"
The cornered and frightened Mantis attacks as soon as you approach. You're able to subdue him and leave him at a Mantis colony in a neighboring system. They don't seem pleased or grateful at his return.
The Mantis is terrified at the sight of your crewmember. He immediately attacks his Engi rescuers, and your crewmember is forced to kill him. The Engi are grateful for your help and offer a small reward.
The Mantis calms down and communicates thanks to the Engi and yourself for helping. He requests to be dropped off at a nearby planet, at the human colony where he was raised. They are grateful for his return and offer a reward.
The colony is a mining operation that specializes in FTL fuel. Robert's family, the head engineers, are excited to see him, and are very grateful for his return. Apparently he ran away to 'join the Federation' like his older brother, but was never accepted onto a ship.
Odd radar pings from a huge, orbiting asteroid here reveal a Crystalline cache of some kind. A deep crater has been sealed over with a thick layer of crystal to keep whatever's inside safe - it'd take some serious firepower to break though.
You send a crewmember down to check out the cache. The comm goes dead, and shortly thereafter massive gravity readings are detected on the asteroid. You must have triggered some kind of singularity booby trap! We've got to leave now before we're pulled in!
You push the impulse engines to their limit and are able to break out of the gravity well. Your crewmember, along with the stockpile, is reduced to the size of a tennis ball - but you're left in one piece.
You swoop into the heart of the distortion and pick up your crewmember and the cargo. You then eject your FTL fuel and ignite it, sending a shock wave that thrusts your ship well beyond the event horizon of the singularity. That was close.
You floor the engines to escape the gravity well while trying to get a teleporter lock on your crewmember despite the massive interference. You're barely able to get them back on board before the entire area is consumed into the singularity.
You swoop into the heart of the distortion and pick up your crewmember and the cargo. Your top of the line impulse engines are barely able to get your ship out of the gravity well before the whole ship is consumed. That was close.
You speak at length about nothing particularly interesting. "Wow, thanks. Oh look, another alien ship! I wonder if they're as nice as you." Seeing the Rebel decals you doubt they're friendly. They spot you and move in to attack, while the Crystalline civilian jumps away.
You speak at length about nothing particularly interesting. "Wow, thanks! I don't know if this is of any use to you, but we have some supplies we can offer you. Perhaps you can use them on your trip!"
For a moment you assume it's a glitch, but no... you've found a Federation military ship! They hail you and, after some probing, reveal that they deserted the Federation fleet before stumbling into this sector while seeking refuge.
You send over some supplies to help them on their way and in return they upload their flight plan to your computer, allowing you to map the sector! "The Federation fleet's still standing - get there while you can!"
You do as you're asked and send a crewmember down to the planet to assist. They discover a massive Crystal excavation operation and it quickly becomes clear this is a task that will take days, not hours.
You're committed to both saving the Federation and upholding the principles it worked to maintain. Your crewmember will remain and make good on the promise - you still have a galaxy to save. They give you some supplies for your trouble.
The Crystalline captain contacts you urgently: "What is the meaning of this?! Had you no wish to aid us you might simply have declined, but THIS... is an insult!" His turns his massive ship on yours and you prepare to fight for your life.
You've made a commitment, and that still means something. You wait one jump cycle and then inquire with the Crystalline captain about the status of the operation. "We respect your strength. The operation will take one more cycle."
Another cycle passes while the Rebel fleet draws ever nearer. You contact the captain again. "Alien Captain, your knowledge of our customs has most impressed us. Your crewmember is on their way back to you now, along with a token of our respect."
You arrive near what appears to be a Crystalline research facility. A scientist quickly messages you, "Ah! You're those aliens! Please, I've heard so much about you and I'm really curious about your physiology! Would you let us run a few simple tests?"
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