It is the 31st century. The invading Clans drive towards Terra as the feudal houses of the Inner Sphere collapse into civil war. Amidst the ensuing chaos, will you be a forgotten casualty...or a living legend?"
MechWarrior: Living Legends is 16v16 total war in the BattleTech universe. Stride the battlefield in a titanic BattleMech - or swarm enemy 'Mechs as armored infantry. Rule the streets as a tank commander, or pound the enemy with field guns and cruise missiles. Dominate the skies in fusion-powered aerospace fighters and nimble VTOL attackers.
Built on the Crysis engine, and featuring Battlefield's open maps and domination style gameplay. Matches escalate from skirmishes to ferocious armor battles and airstrikes. But you'll always start on even ground: there are no persistent unlocks or levels.
Total warfare in the legendary BattleTech universe. Standalone. Actively, passionately developed. Totally free.
Huge props and respect to project lead Invictus for slaving away for about three months solo, putting together all the art and other work for these cockpits! That's some seriously legendary dedication!
All Tbolts now refire a bit faster, and hopefully their ammo's missile behavior will be more consistent. The Masakari/Warhawk got shrunk slightly, had its hitboxes adjusted, and the missile-spawning-in-cockpit-itis has been mitigated. Lastly, as usual, a handful of variants have had their loadouts adjusted.
The game's graphics.cfg has also been updated to provide better stability without sacrificing too much visual goodness. This means better shadow rendering and enabled SSAO (less flatness everywhere). The file also now incorporates several new keybinds by default to let you toggle some visual features and info, in case you're running into FPS and stability issues. There's also a key to toggle the net_channelstats command (
Wiki.mechlivinglegends.net ), which is quite helpful for troubleshooting connectivity problems.
And that covers just about all the important points in v0.16.2! You can view the full changelog at
Wiki.mechlivinglegends.net. This doesn't include all the map updates (TC_Clearcut, for one...) that have happened since last summer, but perhaps we'll cover that next!
Want ancient broken multiplayer? This mod has that. Only that. We have your desync sticking you in the hanger till you reconnect 2-3-5 times or never, your rubberbanding aerospace and vtols, failure for hits on projectile weapons to register, slightly uneven terrain that stops you dead. All things that can not be fixed and have been stated as much by the devs. If you want to play an online only game that tries to be mechwarrior yet isn't and had all those flaws, this is the one for you. The only game where horribly balanced and implemented aero and vtol is considered a good unique thing because it provides combined arms. Nevermind to fly that aero good which really needs a controller you will have to rig up all kinds of custom stuff for the archaic control system that you have to exit the game to change in order to fly properly. No mousewheel for zoom or throttle control or anything of course. Then you have the vets that know how to exploit the ancient netcode who rubberband and loop around in fast moving aero in a difficult to hit way, because they are stuttering and teleporting around in circles.
It's still alpha version. Netcode is ancient because of Crysis Wars, not because MWLL devs made it like that on purpose. Try playing wired, not with Wi-Fi. I understand your pain, but please, try to understand also: this is developers pain too. Modding Crysis is unbelievably hard these days, if not impossible. If you are interested in details, please take look at Crysis Co-op mod. Its developers have done impossible, they re-implemented the AI system in multiplayer. But without Crytek's help and without engine source codes they had to do reverse-engineering and hacking a lot. If only Crytek would release its full sources for CryEngine 2, then it would be possible to do much more and fix a lot of annoying bugs, like the ones that you mentioned about multiplayer code. BTW Crytek refused to release CE2 sources when co-op devs asked for it.
Crashes to the desktop do tend to happen, but one step you can take to minimize the chances of it happening is by ensuring you are not using a game resolution higher than 1920x1080. CryEngine 2, being as old as it is, doesn't like to play nice with higher resolutions that more modern technologies can support. At least, not always.
Yes, this mod is still alive and populated!
It started development sometime around 2008, and progressed a good deal until late 2012/early 2013. Around that time, development by Wandering Samurai Studios completely stopped (for more info on that, the following segment of this video gives a pretty nice explanation: Youtu.be), and the mod floundered for the next three years while its playerbase dwindled and GameSpy (the server lobby service) was shut down. However, in late 2016, development was restarted by the community, with permission given by MWLL's original founders. Since then, development has continued at a fairly steady pace, with lots of fixes and content implemented (and planned!).
But WOW, the community is great. Thank you guys for continuing it. It way seem that today Crytek doesn't care about Crysis mods at all. It's quite close to being true, however I've asked the official representatives, and they told me that "Crytek is willing to talk with any project, no matter which version of CryEngine is used". Contact Crytek representatives, which is easy, and they will promote your project on Crytek's official website. It is really important that more projects based on CryEngine versions will be showcased to CryEngine's community . It's also a good PR for this mod. You might even try to get a separate CryEngine 2 SDK for your project.
It would be great if you could join the Official CRYENGINE Discord Server to discuss this further if you wish. For marketing projects they require to accept marketing support from Crytek by registering your game on the Game Registration page and ticking the Marketing Support check-box.
Your comment action was successful. When a comment is deleted all replies to the comment will be removed as well. Because you are an admin, you can click the \"view deleted\" link above to view deleted comments in-case you wish to undelete them in the future. If this was a mistake, click the link again to reverse the change.
3a8082e126