I'll try and get some notes in the wiki sometime.
As well as AoI itself, two plugins are needed: STL translator and solid model
editor.
I had some problems getting AoI to savethe layout directly to STL - ended up
saving first to OBJ format, then using MeshLab to load that and save it as STL.
I did have some problems getting Skeinforge to accept the output from AoI, as
the objects need to be turned into tri-meshes. See Adrian's notes in the RepRap
wiki (http://reprap.org/wiki/AoI, hint 8).
I also discovered a useful explanation by Adrian of "manifold" structures and
challenges of Boolean geometric modelling:
http://reprap.org/wiki/Separate_page_on_the_question
#g
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