Thesewere carefully adjusted comparing how individual and combinations of settings were affecting the overall fps, and with my understanding and practical knowledge of how the 3D rendering pipeline is working behind the scene.
There are several items contributing to the overall performance of FS2020, some are intrinsic like its settings and others are solely system related. Overall the system has a bucket of resources per-frame and both the OS and the simulator rendering engine must be tuned to fit as much as possible into this bucket. In effect some of these settings can be detrimental to the performance because they could sometimes take too much room and fight with others trying to take their spot in the bucket.
Render scaling is the most important one to achieving the results because it makes the simulator rendering slightly above 2K but without the visual distraction of non-integrally zoomed pixels ( 2070S is mostly suited for 2K gaming, 2060 for 1K and 2080 for 4K).
These are often forgotten but they can have an impact to the overall fps. I prefer more road traffic because it is more immersive and ubiquitous in any city flying, and keep the other to sane minimums for performance reasons.
This is great in-depth material about some modern game engine implementation and tricks:
Modern Rendering Engine dissection, optimizing alpha testing for the foliage
What is the Timothy Lottes CAS Shader implemented in FS2020 (doc and demo)
I was waiting to see if you hit on the key, IMO, setting: scaling. I agree with you that at 80% scaling at 4K native screen resolution, the difference in quality is almost imperceptible but gain in FPS is substantial.
My understanding is that when you run 2160 screen resolution at a render scaling of 70 your effective screen resolution becomes 2160 x 0.7 = 1512.
I see this most obviously when running 1080 at render scaling of 50 (giving me 540 screen resolution). The difference between 50 and 100 is very obvious when looking at the gauge rendering.
Hello,
I have been having a hell of a time with premiere crashing and moving slowly lately. It feels like I'm in a vortex of (not responding), media pending, or straight crashes. I am trying to use Premiere Pro 23.2. I am aware of an error message that says that the 2070 Super card is not supported by Adobe, so I have to proceed with some sort of known error. It gives no reason for this change and I cannot figure out what is happening. I have tried to roll back Premiere but then I am unable to open the project file I originally created in the newer version of Premiere.
I have read some posts that talk about specifically downloading the NVIDIA studio driver. I have tried this and playback and editing continues to be sluggish and unresponsive. This is essentially making it impossible for me to edit any projects due to the bugginess of the system.
Does anyone know what is going on here or have a workaround/ fix for this? I have included details of my system below. Is it time to switch to DaVinci as the main video editing method?
Processor AMD Ryzen 9 3950X 16-Core Processor 3.50 GHz
Installed RAM 64.0 GB
Graphics Card: EVGA Geforce RTX 2070 Super
So here I am just finished re-testing all of my graphics cards under the new drivers for the GeForce RTX 2060/2070 SUPER graphics cards as well as the new Radeon RX 5700 series cards, in all of my synthetic and gaming tests at 1080p, 1440p, 4K when I think of testing SUPER in NVLink. I've been sitting at my desk for 16-20 hours a day benchmarking, testing, reading, and writing for all of this content that started with SUPER, will go into Navi in a couple of days, and then there is a mountain of content that I have in the works after that.
As I said, I'm sitting here benching and writing when the thought comes to me: 'Anthony, you have TWO new GeForce RTX 2070 SUPER cards... and they support NVLink... why are you not testing them?' It was like a slap to my face, how could I have NOT tested these bad boys in multi-GPU?! It's almost offensive to not have tested them in my lab already, so away I went - grabbed my NVLink bridge and hooked up the two RTX 2070 SUPER cards I have here already.
Back in 2000s some of you will know I worked in IT retail selling custom PCs and computer parts, and back in those days I would sometimes (and not always) recommend multi-GPU setups. It was a different time for multi-GPU back then, and things haven't gotten better -- instead, it's worse. This article isn't acting as me recommending anyone buy two RTX 2070 SUPER graphics cards and throw them in NVLink, but more of a "I have two cards here and want to show you what they can do because WHY NOT".
Welcome to the latest revision of our GPU test bed, with our system being upgraded from the Intel Core i7-7700K to the Core i7-8700K. The CPU is cooled by the Corsair H115i PRO cooler, with the 8700K overclocked to 5GHz. We've stayed with GIGABYTE for our motherboard with their awesome Z370 AORUS Gaming 7.
We approached our friends at HyperX for a kit of their kick ass HyperX Predator DDR4-2933MHz RAM (HX429C15PB3AK4/32), with 2 x 8GB sticks for a total of 16GB DDR4-2933. The RAM stands out through every minute of our testing as it has beautiful RGB lights giving the system a slick look while benchmarking our lives away, while the Z370 AORUS Gaming 7 motherboard joins in with its own array of RGB lighting.
3DMark has been a staple benchmark for years now, all the way back to when The Matrix was released and Futuremark had bullet time inspired benchmarks. 3DMark is the perfect tool to see if your system - most important, your CPU and GPU - is performing as it should. You can search results for your GPU, to see if it falls in line with other systems based on similar hardware.
Heaven is an intensive GPU benchmark that really pushes your silicon to its limits. It's another favorite of ours as it has some great scaling for multi-GPU testing, and it's great for getting your GPU to 100% for power and noise testing.
Middle-earth: Shadow of War is a sequel to the popular Shadow of Mordor, which was powered by the Lithtech engine. When cranked up to maximum detail, it will chew through your GPU and its VRAM like it's nothing.
Far Cry New Dawn was developed by Ubisoft, and is powered the Dunia Engine, an engine that has been modified over the years for Far Cry and last used in Far Cry 5. Dunia Engine itself was a modified version of CRYENGINE, scaling incredibly well on all sorts of hardware.
Shadow of the Tomb Raider is one of the latest games to join our graphics card benchmark lineup, with the game built using the Foundation engine as a base, the same engine in Rise of the Tomb Raider. Eidos Montreal R&D department made lots of changes to the engine during the development of Shadow of the Tomb Raider to make it one of the best-looking games out right now.
Another game I use as a staple multi-GPU benchmark is Middle-earth: Shadow of War which is relentless on GPUs and VRAM, so the RTX 2070 SUPER NVLink scoring 144FPS average at 1440p was a big surprise. The single RTX 2070 SUPER performs well at 108FPS meaning the NVLink rig is 33% better, not bad - as it beats the RTX 2080 Ti once again with its 131FPS average in SoW.
In the synthetic 3DMark and Heaven benchmarks the RTX 2070 SUPER NVLink setup shines... I wish we had that type of scaling in games as it's pretty much double across the board: FireStrike Ultra (the 4K run) sees single RTX 2070 SUPER with a GPU score of 5948 while the NVLink rig pushes 11,178. Imagine that type of scaling in more games... I want that world. Still, the 4K scaling in games isn't bad in what I tested so far.
But when it comes to games like Shadow of War at 4K, the RTX 2070 SUPER in NVLink really lights up with a gigantic 101FPS average compared to the single RTX 2070 SUPER and its 66FPS average, representing an increase of 53% -- that's what I'm talking about. If you want 4K 120FPS gaming you're going to need to spend the big bucks though with two RTX 2080 Ti in NVLink scoring 124FPS. Another thing: this is at Ultra, dialing down the settings will easily deliver 4K 120FPS gaming in Shadow of War on RTX 2070 SUPER NVLink.
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