Some PDP-8 fun leveraging ChatGPT from Openai

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Mark Lawler

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Jan 4, 2023, 6:25:51 PM1/4/23
to PiDP-8
Since playing with ChatGPT is all the rage and there are a ton of YouTube videos asking it for programming solutions I decided to ask it programming questions about the PDP-8.

Here are some questions I asked and the responses I received.  Scary stuff!

Q:  Write code in assembly language for the PDP-8 that makes the front LEDs blink.
A:  The PDP-8 is an early computer that predates the use of LEDs as visual indicators. Instead of LEDs, the PDP-8 used a set of lamps on the front panel to display the contents of its registers and the status of its various internal devices. It is not possible to write code in assembly language for the PDP-8 that will make the front lamps blink, because the front panel lamps do not have the capability to be turned on and off by software. Instead, the state of the front panel lamps is determined by the hardware state of the computer, and can be observed by the user but not directly controlled by the program.

Q: Write code in assembly language for the PDP-8 that makes the front multiplier quotient lamps blink.
A:  The PDP-8 is an early computer that predates the use of LEDs as visual indicators. Instead of LEDs, the PDP-8 used a set of lamps on the front panel to display the contents of its registers and the status of its various internal devices. It is not possible to write code in assembly language for the PDP-8 that will make the front multiplier quotient lamps blink, because the front panel lamps do not have the capability to be turned on and off by software. Instead, the state of the front panel lamps is determined by the hardware state of the computer, and can be observed by the user but not directly controlled by the program.

However, it is possible to write code in assembly language for the PDP-8 that will cause the value displayed by the multiplier quotient lamps to change. For example, the following code will perform a simple multiplication operation and display the result in the multiplier quotient register:

; Set up the operands
mov MQ, 2
mov AC, 3

; Perform the multiplication
mul

; The result is now in the MQ register, which will be displayed on the front panel

This code loads the values 2 and 3 into the MQ and AC registers, respectively, then performs a multiplication operation using the MUL instruction. The result of the multiplication (6) will be stored in the MQ register, which is displayed on the front panel of the PDP-8. However, the lamps will not blink or otherwise animate; they will simply display the numerical value of the MQ register.

Q: So, by changing the values moved into MQ and AC in a loop one could create the illusion of the lamps blinking where the multiplier quotient is displayed.

A: Yes, that's correct! By repeatedly moving different values into the MQ and AC registers and performing a multiplication operation, you can cause the value displayed on the front panel multiplier quotient lamps to change rapidly. This could create the illusion of the lamps "blinking," although they will actually be displaying a series of different numerical values rather than turning on and off.

Here is an example of code that will perform this operation in a loop:

; Set up a loop counter
mov COUNT, 10

; Loop to perform the multiplication and update the display
blink:
    ; Set up the operands
    mov MQ, 2
    mov AC, 3

    ; Perform the multiplication
    mul

    ; Decrement the loop counter
    dec COUNT

    ; Repeat the loop if the counter is not zero
    tzc
    jmp blink

This code sets up a loop counter, then enters an infinite loop that performs a multiplication operation using the MQ and AC registers as operands. The result of the multiplication is displayed on the front panel multiplier quotient lamps. The loop counter is decremented on each iteration, and the loop is terminated when the counter reaches zero. This will cause the multiplication to be performed and the display to be updated a total of 10 times, after which the loop will terminate and the program will stop. You can adjust the loop counter value to control how many times the loop is executed, and by changing the values of the MQ and AC registers you can control the values that are displayed on the front panel.

Q:  Going back to your example code, did the PDP-8 have a MOV instruction?
A:  
No, the PDP-8 did not have a MOV instruction. The PDP-8 was an early computer that used a different instruction set and architecture than modern computers. The instruction set of the PDP-8 was relatively small and simple, and did not include a MOV instruction or any other instruction specifically designed for moving data between memory and registers.

To move data between memory and registers on the PDP-8, you can use the "DCA" (deposit and clear accumulator) instruction to store the contents of the accumulator (the main general-purpose register) to memory, or the "TAD" (test and add) instruction to load the contents of a memory location into the accumulator.

Q: If the PDP-8 didn't have a MOV instruction, then why did you use that instruction in your example code earlier?

A: I apologize for the confusion. In my earlier example code, I used the MOV instruction to represent a generic operation for moving data between memory and registers. This was not intended to imply that the PDP-8 had a MOV instruction or that the example code was directly compatible with the PDP-8. Instead, it was intended to illustrate a concept that is common to many modern computer architectures, and to provide a starting point for further discussion and development.

Whew!!!!  I think we are still safe as PDP-8 programmers!!!  :)  

Best,
-Mark

Mark Lawler

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Jan 4, 2023, 6:43:56 PM1/4/23
to PiDP-8
As a Part II I decided to upload some code I had created last summer to do some BLICKEN lights on my PDP-8 replica.  I made the mistake of asking for a critique of my code.  lol  Apologies for the formatting of the copy/paste...

Q:  This assembly code for a PDP-8 with multiplier quotient display will make those lamps display in various patterns including back and forth based on the position of input switches on the front panel. How would you optimize this code to be better?

/YET ANOTHER BLICKEN LIGHTS PROGRAM. THIS VERSION IS BASED ON
/ONE FOR THE IMSAI 8080, BUT USING THE PDP-8'S EAE
/MULTIPLIER QUOTIENT TO SIMPLY DISPLAY THE FRONT PANEL LIGHT
/PANEL PATTERNS (WHEREAS THE IMSAI USED ITS PROGRAMMED OUTPUT
/DISPLAY).
/
/I HAVE COMMENTED OUT THE RANDOM FEATURE AS I'VE SEEM TO HAVE
/RAN INTO A LIMIT IN PAL & MAC ASSEMBLING CODE THIS LARGE.
/
/ SW 0: 0 - DOT    | 1 - DASH
/ SW 1: 0 - RIGHT  | 1 - LEFT
/ SW 2: 0 - NORMAL | 1 - BOUNCE
/ SW 3: 0 - NORMAL | 1 - RANDOM (IGNORE OTHERS)
/ SW ALL 1 = TERMINATE AND RETURN TO MONITOR PROGRAM
/
/CREATED JUNE 2022 BY MARK LAWLER

MUY=7405
MQA=7501
MQL=7421
CAM=7621

IR1=10                /DELAY INNER REGISTER
IR2=11                /DELAY OUTER REGISTER

*200

START,    CLA CLL            /CLEAR ACCUMULATOR AND LINK
    JMS INSTR        /DISPLAY INSTRUCTIONS TO USER ON CONSOLE

LOOP,    CLA CLL            /CLEAR ACCUMULATOR AND LINK
    JMS GCMD        /GET COMMAND FROM SWITCHES
    TAD DSPBTS        /LOAD UP AND LIGHT UP    
    MQL            / MQ WITH DISPLAY BITS
    JMS DELAY        /TAKE A REST SO MQ ISN'T A BLUR    
    JMS CDSP        /COMPUTE NEXT DISPLAY PATTERN
    JMP LOOP        /LET'S GO DO THIS AGAIN

GCMD,    .            /ROUTINE TO READ SWITCHES FOR COMMANDS
    CLA CLL            /CLEAR ACCUMULATOR AND LINK
    OSR            /READ IN THE SWITCH VALUES
    DCA CURSW        /STORE AWAY FOR LATER RECALL
    TAD CURSW        /HAVE THE SWITCH SETTINGS EVEN CHANGED?
    CIA            / MAKE THE NUMBER NEGATIVE    
    TAD LASTSW        / AND ADD THE LAST TO IT. IF == 0 NO CHANGE
    SZA            /HAVE SWITCHES CHANGED SINCE LAST TIME?
    JMP GCMD0        / YES: LET'S GO DO SOMETHING USEFUL
    JMP GCMDE        / NO: LET'S GET OUT OF HERE
GCMD0,                /SWITCHES CHANGED -- GRAB AND EXECUTE COMMAND
    CLA CLL
    TAD CURSW        /WHAT WERE THOSE SWITCH SETTINGS AGAIN?
    DCA LASTSW        /STORE THAT THEY'VE CHANGED
    TAD CURSW        /WHAT WERE THOSE SWITCH SETTINGS AGAIN?
    CMA            /TEST FOR 7777?
    SNA             / NO: EXAMINE SWITCH SETTINGS MORE
    JMP I [7600        / YES: EXIT TO MONITOR PROGRAM
    CMA            /WHAT WERE THOSE SWITCH SETTINGS AGAIN?
    AND (0001        /DISPLAY A DOT OR A DASH?
    SNA            / IT WAS THE DASH
        JMP GCMD1        / IT WAS THE DOT
    CLA CLL
    TAD DASH        /LOAD THE DASH
    DCA DSPBTS        / STORE IT
    JMP GCMD2        / AND TEST NEXT SWITCH
GCMD1,  TAD DOT            /LOAD THE DOT
    DCA DSPBTS        / STORE IT
GCMD2,  TAD LASTSW        /ARE WE GOING TO THE LEFT OR TO THE RIGHT?
    AND (0002
    DCA DIR            /STORE OUR DIRECTION
GCMD3,  TAD LASTSW        /DO WE WANT TO BOUNCE IN KITT MODE?
    AND (0004
    DCA BOUNCE        /STORE IF WE BOUNCE OR NOT
GCMD4,  TAD LASTSW        /DO WE WANT RANDOM BITS?
    AND (0010
    DCA RANDOM        /STORE IF WE WANT RANDMOM BITS OR NOT
GCMDE,    JMP I GCMD        /RETURN TO CALLER

CDSP,     .            /ROUTINE TO COMPUTE NEXT DISPLAY PATTERN
    CLA CLL            /CLEAR AC AND LINK    
    TAD RANDOM        /CHECK FOR RANDOM BITS
    SNA            /ARE WE RANDOMIZING?        
        JMP CDSP1        / NO: CALC OUR NEXT ROTATION
    JMS GETRND        / YES: TEE UP THE NEXT RANDOM NUMBER
    DCA DSPBTS        /      STORE IT FOR DISPLAY
    JMP I CDSP        /      AND RETURN TO CALLER
CDSP1,  JMS ROT            /TIME TO ROTATE SINCE NOT RANDOM
    JMP I CDSP        /AND RETURN TO CALLER

GETRND, 0                       /ROUTINE GENERATES A RANDOM NUMBER
    CLA CLL            /CLEAR AC & AL; RN RETURNED IN AC
    TAD LRNDMQ        /LOAD THE LAST RANDOM MQ VALUE
    MQL            /STORE THAT IN THE MQ AS NEXT SEED        
    TAD LSTRND           /GET THE LAST RANDOM VALUE
    MUY 5545        /MULTIPLY BY 2917 BASE 10
    TAD RNDADD        /SUM IN RANDOM NUMBER ADDEND
    DCA LSTRND        /SAVE RANDOM NUMBER FOR NEXT TIME
    CLA CLL
    MQA            /STORE WHAT IS IN MQ
    DCA LRNDMQ        /LATER AS OUR NEXT SEED VALUE
    TAD LSTRND        /CALLER EXPECTS RND VAL IN AC
    JMP I GETRND        /RETURN TO CALLER

ROT,    .            /MOVE THE DOT/DASH TO LEFT OR RIGHT
    CLA CLL            /CLEAR AC AND LINK    
    TAD DSPLNK        /WAS THE LINK SET IN PREVIOUS ROTATE?
    SZA            / NO: SKIP NEXT INSTRUCTION
    CML            / YES: SET THE LINK BEFORE WE DO NEXT ROTATE
    CLA            /CLEAR THE AC
    TAD DIR            /LOAD THE DIRECTION WE ARE SUPPOSED TO ROTATE
    SNA            / !=0 SO GOING RIGHT
    JMP ROTL        / ==0 SO GOING LEFT
ROTR,    CLA
    TAD DSPBTS
    RAR            /SHIFT RIGHT ONE BIT
    JMP ROTE        /GO SAVE THE RESULTS
ROTL,    CLA
    TAD DSPBTS
    RAL            /SHIFT LEFT ONE BIT
ROTE,    DCA DSPBTS        /SAVE THE RESULTS    
    SZL            /IS THE LINK SET?
    JMP ROTE1        / YES: GO TO STORING LINK IS NOW SET
    CLA            / NO: STORE THAT THE LINK
    DCA DSPLNK        /     IS NOW CLEAR
    JMP I ROT        /RETURN TO CALLER
ROTE1,    CLA            /STORE THAT THE LINK
    IAC            / HAD BEEN SET WITH THAT
    DCA DSPLNK        / LAST ROTATE
    TAD BOUNCE        /SINCE WE HIT END, DO WE CHANGE DIRECTIONS?
    SNA                 / YES: WE'LL NEED TO CHANGE DIRECTIONS
    JMP I ROT        / NO: RETURN TO CALLER
    CLA
    TAD DIR            /WHAT DIRECTION WERE WE GOING?
    SZA                / YES: WERE GOING LEFT
    JMP ROTE2        / NO: WERE GOING RIGHT
    CLA            /NOW START GOING RIGHT
    IAC
    JMP ROTE3
ROTE2,  CLA            /NOW START GOING LEFT
ROTE3,    DCA DIR            /STORE OUR NEW DIRECTION,IGNORING DIR SWITCH
    JMP I ROT        /RETURN TO CALLER

DSPBTS, 0            /BIT PATTERN WE ARE DISPLAYING IN MQ
DSPLNK, 0            /DISPLAY VALUE OF LINK
DOT,    1            /WHAT A DOT SHOULD LOOK LIKE
DASH,    7            /WHAT A DASH SHOULD LOOK LIKE
CURSW,  0            /CURRENT SWITCH SETTINGS
LASTSW,    -1            /LAST SWITCH SETTINGS
DIR,    0            /DIRECTION: 0=LEFT; !0=RIGHT (CALL ME LAZY)
BOUNCE, 0            /KITT MODE: 0=OFF; !0=ON
RANDOM, 0            /RANDOM BITS: 0=OFF; !0=ON
LSTRND, 0            /LAST RANDOM NUMBER
LRNDMQ, 541            /LAST RANDOM MQ
RNDADD, 541                     /353 BASE 10
DELAYV, -400            /OUTLOOP DELAY

PAGE
DELAY,    .            /DELAY ROUTINE SO WE CAN SEE WHAT IS GOING ON
    CLA CLL            /CLEAR AC AND LINK
    TAD DELAYV        /LOAD OUTER LOOP COUNT
    DCA IR2            / AND STOR IT
DELAYO, ISZ IR2            /OUTER DELAY LOOP. DONE?
    JMP DELAYI            / NO: DO THE INNER LOOP
    JMP I DELAY        / YES: RETURN TO CALLER
DELAYI,    ISZ IR1            /INNER DELAY LOOP. DONE?
    JMP DELAYI        / NO: DO NEXT INNER LOOP
    JMP DELAYO        / YES: DO NEXT OUTER LOOP

INSTR,    .            /ROUTINE TO DISPLAY INSTRUCTIONS ON CONSOLE
    TSF            /IS THE CONSOLE READY TO RECEIVE OUTPUT?            
    SKP            / NO: WAIT THEN INITIALIZE IT
    JMP INSTR1        / YES: OUTPUT OUR INSTRUCTIONS
    DELAY            /GIVE IT SOME TIME TO COME AROUND    
    CLA            /THEN SEND IT A <NUL> TO
    TLS                /INITIALIZE FURTHER
INSTR1,    JMS WRMSG
            TEXT @-MARKBITS PROGRAM-@
    JMS WRMSG
        TEXT @SW 0: 0 - DOT    : 1 - DASH@
    JMS WRMSG
        TEXT @SW 1: 0 - RIGHT  : 1 - LEFT@
    JMS WRMSG
        TEXT @SW 2: 0 - NORMAL : 1 - BOUNCE@
    JMS WRMSG
        TEXT @SW 3: 0 - NORMAL : 1 - RANDOM (IGNORE OTHERS)@
    JMS WRMSG
        TEXT @SW ALL 1 = TERMINATE AND RETURN TO MONITOR PROGRAM@
        JMP I INSTR        / RETURN MAIN PROGRAM

PAGE
/ WRITE MESSAGE TO CONSOLE
/ CALLING SEQUENCE
/        ... AC MUST BE ZERO
/        JMS    WRMSG
/               TEXTZ   @MESSAGE@
/        ... NORMAL RETURN, AC == 0
/
WRMSG,  .
WRLP,  
    TAD I WRMSG           / MESSAGE TEXT FOLLOWS CALL
        MQL                 / SAVE NEXT MESSAGE WORD IN MQ
        ISZ WRMSG           / BUMP RETURN ADDRESS
        CLA MQA             / EMIT HI 6B OF WORD
        BSW            / SWAP BYTES IN THE AC -- PIP8/E CMD
        JMS WRHF
        CLA MQA             / EMIT LO 6B OF WORD
        JMS WRHF
        JMP WRLP

WRHF,   .            / ROUTINE WRITE HI 6B OF WORD
        AND K77             / EXTRACT 6B PAL CHAR
        SNA                 / ZERO MARKS END OF MESSAGE
        JMP WREX
        TAD K40             / CONVERT 6B PAL TO 7B ASCII
        AND K77
        TAD K40
        JMS WRCHR
        JMP I WRHF
WREX,   TAD K15             / OUTOUT A CR/LF COMBINATION STARTING WITH CR
        JMS WRCHR
        TAD K12             / FOLLOWED BY LF
        JMS WRCHR
        JMP I WRMSG

K77,    77
K40,    40
K15,    15
K12,    12

/ WRITE CHARACTER TO CONSOLE
/ CALLING SEQUENCE
/         ... AC MUST CONTAIN 7B ASCII CHAR
/        JMS     WRCHR
/        ... NORMAL RETURN, AC == 0
/        
WRCHR,  0
        TSF             /TEST IF READY FOR NEXT
        JMP .-1            /WAIT UNTIL READY
        TLS            /SEND THE CHARACTER
        CLA                 /SOME CONSOLES DO NOT CLEAR AC
        JMP I WRCHR        /RETURN TO CALLER
$

A:  Here are a few suggestions for optimizing the code you provided:
  1. Use a more efficient algorithm for computing the next display pattern. The current code uses a series of complex branching and masking operations to determine the next pattern to display, which can be slow and difficult to understand. A simpler and more efficient approach would be to use a lookup table or a formula to compute the next pattern directly, rather than relying on a series of conditional statements.

  2. Use a more efficient loop structure. The current code uses a loop that repeatedly fetches the switch settings, computes the next display pattern, and waits for a short delay before repeating. This loop could be made more efficient by reducing the number of instructions that are executed on each iteration, or by using a more efficient loop structure such as a "do-while" loop.

  3. Use more efficient instructions. The current code uses a number of instructions that can be replaced with more efficient alternatives. For example, the "JMS" instruction is used to call subroutines, but the "JMP" instruction can be used instead to avoid the overhead of setting up and restoring the return address. Similarly, the "DCA" and "TAD" instructions are used to manipulate data, but the "MOV" instruction can be used instead to achieve the same result with fewer instructions.

  4. Use more efficient data structures. The current code uses a number of variables to store intermediate values, such as "DSPBTS" and "LASTDT". These variables can consume valuable memory space and may slow down the program by requiring additional memory accesses. Consider using registers or more compact data structures to store these values instead.

  5. Optimize the delay loop. The current code uses a delay loop that counts down from a fixed value to introduce a delay between iterations of the main loop. This delay loop could be made more efficient by using a more efficient loop structure or by using a more efficient way of introducing the delay. For example, you could use the "HLT" instruction to halt the processor for a short period, or you could use a timer or other hardware facility to introduce the delay.

I hope these suggestions are helpful! If you have any further questions about optimizing assembly language code, please don't hesitate to ask.

I did ask!!!  :) 

Best,
-Mark

Thomas R.

unread,
Jan 5, 2023, 1:57:14 AM1/5/23
to Mark Lawler, PiDP-8
You're having fun, aren't you?!? 😁😂

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