Regarding curiosities in PDP-1 software, something to to look out for while roaming the archives is "3D World".
This was written by Steve Russell (and others?) while at Stanford. It's a game or simulation rendering 3D environments as a dot cloud. (So a FPS game in the 1960s?)
According to Steve Russell, it only rendered at about 2-4 frames per second, so didn't run very fluently, but it must have been a remarkable feat.
There's a 3d-world file with binary data at Bitsavers, but it's much too short for this and I could make neither heads nor tails of this – so it's probably a data file? However, if there's one file, there may be more (with not so obvious labels/names).
Anyways, it's one of the bigger discoveries still waiting to be made, since this isn't covered in any gaming or computer history.
(I'm not even sure, if this would run on a standard PDP-1, since Stanford had GE displays featuring subdeflection for fast character rendering. I wouldn't think that this feature was used for the game, but I have no idea how those displays were controlled/addressed.)
Best,
Norbert