Hi all,
I missed the previous messages, because mail forwarding from Gmail didn't work, but I'm catching up and should be able to respond to any questions.
(The workflow for mail forwarding in Gmail seems to be like this: in Gmail go to settings; go to All Settings; navigate to forwarding tab; activate forwarding and enter email address to forward to; save, everything seems fine; go to settings again; go to All Settings; navigate to forwarding tab; there's now a "verify address" button; click; check your email and follow the link, admire the "verified" page; in Gmail go to settings; go to All Settings; navigate to forwarding tab; there is no indication of the forwarding address and forwarding is set to off; activate forwarding again and enter the forwarding address again; save again. – Totally simple and intuitive!)
PDP-1 related things I've been planning to do for quite a while:
Please let me know if there's any interest!
(This was a RetroChallenge project, where the principal idea is to do a retro-computing related project over a month and let other participate in your progress. So the idea of this (b)log was to get you going and let you follow along without any particular knowledge of the PDP-1.)
This is in essence a crossover of a Spacewar! with multiple gravitational attractors and Computer Space with a flavor of Asteroids sprinkled on, where we don't shoot the asteroids (these are just gravitational objects), but the saucers. Three of the most classic video games in one, what could be better? :-)
(This has a bit of a backstory: when this was new, Lyle Bickley from the CHM asked, if this was PDP-1 code – and I really thought that it should be quite obvious that this couldn't be so. But, thinking about this, I came to the conclusion that it actually may be done: ICSS is running at 60 frames per seconds and a game should be running fluently at anything like 20 fps or better. So, with lookup tables for trigonometry and reducing the amount of dots to display – which is really the major bottleneck for any PDP-1 game –, like drawing only every second dot in a line, it should be possible… Of course, there's no chance of drawing a gravity map and there will be no splash screen, high-score list, and no sound, but the basic game may be done. I'm actually curious about how many simultaneous screen objects may be practically maintained this way. So, challenge accepted – not immediately, but hopefully soon.)
Cheers,
Norbert