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Further (minor) improvements for no-eboard/WebPlay mode together with PGN Replay engine and PicoTutor
Over the last days I enjoyed playing in the new no-eboard/WebPlay mode as I don’t have an eboard with me on my current trip.
That’s why I did some more minor improvements regarding the „no eBoard/WebPlay“ mode and my PGN Replay engine and the PicoTutor (Coach function).
By the way: Gerhard added an important feature to the no-Eboard mode and eBoards with no piece detection: in case of a pawn promotion there is a pop up from which you can select the promotion piece you would like to have…

PGN Replay/Analysis and Guessing Game engine
i) Correct PGN header information (player names, elo) for the current game in web server. Fully automatic replay, you can define the replay speed in the corresponding uci file by specifying a higher or lower thinking time for the analysis engine).
[AlphaZero1]
pgn_game_file = /opt/picochess/engines/pgn_engine/pgn_games/alphazero_stockfish_2018.pgn
pgn_audio_file = /opt/picochess/engines/pgn_engine/pgn_audio/AnnaRudolph_AlphaZeroStockfish.ogg
max_guess= 0
engine_path = /opt/picochess/engines/armv7l/a-stockf
think_time = 1
Pause of audio commentary with II button, pause of fully automatic replay of the game: lever button

demo video: https://www.dropbox.com/s/f8a77gfhyvwlr90/PGN_REPLAY.MOV?dl=0
ii) full support of guessing game functions when playing in no-eboard/Web Play mode (automatic take back of wrong guessed moves, etc.)
demo video: https://www.dropbox.com/s/f7mksu4pd9bxw7j/GUESS.MOV?dl=0
PicoTutor in no-eBoard/WebPlay“ mode
i) Get position evaluation by activating PicoCoach (again) because we can’t lift up and replace a piece (that’s the trigger for the tutor evaluation when playing with an eBoard).
ii) In emulation mode with retro/mame engines: support of automatic take back in case of a blunder (because we can’t take back moves the normal way in case of retro engines)
demo video: https://www.dropbox.com/s/r8s87b05aujs3s9/EMULATION_TUTOR.MOV?dl=0
Dirk
P.S:
The picoChess voice in these videos has been generated by a neural network trained by voice samples of the HAL9000 computer of the movie 2001: A Space Odyssey

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Hi Randy,
yes I also have google problems regarding posting new messages - I had to create my last posts several times until it finally worked - grrrrrr.
Ahhhh - good idea: I was thinking the same regarding engine tournaments when I saw the automatic replay function with no-eboard mode in action ;-)
Actually I don't think that would be too difficult. Like my PGN engine one could write a simple meta engine with 2 parameters (engine1 & 2 and uci options 1&2) and executes the moves similar to the PGN engines.
But I don't think that would by too much of value for us (at least for me) because main purpose of PicoChess for me is self play.
If someone wants to do this I could provide the (python) source of my PGN engine (i have already added The ELO information for the web display which is missing in my orginal engine).
Dirk
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Am 12.03.2023 um 18:32 schrieb RandyR <randy...@gmail.com>:
I wonder how hard it would be to add a resign function and/or reset (new game) for the Web Play mode.
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Am 12.03.2023 um 22:14 schrieb RandyR <randy...@gmail.com>:
Nice work, Ghislain.
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Further fine tuning for version 3.1
1. Beep some level for beeb config „sample“ sound setting

Now the beep-config „sample“ sound supports basic beep-some-levels settings:
0 = no sound, 1 = only move confirmation sounds and 2 = additional button press sounds (keep in mind that they won’t always be in sync with the physical pressing of the button, so leave that setting = 1)
picochess.ini:
## "Sample" is used to select audio samples for specific actions and require
## correctly named sound samples (in ogg format) to be installed in the talker/voices/en/beeper folder. These samples can
## be used with or without a DGTPi/DGT 3000.
#beep-config = ( 'none', 'some', 'all', or 'sample')
beep-config = none
## beep-some-level changes the occurrence of beeps. Minimum value is 0 (no beeps), maximum is 15 (all beeps).
## Please keep in mind: values 0 and 15 make no sense (but are allowed) since they are the same as "Never" and "Always"
## inside the clock menu or via the beep-config option above. NOTE: if beep-config is set to 'sample' only values 0 (samples off), 1 (move confirmation), and 2 (move+button confirmation) will be considered.
## The value you give here, is when using the "Sometimes" menu selection (in System/Sound). Beeps are determined by a
## special number which you get by adding the following events together to get the beep-some-level value:
##
## CONFIG = 1 Takeback, GameEnd, NewGame, ComputerMove and SetPieces
## BUTTON = 2 All Events coming from button press
## MAP = 4 All Events coming from Queen placing at start pos (line3-6)
## OKAY = 8 All Events from "ok" (confirm) messages
## For example to beep on "ok messages" and "button press" events beep-some-level is: 8 (okay) + 2 (button) = 10
#beep-some-level = 10
2. BugFix: Correct match result in PGN header of web display when ending a game via new menu option (might be already in Randys images)
3. PicoCoach can now be used/triggered via menu like WebPlay mode. Furthermore you can disable the „piece trigger" (lifting up and putting back a piece ). I often accidentily touch a piece and put it back and I do not want to get the PicoCoach information each time ;-)

Triggering the evaluation via menu is simple: Just go to PicoTutor->PicoCoach and select on or lift again. Enabling the piece lift trigger via menu or picochess.ini:
## Pico Coach: move and position evaluation, move suggestion, etc. on demand. You can set it to „on“, „off“ or „lift“. Default is „off“, on mmeans you must trigger the evaluation via the pico tutor menu and ‚lift‘ menas you can trigger it by lifting a piece and putting it back when it is your turn (in addition you can trigger the coach via menu as well). Trigger via menu :just selcet the pico coach option = on or option = lift again.
#tutor-coach = lift
tutor-coach = off
4. One of the last missing picochess.ini now is also in menu (but I guess this is only used by me because of all my voices with commentary ;)You can now change the probability of the written and spoken game comments via menu (in PicoTutor menu)

Enjoy
Dirk
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PicoCoach trigger lift mode - done the right way ;-)
Thinking about the PicoCoach lift mode I asked myself what is really so annoying that I added the PicoCoach menu-only mode:
Triggering the coach was just too fast (you just had to pick up a piece and put it back immediately) and it was activated bx each piece so that it happened just too often accidentally.
Don’t know why I hadn’t thought of before of this new procedure (maybe because it was a little bit Ricky to add it correctly ;-)
When PicoCoach is set to lift mode that’s how you now trigger it...
1. Pick up the king - any king you would like ;-)




For triggering the coach accidently this means:
a) no more problem if you pick a piece and put it back too fast
b) no more problem if you pick up a piece (other than a king) and wait too long and put it back
demo (comments are set to 90% with my new hal9000 voice):
https://www.dropbox.com/s/qqovc1hmnamc1hz/PicoCoach_New_Lift_mode.MOV?dl=0
By the way:
if you also use a chessnut air for picochess you can turn the board around when you play white for better display of the LEDs (at least for me this works perfect).
Picochess will automatically register that you put the pieces the other way round!
Only downside (for beginners) is that the board numbers and letters are not correct - but who cares when you have LEDs!?

Computer move: e7-e5

Dirk
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Am 26.03.2023 um 03:28 schrieb Ghislain Bourgeois <ghislain....@gmail.com>:
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