Assetto Corsa Steam Authentication Failed

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Karla Pearcy

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Jul 21, 2024, 10:11:15 AM7/21/24
to picnefimi

So I have 2 storage mediums:
a 500GB m.2 with Zorin OS and Windows 11 (150 Gb for Zorin, 350 for windows)
and a 1tb NTFS formatted Hard disk shared between the 2 with mostly games in it
I have to mount the hard drive every time i boot which is weird but "I'll fix it later" I said
Today I left my PC on with steam downloading assetto corsa, few minutes later my little brother took the pc and rebooted into windows. When I took it back I opened steam to find bunch of updates but couldn't update any of them It tries to download and instantly stops downloading.
This is the terminal output:

Also please report back what happens over time if more things in the world are built and changed when the world size grows, I think the file size of the world is bound to the RAM usage, but as said, could be wrong about that...

assetto corsa steam authentication failed


Download Zip ☆☆☆ https://tiurll.com/2zwdgI



So I'm back to seeing the fluctuation between 3.5 GB and 4 GB. I think there's only been exploring done in world since the last update, no major building. Is it also normal to see the 2% steady CPU usage when no one is online (CPU is 8 core/16 thread if it matters)?

Not really expecting a solution at this stage, just documenting it in case others have similar problems! No ill side effects have been seen so far. Plan to do a lot of building in world over the next week so we'll see how that affects RAM usage and/or world file size.

What do I need to do if I want to make a new ARK docker server also with the Island map? I created a new docker with the template of the old docker (don't know if that's the right way but it was the only way that I found to create a second ARK docker).

Now i guess during this it also duplicated the save games of the old docker. Now I've read that I can delete the progress with deleting the files in \ShooterGame\Saved. But what is really weird is that when I connected to the new server I was in the same instance as my friends on the old server .. I guess that's how you connect multiple dockers to a cluster.

You have to change the Name of the Container, the path to the Game Files (the path to SteamCMD can be the same), you have to change all the ports in the config files so that they don't match the other server (all of them) and then you have to delete all port entries in the Docker template and create new ones that are match the new ports that you have in your config files.

So trying to setup Assetto Corsa dedicated server. I have port forwarding setup correctly as I have other game containers running. I have "Install Assetto-Server-Manager:" to 'true'. If I connect to the web GUI the server doesn't show as 'on' and I can't launch. Also if I launch the 'acserver.exe' it can't connect to the web.

Now if I "Install Assetto-Server-Manager:" to 'false' and launch 'acserver.exe' it can connect to the lobby just fine. No idea what I am doing wrong and I'm not against deleting everything and starting fresh. Any help would be much appreciated.

Also on the Valheim server, you can setup a 'Cname' and use a 'SRV' to connect instead of typing in an IP. I have it setup that way on cloudflare and it connects to my reverse proxy. So my friends can use 'xx.domain.com' to connect to my Valheim server and not ever need to type in an IP address.

Have you got a log for me (on the Docker page click on the icon and select log -> select everything in the log window by pressing CTRL + A and then CTRL + C to copy everything to the clipboard -> open up a text file and press CTRL + V to paste the contents of the clipboard to the text file -> press CTRL + S to save the file -> drop the text file here in the text box).

When you try to actually connect to the game, the game tries to connect to the default query port to get all necessary information on port 2457 and the query port actually responds with a message to the game that the game port is on 2456 and then a connection is established. Now imagine what's happening when you only forward the ports from 2456, 2457, 2458 to lets say +10 (2466, 2467, 2468) if you type in the Steam Server Browser for example YOURSERVERIP:2467 you will actually see the game but if you click on it and the game fires up and it get's the answer from the query port that the game actually runs on port 2456 and not on the forwarded port 2466 like in this example and a connection can not be established.

For a normal web server that don't rely on a query port (or at least nothing that's relying on a port that actually tells it back, "Hi, I'm on port 2466") you can forward or better speaking change them in the template.

Also Steam Ports 27015-27030 really don't like to be translated from on to another port because they actually tell the game: "Hi, I'm running on port 27015" and if you translate that again to let's say for example to 27016, you can see the game possibly in the server list because it's broadcasting that it's running but if you try to actually connect the port or the application tells the client to connect on port 27015 and 27016.

Hey thanks for the prompt reply. The container itself installs just fine and shows 'running'. I assume that I need to open up another file for it to actually run the server. New to even trying to run this type of game server.

Anyways I do not think u messed up anywhere because when i tried local LAN to the server it works fine only when it goes through the internet then there's a issue. I'm not sure what you need to do to set this up but maybe there might be an issue with outgoing packets.

Tested on the track with chat.

I think I will remove support for the AssettoCorsa Manager entirely since the developers aren't much helpful because I had a request in the past and they said, no they don't want that binaries created by them is integrated in other containers and that the users should use their container or at least create it from the Dockerfile that they provide.

I would recommend to start over again by deleting the container, after that delete the assettocorsa directory in your appdata folder and then grab a fresh copy from the CA App with the default settings and after that try to enable the AssettoCorsa Server Manager.

Anyways I do not think u messed up anywhere because when i tried local LAN to the server it works fine only when it goes through the internet then there's a issue. I'm not sure what you need to do to set this up but maybe there might be an issue with outgoing packets.

I think if you want to fix this you have to run the container with Privileged rights (but I would never recommend to do this!) because AssettoCorsa Server Manager want's to change some settings to your notwork (but I don't think that is necessary because only the check failed and this should be a minor issue).

So, I have tried it on my own now and it works just fine, I've connected my PC over my WLAN Hotspot from my phone (of course I disabled the wired connection) and tried to connect to the server and it works just fine, the screenshot is from my Laptop that is connected to my local WLAN:

You can do this yourself with a 'user.sh' somewhere on your server (but I don't recommend to put it into the root of your CSGO server directory) and the container will check if the library is installed on every start/restart of the container.

I managed to get my FiveM server up and running using the info in this thread to get the txadmin set up. I was having issues getting the recipe to run for the base ESX default recipe. I had to add the mariadb docker containers and myphpadmin docker containers. it appears to be saving and working curerntly but it's 6AM and I'm calling it a night if anyone else has set up an ESX roleplaying server I'd like to know how you did it and what issues you encountered. I currently can't figure out how to update txAdmin it says I'm using an outdated version but it works so I guess the annoying red text will just be there for now lol.

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